Wonder Woman Game Has Reportedly Already Cost WB Games $100 Million, Nowhere Close To Releasing

A new report on Monolith's Wonder Woman video game has emerged, claiming that the project has undergone a reboot behind the scenes and has so far cost Warner Bros. over $100 million. It's claimed that the Wonder Woman game is still years away from being released."A video game based on Wonder Woman, has struggled to coalesce, according to people familiar with the project," Bloomberg's Jason Schreier wrote. "Early last year, it was rebooted and switched directors. The game has already cost more than $100 million, said the people who asked not to be identified discussing nonpublic information, and is still years away from release, if it ever makes it to market." Schrier also says that Monolith was originally interested in developing a new franchise after it released Middle-earth: Shadow of War in 2017--one that would incorporate procedural storytelling in its design. Warner Bros. executives reportedly weren't interested in this proposal, and three years later, the project was canceled. The executives suggested that Monolith should instead work on one of the company's franchises, and after the departure of studio head Kevin Stephens and several key creatives--who would go on to form a new studio at EA to work on a Black Panther game--the rest of Monolith began development on the Wonder Woman game.Continue Reading at GameSpot

Feb 7, 2025 - 18:10
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Wonder Woman Game Has Reportedly Already Cost WB Games $100 Million, Nowhere Close To Releasing

A new report on Monolith's Wonder Woman video game has emerged, claiming that the project has undergone a reboot behind the scenes and has so far cost Warner Bros. over $100 million. It's claimed that the Wonder Woman game is still years away from being released.

"A video game based on Wonder Woman, has struggled to coalesce, according to people familiar with the project," Bloomberg's Jason Schreier wrote. "Early last year, it was rebooted and switched directors. The game has already cost more than $100 million, said the people who asked not to be identified discussing nonpublic information, and is still years away from release, if it ever makes it to market."

Schrier also says that Monolith was originally interested in developing a new franchise after it released Middle-earth: Shadow of War in 2017--one that would incorporate procedural storytelling in its design. Warner Bros. executives reportedly weren't interested in this proposal, and three years later, the project was canceled. The executives suggested that Monolith should instead work on one of the company's franchises, and after the departure of studio head Kevin Stephens and several key creatives--who would go on to form a new studio at EA to work on a Black Panther game--the rest of Monolith began development on the Wonder Woman game.Continue Reading at GameSpot