Apex Legends Season 24 Kicks Off With Big Buffs To Weapons And A Quicker Time-To-Kill
Apex Legends Season 24 kicks off on February 11, one week after the game's sixth birthday. The new season doesn't add a new playable legend, map, weapon, or support item, but does make some major changes to the Assault class to make it more lethal, buffs every single firearm, nerfs armor, and introduces Arsenals--new kiosk-like contraptions on every map that can build the gun and attachments you want to make it easier for players to acquire their preferred loadout. These additions all seem to be in service of making the time-to-kill in Apex Legends substantially shorter.I'll reserve full judgment for the start of the season, but I'm not a huge fan of that direction. A big part of why I like Apex Legends is because the time-to-kill is much slower than other competitive shooters, like Call of Duty or PUBG. In Apex Legends, you have to pump quite a few shots into an opponent to put them out of the fight--it's very forgiving, especially if you've been playing the game for years and know how to best rotate around each map to quickly move between cover and heal on the move. The Respawn team feels confident that changing this formula is the right direction for the game, noting that the faster time-to-kill shouldn't be too drastic, as these changes will be countered by buffs to healing."There's no way around it--increased damage, lowering [the] max level [of body shields] from red down to purple... these are absolutely affecting the time-to-kill in Apex," lead battle royale designer Eric Canavese told me. "We've done some things on the other side to accommodate for that [like making] healing a little bit faster--the cells and the syringes, you'll be able to pop faster, so there's a little less down time, [and] you [can] stack a bit more of them [per slot] in your inventory... We improved the knockdown state [as well] so that you can crawl to your friends a little bit faster."Continue Reading at GameSpot
Apex Legends Season 24 kicks off on February 11, one week after the game's sixth birthday. The new season doesn't add a new playable legend, map, weapon, or support item, but does make some major changes to the Assault class to make it more lethal, buffs every single firearm, nerfs armor, and introduces Arsenals--new kiosk-like contraptions on every map that can build the gun and attachments you want to make it easier for players to acquire their preferred loadout. These additions all seem to be in service of making the time-to-kill in Apex Legends substantially shorter.
I'll reserve full judgment for the start of the season, but I'm not a huge fan of that direction. A big part of why I like Apex Legends is because the time-to-kill is much slower than other competitive shooters, like Call of Duty or PUBG. In Apex Legends, you have to pump quite a few shots into an opponent to put them out of the fight--it's very forgiving, especially if you've been playing the game for years and know how to best rotate around each map to quickly move between cover and heal on the move. The Respawn team feels confident that changing this formula is the right direction for the game, noting that the faster time-to-kill shouldn't be too drastic, as these changes will be countered by buffs to healing.
"There's no way around it--increased damage, lowering [the] max level [of body shields] from red down to purple... these are absolutely affecting the time-to-kill in Apex," lead battle royale designer Eric Canavese told me. "We've done some things on the other side to accommodate for that [like making] healing a little bit faster--the cells and the syringes, you'll be able to pop faster, so there's a little less down time, [and] you [can] stack a bit more of them [per slot] in your inventory... We improved the knockdown state [as well] so that you can crawl to your friends a little bit faster."Continue Reading at GameSpot