Pokémon TCG Journey Together estimated pull rates
Pull rates are slowly coming in for the latest Pokémon Trading Card Game expansion set, Journey Together, with trainers sharing their various luck in pulling some of the most sought-after cards of the lot. While a booster box has the usual offerings, a handful of ex cards, and the odd full art or illustration rare, fans have been eager to try and open various products and packs to see how lucky they can get trying to find some of the rarer cards from Elite Trainer Boxes and other products outside of a booster box—to varying success. While you can find a bunch of Reddit posts that showcase a nice array of cards, some of which are some of the most expensive in the set, it's hard to gauge exactly what the rates are per type of card, especially as The Pokémon Company doesn't disclose pack odds. What are the odds of getting a rare card in Pokémon TCG Journey Together? https://www.reddit.com/r/pokemoncards/comments/1jg9i72/the_pull_rates_of_journey_together_are_sooooo/ Looking online, the odds of getting an ex or rarer card appear to be pretty varied, but it appears as though there's a chance of getting a rare card every three to four packs at the worst possible odds. Some trainers though appear to be getting even better luck, pulling a rare card every two to three packs instead. We opened 38 packs from four ETBs ourselves and managed to get a rare card for every one to two packs, ending up with 12 ex cards, two full arts, two Illustration Cards, a Hyper Rare, and a Special Illustration. If we were to break that down into odds, then you'd be looking at: 1 in 3 chance of getting an ex Pokémon card 1 in 16 chance of finding a full art Pokémon card 1 in 16 chance of finding an Illustration card 1 in 38 chance of finding a Special Illustration Rare card 1 in 38 chance of finding a Hyper Rare card And this isn't even including the harder-to-find Trainer Pokémon cards, which we only got via a higher rarity and not a basic ex. https://www.reddit.com/r/PokemonTCG/comments/1jifvzj/journey_together_pull_rates/ The only way to get guaranteed pull rates is to buy the more expensive booster box, which always has a set amount of cards in it. In previous sets, this has usually been around four to six ex cards, with two full arts and the odd Illustration Card and secret rare card in the mix as well, though there's no guarantee you'll make your money back no matter what option you choose to take. The post Pokémon TCG Journey Together estimated pull rates appeared first on Destructoid.

Pull rates are slowly coming in for the latest Pokémon Trading Card Game expansion set, Journey Together, with trainers sharing their various luck in pulling some of the most sought-after cards of the lot.
While a booster box has the usual offerings, a handful of ex cards, and the odd full art or illustration rare, fans have been eager to try and open various products and packs to see how lucky they can get trying to find some of the rarer cards from Elite Trainer Boxes and other products outside of a booster box—to varying success.
While you can find a bunch of Reddit posts that showcase a nice array of cards, some of which are some of the most expensive in the set, it's hard to gauge exactly what the rates are per type of card, especially as The Pokémon Company doesn't disclose pack odds.
What are the odds of getting a rare card in Pokémon TCG Journey Together?
Looking online, the odds of getting an ex or rarer card appear to be pretty varied, but it appears as though there's a chance of getting a rare card every three to four packs at the worst possible odds. Some trainers though appear to be getting even better luck, pulling a rare card every two to three packs instead.
We opened 38 packs from four ETBs ourselves and managed to get a rare card for every one to two packs, ending up with 12 ex cards, two full arts, two Illustration Cards, a Hyper Rare, and a Special Illustration. If we were to break that down into odds, then you'd be looking at:
- 1 in 3 chance of getting an ex Pokémon card
- 1 in 16 chance of finding a full art Pokémon card
- 1 in 16 chance of finding an Illustration card
- 1 in 38 chance of finding a Special Illustration Rare card
- 1 in 38 chance of finding a Hyper Rare card
And this isn't even including the harder-to-find Trainer Pokémon cards, which we only got via a higher rarity and not a basic ex.
The only way to get guaranteed pull rates is to buy the more expensive booster box, which always has a set amount of cards in it. In previous sets, this has usually been around four to six ex cards, with two full arts and the odd Illustration Card and secret rare card in the mix as well, though there's no guarantee you'll make your money back no matter what option you choose to take.
The post Pokémon TCG Journey Together estimated pull rates appeared first on Destructoid.