All Items and Powers in Overwatch 2 Stadium
Overwatch 2 Stadium is a mode so unique to what else the hero shooter has to offer, it almost feels like an entirely new spinoff. OW2's Stadium takes inspiration from games like MOBAs and shooters like Counter-Strike, along with making it playable in third-person perspective, all to create something totally new-feeling and quite fun. During each best-of-seven match in Stadium, heroes can earn Stadium Cash to buy upgrades known as Powers and Items to customize and build their heroes to be completely different from normal OW2, and potentially different between each game you play in Stadium. Here are all of the Items and Powers available in Stadium's Armory in Overwatch 2. Table of contents All Armory items and powers in Overwatch 2 Stadium Global Items in OW2 Stadium Armory Tank Hero Items and Powers in OW2 Stadium Damage Hero Items and Powers in OW2 Stadium Support Hero Items and Powers in OW2 Stadium All Armory items and powers in Overwatch 2 Stadium Image via Blizzard Entertainment A lot of Items are available across all heroes with their buffs, but individual heroes have their own Hero Items along with specific Powers. Below, you can find all of the Items in the Armory along with how much Stadium Cash each one costs. After that, we've listed each hero currently available in Stadium, along with their Powers (up to four total can be selected, one each at rounds one, three, five, and seven), and hero-specific Hero Items. Global Items in OW2 Stadium Armory Weapon Item Ability Item Survival Item Compensator (1,000)Five percent weapon power. Charged Plating (1,000)After you spend your ultimate charge, gain 25 armor and 10 percent ability power for the rest of the round. Adrenaline Shot (1,000)10 health. Health packs grant 20 percent move speed for five seconds and 50 overhealth. Plasma Converter (1,000)10 percent weapon lifesteal. Power Playbook (1,000)10 percent ability power. Electrolytes (1,000)At the start of the round, gain 100 unrecoverable overhealth. Weapon Grease (1,000)Five percent attack speed. Shady Spectacles (1,000)10 percent ability lifesteal. Field Rations (1,000)While on the objective, restore eight life every one second. Ammo Reserves (1,500)20 percent max ammo. Winning Attitude (1,500)25 health. When you die, gain 15 percent ultimate charge. Running Shoes (1,000)At the start of the round and when you first respawn, gain 20 percent move speed for 10 seconds while out of combat. Frenzy Amplifier (1,500)Eliminations grant 10 percent attack speed and 15 percent move speed for three seconds. Custom Stock (3,750)Five percent weapon power, 10 percent ability power. Armored Vest (1,500)25 armor. Aftermarket Firing Pin (3,750)10 percent attack speed, five percent move speed. Biolight Overflow (4,000)25 health, five percent ability power. When you spend your ultimate charge, grant nearby allies 50 overhealth for three seconds. First Aid Kit (1,500)25 shields. Reduce the time before you life begins regenerating by 33 percent. Advanced Nanobiotics (4,000)After healing an ally, gain 10 percent attack speed for three seconds. Energized Bracers (4,000)10 percent ability power, 10 percent ability lifesteal. Heartbeat Sensor (1,500)Enemies below 30 percent life are revealed to you. Shieldbuster (4,000)After dealing damage to shields or armor, gain 15 percent attack speed for one second. Junker Whatchamajig (4,000)25 percent starting ultimate charge. Siphon Gloves (1,500)Quick melee damage heals for 25 health. Stockpile (4,000)Five percent attack speed, 25 percent max ammo. Wrist Wraps (4,000)Five percent ability power, 10 percent attack speed. Reinforced Titanium (3,750)While you have shields, take 10 percent reduced ability damage. Technoleech (4,500)Five percent weapon power, 10 percent weapon lifesteal. Multi-Tool (5,000)Five percent ability power, 10 percent cooldown reduction. Cushioned Padding (4,000)25 shields, -40 percent incoming negative effect duration. When affected by stun, sleep, or hinder, restore 10 percent of your max life over three seconds. Icy Coolant (5,000)10 percent weapon power, five percent cooldown reduction. Nano Cola (5,500)20 percent ability power. Ironclad Exhaust Ports (4,000)Five percent cooldown reduction. When you use an ability, gain 25 overhealth for three seconds. Talon Modification Module (5,500)15 percent weapon power. Three-Tap Tommygun (9,500)10 percent ability power, 10 percent attack speed. After using an ability, your next three instances of weapon damage deal additional damage equal to three percent of the target's life. Vishkar Condensor (4,000)25 shields. Convert 100 health into shields. Codebreaker (9,000)15 percent weapon power. Ignore 50 percent of armor's damage reduction Biotech Maximizer (10,000)25 health, 10 percent ability power. When you use an ability that heals, reduce its cooldown by five percent for each unique ally it heals. Vital-e-tee (4,000)Convert 100 health into armor. Salvaged Sl

Overwatch 2 Stadium is a mode so unique to what else the hero shooter has to offer, it almost feels like an entirely new spinoff.
OW2's Stadium takes inspiration from games like MOBAs and shooters like Counter-Strike, along with making it playable in third-person perspective, all to create something totally new-feeling and quite fun.
During each best-of-seven match in Stadium, heroes can earn Stadium Cash to buy upgrades known as Powers and Items to customize and build their heroes to be completely different from normal OW2, and potentially different between each game you play in Stadium.
Here are all of the Items and Powers available in Stadium's Armory in Overwatch 2.
Table of contents
All Armory items and powers in Overwatch 2 Stadium

A lot of Items are available across all heroes with their buffs, but individual heroes have their own Hero Items along with specific Powers. Below, you can find all of the Items in the Armory along with how much Stadium Cash each one costs.
After that, we've listed each hero currently available in Stadium, along with their Powers (up to four total can be selected, one each at rounds one, three, five, and seven), and hero-specific Hero Items.
Global Items in OW2 Stadium Armory
Weapon Item | Ability Item | Survival Item |
---|---|---|
Compensator (1,000) Five percent weapon power. | Charged Plating (1,000) After you spend your ultimate charge, gain 25 armor and 10 percent ability power for the rest of the round. | Adrenaline Shot (1,000) 10 health. Health packs grant 20 percent move speed for five seconds and 50 overhealth. |
Plasma Converter (1,000) 10 percent weapon lifesteal. | Power Playbook (1,000) 10 percent ability power. | Electrolytes (1,000) At the start of the round, gain 100 unrecoverable overhealth. |
Weapon Grease (1,000) Five percent attack speed. | Shady Spectacles (1,000) 10 percent ability lifesteal. | Field Rations (1,000) While on the objective, restore eight life every one second. |
Ammo Reserves (1,500) 20 percent max ammo. | Winning Attitude (1,500) 25 health. When you die, gain 15 percent ultimate charge. | Running Shoes (1,000) At the start of the round and when you first respawn, gain 20 percent move speed for 10 seconds while out of combat. |
Frenzy Amplifier (1,500) Eliminations grant 10 percent attack speed and 15 percent move speed for three seconds. | Custom Stock (3,750) Five percent weapon power, 10 percent ability power. | Armored Vest (1,500) 25 armor. |
Aftermarket Firing Pin (3,750) 10 percent attack speed, five percent move speed. | Biolight Overflow (4,000) 25 health, five percent ability power. When you spend your ultimate charge, grant nearby allies 50 overhealth for three seconds. | First Aid Kit (1,500) 25 shields. Reduce the time before you life begins regenerating by 33 percent. |
Advanced Nanobiotics (4,000) After healing an ally, gain 10 percent attack speed for three seconds. | Energized Bracers (4,000) 10 percent ability power, 10 percent ability lifesteal. | Heartbeat Sensor (1,500) Enemies below 30 percent life are revealed to you. |
Shieldbuster (4,000) After dealing damage to shields or armor, gain 15 percent attack speed for one second. | Junker Whatchamajig (4,000) 25 percent starting ultimate charge. | Siphon Gloves (1,500) Quick melee damage heals for 25 health. |
Stockpile (4,000) Five percent attack speed, 25 percent max ammo. | Wrist Wraps (4,000) Five percent ability power, 10 percent attack speed. | Reinforced Titanium (3,750) While you have shields, take 10 percent reduced ability damage. |
Technoleech (4,500) Five percent weapon power, 10 percent weapon lifesteal. | Multi-Tool (5,000) Five percent ability power, 10 percent cooldown reduction. | Cushioned Padding (4,000) 25 shields, -40 percent incoming negative effect duration. When affected by stun, sleep, or hinder, restore 10 percent of your max life over three seconds. |
Icy Coolant (5,000) 10 percent weapon power, five percent cooldown reduction. | Nano Cola (5,500) 20 percent ability power. | Ironclad Exhaust Ports (4,000) Five percent cooldown reduction. When you use an ability, gain 25 overhealth for three seconds. |
Talon Modification Module (5,500) 15 percent weapon power. | Three-Tap Tommygun (9,500) 10 percent ability power, 10 percent attack speed. After using an ability, your next three instances of weapon damage deal additional damage equal to three percent of the target's life. | Vishkar Condensor (4,000) 25 shields. Convert 100 health into shields. |
Codebreaker (9,000) 15 percent weapon power. Ignore 50 percent of armor's damage reduction | Biotech Maximizer (10,000) 25 health, 10 percent ability power. When you use an ability that heals, reduce its cooldown by five percent for each unique ally it heals. | Vital-e-tee (4,000) Convert 100 health into armor. |
Salvaged Slugs (9,500) 10 percent attack speed, 25 percent increased damage to barriers. Dealing weapon damage to barriers has a 40 percent chance to restore one ammo. | Catalytic Crystal (10,000) 15 percent ability power. Ability damage and healing grants 20 percent more ultimate charge. | Crusader Hydraulics (4,500) 25 armor. While you have armor, take 10 percent reduced weapon damage. |
Volskaya Ordnance (9,500 10 percent attack speed. Deal three percent increased weapon damage for every 100 max life the target has more than you, up to 15 percent. | Lumerico Fusion Drive (10,000) 50 armor, 15 percent ability power. When you use an ability, restore 50 armor or shields over two seconds. | Iron Eyes (4,500) 25 shields. You take 15 percent reduced damage from critical hits. |
Commander's Clip (10,000) 10 percent attack speed, 40 percent max ammo. When you use an ability, restore 10 percent of your max ammo. | Superflexor (10,000) 25 health, 10 percent weapon power. When you deal weapon damage or healing, gain five percent ability power for three seconds, stacking up to five times. | Meka Z-Series (5,000) Eight percent health, armor, shields. |
Weapon Jammer (10,000) 25 armor, 10 percent weapon power. Dealing weapon damage negates 10 percent of the targets bonus attack speed and increases your attack speed by 10 percent for two seconds. | Cybervenom (10,500) 10 percent ability power, five percent cooldown reduction. Dealing ability damage applies 30 percent healing reduction for two seconds. | Genetecist's Vial (9,000) 25 health. The first time you would die reach round, revive instead with 200 life after three seconds. |
Amari's Antidote (11,000) 25 health, 15 percent weapon power. While healing an ally below 50 percent life with your weapon, deal 15 percent increased weapon healing. | Iridescent Iris (11,000) 20 percent ability power, 10 percent cooldown reduction. After spending your ultimate charge, gain 100 overhealth for three seconds. | Bloodbound (9,500) 50 health. The last enemy to deal a final blow to you is revealed when nearby. Deal 10 percent more damage to them and take 10 percent reduced damage from them. |
Booster Jets (11,000) 20 percent attack speed. When you use an ability, gain 20 percent move speed for two seconds. | Liquid Nitrogen (11,000) 25 health, 10 percent ability power. Dealing ability damage slows the target's move speed by 20 percent for three seconds. | Divine Intervention (9,500) 50 shields. When you take more than 100 damage at once, restore 15 percent of damage taken and start regenerating your shields. |
El-Sa'Ka Suppressor (11,000) 10 percent weapon power. Critical hits apply 30 percent healing reduction to the target for two seconds. | Mark of the Kitsune (11,000) 10 percent ability power. When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing. | Gloomgauntlet (9,500) 50 armor, 15 percent melee damage. Melee damage grants 10 percent move speed and restores five percent of max life over two seconds. |
Hardlight Accelerator (11,000) 10 percent weapon power, 10 percent cooldown reduction. When you use an ability, gain five percent weapon power for three seconds, stacking up to three times. | Champion's Kit (13,500) 40 percent ability power. | Martian Mender (10,000) 25 health, 10 percent cooldown reduction. Restore three percent of your life every one second. |
The Closer (13,000) 20 percent weapon power, 10 percent critical damage. Critical hits reveal the target for three seconds. | - | Phantasmic Flux (10,000) 10 percent weapon power, 10 percent ability power, 15 percent weapon lifesteal, 15 percent ability lifesteal. While at full life, lifesteal grants up to 100 overhealth. |
Eye of the Spider (13,500) Deal 10 percent increased damage to enemies below 30 percent life. | - | Rustung Von Wilhelm (10,000) 15 percent health, armor, shields. While below 30 percent life, gain 10 percent damage reduction. |
- | - | Vanadium Injection (10,000) While at 100 percent ultimate charge, gain 50 health, 10 percent weapon power, 10 percent ability power, 10 percent attack speed, 10 percent cooldown reduction, and 10 percent move speed. |
- | - | Nebula Conduit (11,000) 50 health, 10 percent weapon power. Prevent 15 percent of incoming damage and instead take that prevented damage over three seconds. |
- | - | Ogundimu Reduction Field (11,000) 50 armor. When you take damage, gain 0.5 percent damage reduction for one second, stacking up to 20 times. |
Tank Hero Items and Powers in OW2 Stadium
D.Va
Power Hero Item Focused Fusion
Fusion Cannon's spread is reduced by 66 percent and damage falloff range is 20 meters farther.Dae-Hyun's Detonator (4,000)
15 percent ability lifesteal. If your mech detonates while mid-air, increase Self-Destruct explosion damage and range by 200 percent.Legendary Loadout
Micro Missiles are placed with six heavy rockets, which deal 350 percent more explosive damage and have 100 percent increased radius.Mastermind's Mitigator (4,000)
Every 300 damage you mitigate with Defense Matrix reduces Micro Missiles cooldown by one second.Overstocked
Gain one extra charge of Micro Missiles.Vesuvius Protocol (4,000)
10 percent ability power. Using Self-Destruct drops lava nearby that deals 30 damage every one second.Countermeasures
When you mitigate 150 damage with Defense Matrix, automatically fire two Micro Missiles.Galvanized Core (4,000)
25 health, 25 percent Boosters duration.Facetanking
Defense Matrix heals you for 30 percent of the damage it blocks.Plot Armor (4,000)
25 armor. While Defense Matrix is active, gain 30 percent damage reduction against beams.Ultrawide Matrix
Increase the size of Defense Matrix by 50 percent and its duration by 20 percent.Solo Spec (4,000)
25 health. When you mitigate damage with Defense Matrix, gain Shields equal to 10 percent of the damage mitigated, up to 100. Resets when your mech is destroyed.Ignition Burst
Boosters leave a trail of lava that deals 30 damage every one second.APM Amp (9,000)
50 shields. When you use Boosters, other allies within 16 meters gain 25 percent move speed for two seconds.MEKA Punch
While using Boosters, quick melee deals 75 percent more damage. MEKA punch eliminations reset the cooldown of Boosters.Busan Blaster (10,000)
20 percent ability power. Light Gun gains a secondary fire, which charges up to fire an explosive piercing shot that deals 80 damage.Stat Boost
During the first two seconds of Boosters, Defense Matrix recovers 100 percent faster.Multi-Task Mod (10,000)
10 percent weapon power. Fusion Cannons can now be fired while using Defense Matrix.Tokki Slam
During Boosters, use crouch to slam the ground, dealing damage equal to 20 percent of your max armor and knocking up enemies hit.Chip-Damage Diverter (10,000)
50 health. When you deal damage to barriers while in your mech, gain shields equal to 10 percent of the damage dealt, up to 200. Resets when your mech is destroyed.Express Detonation
Self-Destruct explodes 15 percent faster.Singijeon's Pulse Plating (10,000)
50 health. Gain five percent of damage mitigated by Defense Matrix as ultimate charge.Party Protector
When you use Self-Destruct, allies within Self-Destruct radius gain 250 overhealth for eight seconds.Nano Cola Nitrous (11,000)
50 health. When you eject from your mech, gain 25 percent increased max health and gain Nano Boost for eight seconds.- Macro Missile (12,000)
Micro Missiles deal 25 percent increased damage and have significantly increased knockback.- Onslaught Ordnance (12,000)
15 percent ability power. The quantity and duration of Micro Missiles is increased by 20 percent.
Junker Queen
Power Hero Item Thrill of Battle
Adrenaline Rush also heals alllies within 12 meters for 50 percent of the amount it heals you.Gutpunch Gauntlet (4,000)
10 percent weapon power. While not holding Jagged Blade, quick melee deals 75 percent more damage and knocks back.Royal Bullets
Scattergun critical hits against targets within 12 meters applies wound for 30 damage over three seconds.Monarch's Decree (4,000)
Five percent weapon power. Commanding Shout grants you 15 percent attack speed.Twist the Knife
Scattergun critical hits extend the duration of all wounds on the target by 0.5 seconds.Bigger Magnet (4,000)
10 percent ability power. Jagged Blade's pull strength is increased by 35 percent.Blade Parade
Holding Jagged Blade charges it, increasing its damage by up to 35 percent and causing it to knockback.Dez's Damage Dampeners (4,000)
25 health, 50 percent knockback resist. When knocked back, gain 25 percent increased move speed for three seconds.Cut 'em, Gracie!
Each enemy hit by Jagged Blade while it returns to you reduces its cooldown by one seconds.Rebellious Spirit (4,000)
25 health. When wound gets removed instead of expiring, gain 10 percent of max life as overhealth, up to 150.Let's Go Win
Eliminations reset the cooldown of Commanding Shout.Slicing Spree (4,000)
10 percent move speed. While within 12 meters of an enemy with a wound, gain 10 percent move speed and five percent attack speed.Merciless Magnetism
Using Commanding Shout causes your Jagged Blade to home to a target.Tinker Tracksuit (9,500)
Five percent cooldown reduction, 10 percent ability lifesteal. Rampage and Carnage hits grant 10 percent attack speed for four seconds.Reckoner's Roar
Using Commanding Shout wounds enemies within 10 meters for 30 damage over three seconds.Shred and Lead (10,000)
33 percent max ammo, 10 percent weapon lifesteal. When you wound an enemy, gain 10 percent attack speed for four seconds, stacking up to three times.Chop Chop
Carnage gains an additional charge but its cooldown reduction per hit is reduced to one second.Scav Scraps (10,000)
50 health, five percent cooldown reduction. Carnage and Jagged Blade impact damage grants overhealth equal to 40 percent of damage dealt.Soaring Stone
Carnage becomes a leaping strike if you jump during its cast timeThick Skull (10,000)
50 armor. While casting Ramapge or Carnage, gain 50 percent damage reduction.Bloodcrazed
Rampage and Carnage gives 15 percent of max life as overhealth per hit.Undying Loyalty (10,000)
50 health, 30 percent Commanding Shout overhealth. Allies affected by Commanding Shout are healed for five percent of Junker Queen's life every second.Bow Down
Rampage now also knocks down enemies hit for 1.5 seconds.Booming Voice (11,000)
25 percent ability power, 50 percent Commanding Shout radius. Commanding Shout will affect allies that are out of line of sight.- Bloodhound Mask (12,000)
15 percent weapon power. Gain five percent weapon power for each enemy with a wound within 12 meters.
Orisa
Power Hero Item Scorched Earth
When you overheat, apply burning to enemies within six meters, dealing damage qual to 10 percent of your max life over five seconds.Electro Lights (4,000)
10 percent attack speed. Recover from being overheated 25 percent faster.Shield Divergence
When you overheat, deploy a barrier with 600 health in front.Enhanced Target Sensors (4,000)
Deal 25 percent more damage to enemies farther than 12 meters away.Advanced Throwbotics
When you use Javelin Spin, launch an Energy Javelin with 50 percent less damage.Arcfinder (4,000)
Energy Javelin deals 25 percent increased damage to enemies farther than 12 meters away.Hot Rotate-o
Javelin Spin gains 35 percent cooldown reduction but now generates heat.Elite Rotator Cuff (4,000)
10 percent ability power, 35 percent Javelin Spin duration.Spynstem Update
Javelin Spin now deflects projectiles and grants 20 percent of damage dealt from deflecting as ultimate charge.Refraction Tiles (4,000)
25 armor. While Javelin Spin is active, gain 50 percent damage reduction from beams.Factory Reset
While Fortify is active, Javelin Spin and Energy Javelin gain 25 percent cooldown reduction.Charged Chassis (4,000)
25 health. Fortify grants additional overhealth equal to 10 percent of your max life.Hooves of Steel
After Fortify ends, gain shields equal to 50 percent of the damage received during Fortify. Resets when you next use Fortify.Siphonic Spear (4,000)
When you deal damage with Energy Javelin, heal 10 percent of your max life over three seconds.Restortify
While Fortify is active, heal for 10 percent of your max life every one second.Solar Regenergy (4,000)
25 health. After using an ability, restore armor equal to five percent of your max life.Ride With Me
While Fortify is active, grant allies in line of sight 30 percent move speed and overhealth equal to 10 percent of your max life.Optimized Energy (5,000)
10 percent weapon power. Critical hits reduce your heat by five percent.Lassoed
On impact, Energy Javelin will pull enemies within four meters towards itself.Efi's Theorem (10,000)
20 percent ability lifesteal, 50 percent Fortify duration.Centripetal Charge
25 percent ultimate cost reduction. After using Terra Surge, reset your ability cooldowns.Hollagram Helmet (10,000)
50 armor. When you use Fortify, allies within line of sight gain Unstoppable for two seconds.Supercharger
When you use Terra Surge, drop a Supercharger that increases the damage of nearby allies by 25 percent for 15 seconds.3D-Printed Lance (11,000)
15 percent ability power. Energy Javelin cooldown is reduced by 15 percent, but each use generates 25 heat.- Oladele-copter Blades (12,000)
15 percent ability power. While using Javelin Spin, gain free flight and 20 percent move speed.
Reinhardt
Power Hero Item Amplification Barrier
Friendly projectiles that pass through your Barrier Field deal 15 percent more damage.Ironclad Cleats (3,750)
25 armor, five percent weapon power, 40 percent knockback resist.Barrier Reconstruction
When you deal damage with Rocket Hammer or Fire Strike, restore health to Barrier Field equal to 10 percent of its max health.Crusader's Cure (3,750)
25 health. Using Charge cleanses all negative effects.To Me, My Friends!
While Barrier Field is active, allies within five meters are healed equal to three percent of your max life every one second.Chimera's Maw (4,000)
10 percent ability power, 50 percent Fire Strike radius.Wilhelmwagen
While Barrier Field is deployed, you heal for 15 percent of the damage it mitigates and gain 30 percent move speed.Overclocked Barrier (4,000)
25 health, 25 percent Barrier Field Health, 25 percent Barrier Field size.Shield Stampede
50 percent Charge knockback power. During Charge, automatically deploy Barrier Field.Rocket Boots (4,000)
Holding crouch increases the height of your next jump by up to 200 percent.Vanguard
Charge grants nearby allies overhealth equal to 10 percent of your max life and 20 percent move speed for three seconds.Boost Recycler (4,000)
10 percent ability power. If Charge is interrupted by the enemy, refund 50 percent of Charge cooldown.Vroom Boom Boom
During Charge, colliding with a wall triggers an explosion that deals 30 percent of Charge's pin damage.Dampener Grip (10,000)
10 percent ability power, 10 percent attack speed. When you deal damage with Rocket Hammer, reduce the cooldown of your abilities by one second.Blazing Blitz
After using Earthshatter, every Rocket Hammer swing launches a Fire Strike for four seconds.Gryphon Glider (10,000)
25 health, 10 percent ability lifesteal. You can now fly during Charge.Impact Burst
Fire Strike triggers an explosion the frist time it hits an enemy, dealing 20 percent of its damage in a three meter radius.Rocket Strike (10,000)
20 percent ability power, 50 percent Fire Strike projectile speed.Magma Strike
If Fire Strike is cast twice within two seconds, the second strike leaves a trail of lava that burns enemies for 50 percent of Fire Strike damage.Infusion Generator (10,000)
25 health. Increase Barrier Field health by 100 percent of your max life.Feeling the Burn
Every third Rocket Hammer swing applies burn, dealing 30 percent Rocket Hammer damage over two seconds.Phoenix Protocol (10,000)
25 health. Barrier Field regenerates 50 percent faster and begins regenerating 50 percent sooner after being destroyed.Smashing!
When you deal damage with Rocket Hammer, gain five percent move speed and four percent weapon lifesteal for three seconds, stacking up to five times.Plan Z (11,000)
10 percent weapon power. Gain three percent attack speed every 100 missing life, up to 30 percent.
Zarya
Power Hero Item No Limits
Maximum Energy increased to 150. Energy always decays above 100 Energy at a 150 percent faster rate.Blastproof Boots (3,750)
25 health, five percent move speed. Particle Cannon's secondary fire self knockback is increased by 100 percent and no longer damages yourself.Particle Accelerator
Gain 15 percent attack speed for Particle Cannon's secondary fire. After using an ability, quadruple this bonus for five seconds.Beyond Barrier (4,000)
10 percent ability power, 20 percent Projected Barrier range.Piercing Beam
Above 80 Energy, Particle Cannons's primary fire will pierce enemies.Hybrid Battery (4,000)
Five percent weapon power. Energy cannot be reduced below 20.Pre-Workout
Gain weapon lifesteal and ability lifesteal equal to 20 percent of Energy.Jumper Cables (4,000)
25 shields, five percent ability power. After using a Barrier, start regenerating shields instantly.Barrier Benefits
When Barriers expire, grant overhealth equal to 50 percent of remaining Barrier health to the target for three seconds.Protein Shake (4,000)
25 health, 15 percent melee damage. While Particle Barrier is active, become unstoppable and quick melee knocks back enemies.Containment Shield
Barrier heals 25 life, increased by Energy, and grants 20 percent move speed while active.Light Launcher (10,000)
15 percent weapon power. Consecutive Particle Cannon secondary fire shots consume 20 percent less ammo, up to 60 percent, for your current magazine.Fission Field
Projected Barrier also applies to one additional ally within 10 meters, but has 20 percent reduced duration.Lynx's Datadrive (10,000)
25 health, 15 percent ability power. Casting Projected Barrier on an ally refunds 20 percent of Barrier cooldown.Here to Spot You
Projected Barrier Pulls you to the targeted ally and heals you for 15 percent of max life over three seconds.Superconductor (10,000)
25 health, 15 percent ability power, 40 percent Barrier duration.Lifelift
+50 percent Particle Barrier size. Increase Particle Barrier health by 100 percent of bonus max life.Bigger Beam (11,000)
10 percent weapon power. Particle Cannon's primary fire range is increased by 20 percent.Major Flex
Barrier knocks back and deals 25 damage, increased by Energy, to enemies within five meters every one second.- Volskaya Vortex
After a Barrier is cast, Particle Cannon's next secondary fire spawns a slowing vortex that deals 100 damage over two seconds.- Graviton Anomaly
25 percent ultimate cost reduction. Base damage is increased to 30 and increased by Energy, but has 50 percent reduced duration.-
Damage Hero Items and Powers in OW2 Stadium
Coming soon.
Support Hero Items and Powers in OW2 Stadium
Coming soon.
This article is a work-in-progress. It's actively being updated in real time.
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