Best consumables in Monster Hunter Wilds, ranked
Consumables in Monster Hunter Wilds are a core part of its gameplay loop. That's especially true as you approach the endgame. While all of them have their place, the best define how hunts begin and how quickly they end, which is why we're ranking them here today. The best consumables in Monster Hunter Wilds Screenshot by Destructoid For this list, I'll be ranking items from the Healing/Support crafting menu, which includes things like Mega Potions, Cool Drinks, Demon Drugs, and the like. I'll also be including items like Might and Adamant Seeds, as their effects stack. Let's get started. 15. Potions and First Aid Meds The humble Potion is the most basic consumable in the game. It doesn't heal much, takes forever to use without Skill buffs, and is usually only good to keep so you can craft more Mega Potions in quests. If you have no other heals in reserve, though, they can be the difference between hunting a monster and taking a cart back to camp. 14. Immunizer You don't always need to heal after taking damage. If your health bar is showing a line of red, you can simply wait for it to naturally recover. Immunizers increase the efficacy of that effect, and can save you resources if you take the time to let the effect occur. Immunizers are also a key ingredient in some invaluable consumables later in our list. 13. Herbal Medicine Where Antidotes are just Potions, but to cure Poison, Medicine pairs the lesser item's healing effect with a near instant Poison cleanse. Plus, its short use animation immediately puts Herbal Medicine above the more cumbersome items on this list. 12. Energy Drink Stamina consumption and management are key to the gameplay of some of the best weapons in Monster Hunter Wilds. And while an Energy Drink only restores a set amount of expended Stamina, it can be the difference between a good DPS phase and a bad one. That it wakes you up from sleep is nice, too. 11. Herbal Powder Screenshot by Destructoid The first of the AoE items on our list, Herbal Powder is a team-wide Poison cleanse with some mild healing effects. While not as immediately useful as other AoE items, if you're fighting a Rathian or some other monster that applies constant Poison, having a few Herbal Powders handy will win you a lot of friends. 10. Mega Potion The Mega Potion is the workhorse consumable in Monster Hunter Wilds, as it has been since time immemorial. Even top-level players rely on it at least a little bit early on, and it's a literal lifesaver for the rest of us. It's only number ten here becaus,e as ubiquitous as it is, its effects don't always completely change the course of a hunt — they only extend its timer. 9. Lifepowder Short of spec-ing into Wide Range and Free Meal, Lifepowder is one of the best ways to keep you and your team in the fight without sacrificing your damage output or your build's potential. It's not the most effective AoE heal on the list, but if it saves even a single cart during a co-op hunt, Lifepowder will have more than earned its crafting cost. 8. Might/Adamant Seed The Might and Adamant Seeds are the core ingredients in the more potent damage and defense buffs in Monster Hunter Wilds. They're also much more abundant than those potions, and their effects stack, making them useful at any point in the game. The only thing holding them back is their limited duration. 7. Demondrug/Armorskin Screenshot by Destructoid The lesser form of the stat-boosting potions in Monster Hunter Wilds, Demondrug and Armorskin are nonetheless staples of pre-hunt preparations. You'll use them as soon as you arrive at your destination, and they increase your damage or defense for a good chunk of the fight. 6. Dash Juice I said Stamina management is invaluable to being an effective hunter, and Dash Juice makes that job a bit less troublesome. Between giving back Stamina on consumption, it also makes actions that consume Stamina use less of it, letting you dodge, block, and use a Bow more effectively, among other benefits. 5. Demon/Hardshell Powder Another staple of the pre-hunt ritual is the use of Demon or Hardshell Powder while everyone is close together. The bonus it provides to attack and defense is significant despite its relative brevity. And like all other AoE items, you'll be a hero to the rest of your party if playing co-op. Don't rule out its usefulness while solo, either. 4. Dust of Life As the best AoE heal in the game, you can only carry two units of Dust of Life in your field pouch at a time. Those two uses might also be the deciding factor of whether your healer — with their Wide Range and Free Meal — get to use their last Mega Potion before an Elden Dragon slaps them sideways. 3. Ancient Potion The most powerful healing item in all of Monster Hunter Wilds, the Ancient Potion fills both your Health and Stamina bars to their maximum length. You can only carry one of them at a time as a bit of game balance, and they're an item of l

Consumables in Monster Hunter Wilds are a core part of its gameplay loop. That's especially true as you approach the endgame. While all of them have their place, the best define how hunts begin and how quickly they end, which is why we're ranking them here today.
The best consumables in Monster Hunter Wilds
For this list, I'll be ranking items from the Healing/Support crafting menu, which includes things like Mega Potions, Cool Drinks, Demon Drugs, and the like. I'll also be including items like Might and Adamant Seeds, as their effects stack. Let's get started.
15. Potions and First Aid Meds
The humble Potion is the most basic consumable in the game. It doesn't heal much, takes forever to use without Skill buffs, and is usually only good to keep so you can craft more Mega Potions in quests. If you have no other heals in reserve, though, they can be the difference between hunting a monster and taking a cart back to camp.
14. Immunizer
You don't always need to heal after taking damage. If your health bar is showing a line of red, you can simply wait for it to naturally recover. Immunizers increase the efficacy of that effect, and can save you resources if you take the time to let the effect occur. Immunizers are also a key ingredient in some invaluable consumables later in our list.
13. Herbal Medicine
Where Antidotes are just Potions, but to cure Poison, Medicine pairs the lesser item's healing effect with a near instant Poison cleanse. Plus, its short use animation immediately puts Herbal Medicine above the more cumbersome items on this list.
12. Energy Drink
Stamina consumption and management are key to the gameplay of some of the best weapons in Monster Hunter Wilds. And while an Energy Drink only restores a set amount of expended Stamina, it can be the difference between a good DPS phase and a bad one. That it wakes you up from sleep is nice, too.
11. Herbal Powder
The first of the AoE items on our list, Herbal Powder is a team-wide Poison cleanse with some mild healing effects. While not as immediately useful as other AoE items, if you're fighting a Rathian or some other monster that applies constant Poison, having a few Herbal Powders handy will win you a lot of friends.
10. Mega Potion
The Mega Potion is the workhorse consumable in Monster Hunter Wilds, as it has been since time immemorial. Even top-level players rely on it at least a little bit early on, and it's a literal lifesaver for the rest of us. It's only number ten here becaus,e as ubiquitous as it is, its effects don't always completely change the course of a hunt — they only extend its timer.
9. Lifepowder
Short of spec-ing into Wide Range and Free Meal, Lifepowder is one of the best ways to keep you and your team in the fight without sacrificing your damage output or your build's potential. It's not the most effective AoE heal on the list, but if it saves even a single cart during a co-op hunt, Lifepowder will have more than earned its crafting cost.
8. Might/Adamant Seed
The Might and Adamant Seeds are the core ingredients in the more potent damage and defense buffs in Monster Hunter Wilds. They're also much more abundant than those potions, and their effects stack, making them useful at any point in the game. The only thing holding them back is their limited duration.
7. Demondrug/Armorskin
The lesser form of the stat-boosting potions in Monster Hunter Wilds, Demondrug and Armorskin are nonetheless staples of pre-hunt preparations. You'll use them as soon as you arrive at your destination, and they increase your damage or defense for a good chunk of the fight.
6. Dash Juice
I said Stamina management is invaluable to being an effective hunter, and Dash Juice makes that job a bit less troublesome. Between giving back Stamina on consumption, it also makes actions that consume Stamina use less of it, letting you dodge, block, and use a Bow more effectively, among other benefits.
5. Demon/Hardshell Powder
Another staple of the pre-hunt ritual is the use of Demon or Hardshell Powder while everyone is close together. The bonus it provides to attack and defense is significant despite its relative brevity. And like all other AoE items, you'll be a hero to the rest of your party if playing co-op. Don't rule out its usefulness while solo, either.
4. Dust of Life
As the best AoE heal in the game, you can only carry two units of Dust of Life in your field pouch at a time. Those two uses might also be the deciding factor of whether your healer — with their Wide Range and Free Meal — get to use their last Mega Potion before an Elden Dragon slaps them sideways.
3. Ancient Potion
The most powerful healing item in all of Monster Hunter Wilds, the Ancient Potion fills both your Health and Stamina bars to their maximum length. You can only carry one of them at a time as a bit of game balance, and they're an item of last resort. What holds them back on this list is, in most situations, they're best used outside of a hunt to get yourself back ikn fighting form, particularly after a cart. They're also cumbersome to craft outside of a tent.
2. Mega Demondrug/Armorskin
If you have access to the materials to make them, every hunt you go on should start with consuming a Mega Demondug and Mega Armorskin. Well, every hunt you know will actually be a challenge. For me, their use is mandatory, both as a matter of habit and because they offer more damage for very little additional investment. All you need is a solid collection of materials, which you should have by the endgame when these potions become invaluable.
1. Max Potion
The Max Potion, otherwise known as the first heal you should use in a hunt at or near the endgame. You can consume them faster than a Mega Potion; they grant a full heal, and their crafting ingredients are relatively easy to gather. Sure, Mega Potions are more available, and Ancient Potions are more powerful, but nothing in my six years with the Monster Hunter series has saved my sorry behind more often than chomping down on a Max Potion after taking a massive dragon laser to the face.
Those are my rankings for the best consumables in Monster Hunter Wilds. All of them make hunting a less onerous experience, but the cream of the crop turn hopeless situations into winnable ones.
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