Elden Ring Nightreign’s faster, fightier Elden Ringing still works a treat on the Steam Deck
Elden Ring Nightreign might replace its source material’s sprawling RPG exploration with a mad dash around tightly-nestled hotspots, but under the bonnet, this is still essentially just Elden Ring with a quicker sprint and character models of hitherto-unseen birdpeople. Even the system requirements are, save for a minor CPU bump, a copy and paste job, confirming the feathers aren’t even that high-poly. As a result, this spinoff runs equally well on the Steam Deck, even appearing to take advantage of the same SteamOS/Proton tweak that made Elden Ring less stutter-prone on Valve’s handheld specifically. My Steam Deck settings guide for the base game works here too, though having been yanked around Limveld at greave-splintering speeds by loothounds Nic and Ollie, I actually think further quality cuts could be prudent. This is FromSoft at their paciest, and it makes sense to help framerates keep up. Read more


Elden Ring Nightreign might replace its source material’s sprawling RPG exploration with a mad dash around tightly-nestled hotspots, but under the bonnet, this is still essentially just Elden Ring with a quicker sprint and character models of hitherto-unseen birdpeople. Even the system requirements are, save for a minor CPU bump, a copy and paste job, confirming the feathers aren’t even that high-poly.
As a result, this spinoff runs equally well on the Steam Deck, even appearing to take advantage of the same SteamOS/Proton tweak that made Elden Ring less stutter-prone on Valve’s handheld specifically. My Steam Deck settings guide for the base game works here too, though having been yanked around Limveld at greave-splintering speeds by loothounds Nic and Ollie, I actually think further quality cuts could be prudent. This is FromSoft at their paciest, and it makes sense to help framerates keep up.