New Monster Hunter Wilds mod update fixes DRM-caused stuttering

By now, you're aware of the fact that Capcom shipped Monster Hunter Wilds on PC in a frankly unacceptable state, but also that the game is running not one but two different DRMs at the same time. This, of course, leads to stuttering, but that can be fixed fast. Sadly, not by Capcom as they are too busy pretending Monster Hunter Wilds is in a good state on PC. Instead, the job of fixing Monster Hunter Wilds has once again fallen upon the modding community. The silver lining in this whole situation is that we've got the popular modder Praydog on our side, and their RE Framework mod is essentially a must-have. I've been using it from the get-go because it fixes Wilds' shoddy handling of arbitrary aspect ratios and resolutions (gray bars begone), but installing it now also fixes the incessant stuttering caused by Capcom's own bespoke anti-tamper technology. https://www.reddit.com/r/MonsterHunter/comments/1j0n70a/mhwild_confirmed_having_two_drm_denuvo_and/ RE Framework mod from Praydog is a must-have for Monster Hunter Wilds I'm usually one to advise against modding new games that are getting a deluge of post-launch updates, and one could definitely argue that the majority of Monster Hunter Wilds' mods are entirely optional in the grand scheme of things. Yet, RE Framework is an already well established utility that has proven its mettle in virtually every modern Capcom release. Nowhere is it quite as handy as it is in Wilds, however, where it now delivers a frankly massive improvement to the frame-time graph while playing. That's because Praydog's RE Framework reels in Capcom's second anti-tamper "solution" to a sensible level. Why Capcom felt the need to shove a bonus DRM on top of widely reviled Denuvo, I've got no clue, but it's definitely one of the choices of all time. Not that Capcom's about to learn any applicable lessons here. This very same problem was present in the launch-day build of Resident Evil Village, too, with an excessive number of tamper trigger check-ups pummeling the game into the dirt. The cracked version of the game did not have this problem, as awful as that might be, but RE Framework did clear up the problem for those of us who did buy Village on day one, too. Silver lining and all that. In 2025, the importance of PC as a prime gaming platform has been driven home virtually across the board. Heck, even PlayStation games are now releasing on PC, even if it is with a few years' worth of delay. For Capcom to be this unwilling to get the hint is truly mindblowing, and I can't help but wonder what the company's higher-ups might think about the true reasons for its Mixed reviews on Steam. It's good news, I suppose, that modders such as Praydog are here to fix multi-million dollar products for us regular users to enjoy. The flip side of this particular equation is that the company responsible for it just doesn't care to do so. In fact, it's going to go out of its way to actively ruin the paying customers' experience just to deal with all those pesky pirates. The post New Monster Hunter Wilds mod update fixes DRM-caused stuttering appeared first on Destructoid.

Mar 6, 2025 - 13:20
 0
New Monster Hunter Wilds mod update fixes DRM-caused stuttering

Rompopolo in Monster Hunter Wilds

By now, you're aware of the fact that Capcom shipped Monster Hunter Wilds on PC in a frankly unacceptable state, but also that the game is running not one but two different DRMs at the same time. This, of course, leads to stuttering, but that can be fixed fast.

Sadly, not by Capcom as they are too busy pretending Monster Hunter Wilds is in a good state on PC. Instead, the job of fixing Monster Hunter Wilds has once again fallen upon the modding community. The silver lining in this whole situation is that we've got the popular modder Praydog on our side, and their RE Framework mod is essentially a must-have. I've been using it from the get-go because it fixes Wilds' shoddy handling of arbitrary aspect ratios and resolutions (gray bars begone), but installing it now also fixes the incessant stuttering caused by Capcom's own bespoke anti-tamper technology.

https://www.reddit.com/r/MonsterHunter/comments/1j0n70a/mhwild_confirmed_having_two_drm_denuvo_and/

RE Framework mod from Praydog is a must-have for Monster Hunter Wilds

I'm usually one to advise against modding new games that are getting a deluge of post-launch updates, and one could definitely argue that the majority of Monster Hunter Wilds' mods are entirely optional in the grand scheme of things. Yet, RE Framework is an already well established utility that has proven its mettle in virtually every modern Capcom release. Nowhere is it quite as handy as it is in Wilds, however, where it now delivers a frankly massive improvement to the frame-time graph while playing.

That's because Praydog's RE Framework reels in Capcom's second anti-tamper "solution" to a sensible level. Why Capcom felt the need to shove a bonus DRM on top of widely reviled Denuvo, I've got no clue, but it's definitely one of the choices of all time.

Not that Capcom's about to learn any applicable lessons here. This very same problem was present in the launch-day build of Resident Evil Village, too, with an excessive number of tamper trigger check-ups pummeling the game into the dirt. The cracked version of the game did not have this problem, as awful as that might be, but RE Framework did clear up the problem for those of us who did buy Village on day one, too. Silver lining and all that.

In 2025, the importance of PC as a prime gaming platform has been driven home virtually across the board. Heck, even PlayStation games are now releasing on PC, even if it is with a few years' worth of delay. For Capcom to be this unwilling to get the hint is truly mindblowing, and I can't help but wonder what the company's higher-ups might think about the true reasons for its Mixed reviews on Steam.

It's good news, I suppose, that modders such as Praydog are here to fix multi-million dollar products for us regular users to enjoy. The flip side of this particular equation is that the company responsible for it just doesn't care to do so. In fact, it's going to go out of its way to actively ruin the paying customers' experience just to deal with all those pesky pirates.

The post New Monster Hunter Wilds mod update fixes DRM-caused stuttering appeared first on Destructoid.