Sid Meier's Civilization VII review
Civilization is one of only two games I’ve had on every computer I’ve ever owned, in its multiple versions, since I first encountered it. (The other is NetHack.) It’s also important in my family. My wife plays it frequently (although she’s been on a Balatro kick recently), and I remember my middle child, in middle school, responding to a vocabulary quiz where they were asked to define “civilization” with the answer: “Civilization is a game designed by Sid Meier.” Obviously, I’m well disposed toward this long-running turn-based strategy series. But Civilization 7, as currently constituted, has some real flaws – and though I expect they may be fixed in future updates (and there are workarounds), some of this is a little sloppy. The most basic issue is: combat sucks. Read more
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Civilization is one of only two games I’ve had on every computer I’ve ever owned, in its multiple versions, since I first encountered it. (The other is NetHack.) It’s also important in my family. My wife plays it frequently (although she’s been on a Balatro kick recently), and I remember my middle child, in middle school, responding to a vocabulary quiz where they were asked to define “civilization” with the answer: “Civilization is a game designed by Sid Meier.”
Obviously, I’m well disposed toward this long-running turn-based strategy series. But Civilization 7, as currently constituted, has some real flaws – and though I expect they may be fixed in future updates (and there are workarounds), some of this is a little sloppy.
The most basic issue is: combat sucks.