Anime Card Clash: Ultimate Card Guide & Tier List [RELEASE]
There are more than 150 cards in Anime Card Clash, and each one has a unique ability and several variations. Even though you would assume that the rarer cards are more powerful, that isn't always the case. So, if you want to find out everything there is to cards and which ones stand out from the rest, follow our ultimate Anime Card Clash card guide and tier list below. Table of Contents Card Types and Versions Explained Anime Card Clash Tier Lists Anime Card Clash Regular Card Tier List for Infinite Tower and PvP (500,000+) Anime Card Clash Regular Card Tier List for Story and Raids (1–499,999) Anime Card Clash Support Card Tier List List of Cards in Anime Card Clash Regular Cards Support Cards Pack-Specific Cards Story Boss Cards Moon Cycle Cards Raid Boss Cards Quest Cards How to Enhance Cards With Traits Merging and Deconstructing Cards Card Types and Versions Explained You can recognize different card variations by their border color Each card in Anime Card Clash has an ability and a certain amount of damage and HP. There are four different variations of each card, with each having a distinct border color. Essentially, every card has four strength tiers. You can merge cards to "upgrade" a card to a higher tier, but more on this later in the guide. Now, here are the four card tiers and their stat and rarity scaling: Basic: Basic Stats, Basic Rarity Gold: Basic Stats x4, Basic Rarity x100 Rainbow: Gold Stats x4, Gold Rarity x100 Secret: Rainbow Stats x4, Rainbow Rarity x100 Anime Card Clash Tier Lists Anime Card Clash has a huge variety of cards. So, we decided to separate them into three categories: rare Regular cards, common Regular cards, and Support cards. Based on the same categorization, we made three different tier lists. Each Anime Card Clash tier list below ranks cards from best to worst primarily based on the strength of their abilities. For the most part, we didn't let base stats influence the ranking that much. Obviously, rarer cards have higher stats. Thus, they are stronger than more common cards on a base level. However, that stat gap between cards gets reduced when you upgrade cards to higher tiers. With that in mind, each Anime Card Clash tier list below is there to help you choose which cards to include in your party out of the best and rarest ones you currently have. To showcase the logic behind every Anime Card Clash tier list further in the guide, we can compare the gold version of the Diamond Warrior (25,000,000 Rarity) and the basic version of the Limitless Master (20,000,000 Rarity). Gold Diamond Warrior and Basic Limitless Master have similar stats. However, the Diamond Warrior has a way better ability. Thus, the Diamond Warrior will be positioned higher on the tier list. Anime Card Clash Regular Card Tier List for Infinite Tower and PvP (500,000+) Regular cards of rarity 500,000 and above ranked — Image via TierMaker To differentiate between "Rare" and "Common" cards, we drew the Rarity line at 1/500,000 chance. Most of the Anime Card Clash cards listed in the above tier list are useful in basically every game mode. However, some rarer ones are overkill for Story and Raids. For that reason, the cards are ranked based on how powerful they are in scenarios where you are fighting against multiple cards at the same time, like in the Infinite Tower and PvP. Anime Card Clash Regular Card Tier List for Story and Raids (1–499,999) Cards from 1–499,999 rarity ranked — Image via TierMaker Both Raids and Story in ACC have one thing in common: you fight against only one card. Because of that, your party composition will mainly include cards that either inflict long-duration status effects or deal damage equal to a percentage of the opponent's maximum HP. So, the above tier list ranks common cards based on how useful they are at dealing with one card only. By clearing the Story and Raids in ACC, you will get decent rare cards. Thus, every other game mode will become more accessible to you. Later on, you should form a party that is suited for fighting opponents that have the same number of cards as you. For example, that is the case in the Infinite Tower and PvP. Anime Card Clash Support Card Tier List All Support Cards ranked from best to worst — Image via TierMaker The support card tier list above is applicable to every game mode in Anime Card Clash. However, there are a few exceptions to it, like the Shinobi Cells card, which has no use when fighting against a single card. In general, support cards that boost your stats and let you negate or survive enemy attacks are the strongest in Anime Card Clash. List of Cards in Anime Card Clash Below, you can find a list of all cards in Anime Card Clash, along with their rarity, ability, pros and cons, and their base damage and HP. We decided to classify ACC cards based on how you can obtain them, so we formed these categories: Regular and Support cards — Obtainable from the start.
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There are more than 150 cards in Anime Card Clash, and each one has a unique ability and several variations. Even though you would assume that the rarer cards are more powerful, that isn't always the case. So, if you want to find out everything there is to cards and which ones stand out from the rest, follow our ultimate Anime Card Clash card guide and tier list below.
Table of Contents
Card Types and Versions Explained

Each card in Anime Card Clash has an ability and a certain amount of damage and HP. There are four different variations of each card, with each having a distinct border color. Essentially, every card has four strength tiers. You can merge cards to "upgrade" a card to a higher tier, but more on this later in the guide. Now, here are the four card tiers and their stat and rarity scaling:
- Basic: Basic Stats, Basic Rarity
- Gold: Basic Stats x4, Basic Rarity x100
- Rainbow: Gold Stats x4, Gold Rarity x100
- Secret: Rainbow Stats x4, Rainbow Rarity x100
Anime Card Clash Tier Lists
Anime Card Clash has a huge variety of cards. So, we decided to separate them into three categories: rare Regular cards, common Regular cards, and Support cards. Based on the same categorization, we made three different tier lists. Each Anime Card Clash tier list below ranks cards from best to worst primarily based on the strength of their abilities.
For the most part, we didn't let base stats influence the ranking that much. Obviously, rarer cards have higher stats. Thus, they are stronger than more common cards on a base level. However, that stat gap between cards gets reduced when you upgrade cards to higher tiers. With that in mind, each Anime Card Clash tier list below is there to help you choose which cards to include in your party out of the best and rarest ones you currently have.
To showcase the logic behind every Anime Card Clash tier list further in the guide, we can compare the gold version of the Diamond Warrior (25,000,000 Rarity) and the basic version of the Limitless Master (20,000,000 Rarity). Gold Diamond Warrior and Basic Limitless Master have similar stats. However, the Diamond Warrior has a way better ability. Thus, the Diamond Warrior will be positioned higher on the tier list.
Anime Card Clash Regular Card Tier List for Infinite Tower and PvP (500,000+)

To differentiate between "Rare" and "Common" cards, we drew the Rarity line at 1/500,000 chance. Most of the Anime Card Clash cards listed in the above tier list are useful in basically every game mode. However, some rarer ones are overkill for Story and Raids. For that reason, the cards are ranked based on how powerful they are in scenarios where you are fighting against multiple cards at the same time, like in the Infinite Tower and PvP.
Anime Card Clash Regular Card Tier List for Story and Raids (1–499,999)

Both Raids and Story in ACC have one thing in common: you fight against only one card. Because of that, your party composition will mainly include cards that either inflict long-duration status effects or deal damage equal to a percentage of the opponent's maximum HP. So, the above tier list ranks common cards based on how useful they are at dealing with one card only.
By clearing the Story and Raids in ACC, you will get decent rare cards. Thus, every other game mode will become more accessible to you. Later on, you should form a party that is suited for fighting opponents that have the same number of cards as you. For example, that is the case in the Infinite Tower and PvP.
Anime Card Clash Support Card Tier List

The support card tier list above is applicable to every game mode in Anime Card Clash. However, there are a few exceptions to it, like the Shinobi Cells card, which has no use when fighting against a single card. In general, support cards that boost your stats and let you negate or survive enemy attacks are the strongest in Anime Card Clash.
List of Cards in Anime Card Clash
Below, you can find a list of all cards in Anime Card Clash, along with their rarity, ability, pros and cons, and their base damage and HP. We decided to classify ACC cards based on how you can obtain them, so we formed these categories:
- Regular and Support cards — Obtainable from the start.
- Pack-specific cards — Obtainable when you equip specific card packs.
- Boss cards — Obtainable from regular rolls after you defeat Bosses in Story mode.
- Moon Cycle cards — Obtainable only during specific Moon cycles.
- Raid Boss cards — Obtainable in exchange for Boss Shards at the Raid exchange NPC.
- Quest cards — Obtainable by completing quests.
Regular Cards
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Eternal Mage | • Steals the ability of the first enemy it faces and disables the abilities of the enemy's cards for one turn. | + Excellent for countering powerful cards − Its ability can be useless against cards like White Panther | 1.8k | 3.7k |
![]() Ice Empress Shinigami | • After an opponent attacks this card three times, their damage is reduced by 90%. | + Good for Story, Raids, and other modes where you face only one card − Weak in PvP and Infinite Tower | 1.4k | 2.8k |
![]() Black Flame | • Enemies will be permanently burned for 5% of their maximum HP if they enter the field after this card is defeated. | − Ability is very situational except for Raids | 1.1k | 2.2k |
![]() Forest Sage | • Increases the HP and damage of ally cards by 25% after this card is defeated. | + Excellent support when first in the party | 980 | 1.9k |
![]() The Impure Ghost | • Summons a rib cage that protects the card for two turns on entry. | + Good ability that lets it defeat one card without taking damage | 704 | 1.4k |
![]() Mist Hashira | • 10% base chance to dodge attacks. • For every 15% HP this card loses, the dodge chance increases by 5%. | − It might just get one-shot by the time its ability is in full effect | 572 | 1.1k |
![]() Terrible Tornado | • Reflects the first attack of an opponent back at them, dealing 50% of the intended damage. | + Excellent for Raids | 490 | 980 |
![]() Sun Lion | • Gains 100% more damage and HP during a Harvest Moon Cycle | + Very powerful during the Harvest Moon Cycle − Underwhelming during the other Moon Cycles | 464 | 928 |
![]() Esper Prodigy | • Gain damage equal to 100% of your missing HP. | + Decent comeback potential | 434 | 868 |
![]() Wizard King | • 25% chance to warp time and heal back damage from the last attack after every turn. | + With enough luck, it can survive for a long time − Weak against cards that reduce RNG chances | 398 | 796 |
![]() Red Pilot | • Boosts the damage of all ally cards by 15% while in the party. | + Good support card when it is first in the party | 377 | 753 |
![]() Ice Empress | • Freezes opponent for two turns when defeated. | + Good for Story and Raids | 363 | 726 |
![]() Healing Fist | • Heals allies by 10% of their maximum HP after being attacked while this card is in the party. | + Decent support card − The heal is not that great | 341 | 682 |
![]() Insect Hashira | • 30% chance to disable the opponent's ability for two turns after attacking. | − Weak if the ability doesn't proc | 323 | 646 |
![]() Sword Saint | • Damages the enemy's entire party by 5% of their maximum HP after every attack. | − Unreliable against stronger cards | 286 | 572 |
![]() Berserker Shinigami | • Revives to 50% HP after a fatal hit and gains 50% damage until defeated. (Only activates once) | + Very powerful in all game modes | 286 | 572 |
![]() Psycho Stalker | • 25% chance to dodge an attack and counterattack, dealing 30% of this card's damage. | + Decent dodge chance − Low counterattack damage | 277 | 554 |
![]() Crimson Vampire | • 50% chance to revive back to full HP when defeated. (Only activates once) | + Excellent when the ability procs | 257 | 514 |
![]() Snake Hashira | • 20% chance to dodge an attack every turn. | − Low dodge chance with no other effects | 257 | 514 |
![]() White Ghoul | • After attacking, mark the field and damage opponents for 10% of their maximum HP when they enter. | − Practically useless in game modes where you fight only one card | 232 | 464 |
![]() Titania | • Blocks attacks that deal less than 25% of your maximum HP. | + Very strong against weaker cards and when paired up with damage reduction effects − Weak against stronger cards | 213 | 426 |
![]() Stark Gunner | • The next attack deals 75% more damage if this card was stunned in any way. | − Very situational | 195 | 389 |
![]() Black Demon | • 50% chance to reduce opponent RNG skill chances by half after attacking. | − Useful only when attacking first | 186 | 372 |
![]() Fire Dragon | • 10% chance to burn the opponent's party for two turns, dealing damage equal to 5% of their maximum HP to each of them. | − Very low ability proc chance and damage | 176 | 352 |
![]() Masked Emperor | • After each attack, command the opponent to damage themselves for 20% of their current damage. | + Excellent for Raids and against cards with a high amount of HP | 168 | 336 |
![]() Black Swordsman | • Does a follow-up attack that deals damage equal to 20% of the opponent's maximum HP. (Does not work on NPCs) | + Very good in PvP − Useless in Raids, Infinite and Battle Tower, and Story | 159 | 317 |
![]() Death Log | • Instantly defeat the opponent after three successful attacks. (Does not work on NPCs) | + Decent in PvP − No point in bringing it against NPCs | 142 | 284 |
![]() Homeroom Teacher | • Enter rage mode and gain 20% more damage and HP on entry. | + Decent and consistent damage and HP boost | 134 | 268 |
![]() Dark Avenger | • Applies two turns of black flames to an opponent, dealing damage equal to 10% of their maximum HP. (Does not stack) (Does not work on NPCs) | − Decent only in PvP | 119 | 238 |
![]() Promised Child | • Has a 30% chance to release a burst of wind, dealing 20% extra damage and healing for 10% of maximum HP. | − Unreliable and weak effect | 109 | 217 |
![]() Crow Master | • 75% chance to dodge the first attack on entry. | + Decent when attacking first | 88 | 176 |
![]() Deranger Assassin | • Attacks two times in a row and takes damage equal to 20% of maximum HP each turn. | + Very strong against weaker cards that you can one-shot with two consecutive attacks | 80 | 160 |
![]() The Irregular | • Increases damage and HP by 25% after defeating an opponent. | + Very strong if it gets the chance to snowball | 72 | 143 |
![]() Thunder Flash | • Have a 30% chance to summon a lightning bolt, boosting your damage by 30% on the next turn. | − Only a 10% damage increase on average | 68 | 136 |
![]() Ripple Knight | • Heal for 10% of the damage dealt to the opponent. | − Insignificant healing amount | 64 | 127 |
![]() Golden Wind | • Heals 15% of maximum HP after attacking an opponent. | + Decent healing because it scales based on its maximum HP | 62 | 123 |
![]() Muscle Head | • Deals damage equal to 12% of the opponent's maximum HP on entry. | + Decent for Raids and Story | 58 | 116 |
![]() Half-Demon Swordsman | • 30% chance to absorb the opponent's attack, increasing this card's damage by 15%. | + Excellent when luck is on your side | 55 | 109 |
![]() Light Admiral | • Causes a flashbang on entry, reducing the attack of the opposing party by 10%. | − Only a decent support card | 44 | 88 |
![]() Star Fist | • 50% chance to attack again. Each subsequent attack decreases this chance by 10%. | + Very strong when the ability procs | 42 | 84 |
![]() Blade Rebel | • Reduces the opponent's damage by 10% after every attack. | − Insignificant damage reduction | 37 | 74 |
![]() Water Hashira | • Increases maximum HP by 25% on entry. | + Decent HP boost on entry | 34 | 67 |
![]() Sacred Ronin | • Survive a fatal attack with 1 HP. | + A free S-tier support card effect | 32 | 63 |
![]() Metal Alchemist | • 30% chance of deflecting an opponent's attack back to them, dealing 12% of the original damage. | − Insignificant ability proc chance and returning damage | 32 | 63 |
![]() Knight of Light | • 20% chance to blind an enemy for one turn, causing them to miss their attack. | − Very low proc chance | 28 | 55 |
![]() Golden King | • Disable the opponent's ability for one turn on entry. | + Good for countering cards with strong abilities | 22 | 44 |
![]() Shadow Summoner | • 15% chance to strike with a dark aura that does 5x damage. | + Low proc chance, but it can potentially one-shot cards when it does proc | 19 | 38 |
![]() Crimson Eyes | • Stun the opponent for one turn on entry. | + You potentially get one free attack before the other cards get a turn | 18 | 36 |
![]() Cat Burglar | • 25% chance to summon a thunderbolt, disabling the opponent's skill for the rest of the fight. | − Very situational | 15 | 30 |
![]() Chainsaw Fiend | • 25% chance to apply a bleed effect that lasts two turns and deals damage equal to 10% of the opponent's maximum HP. | − Low ability proc chance and damage | 11 | 22 |
![]() Space Cowboy | • Counterattacks after taking damage, firing six shots, each dealing damage equal to 5% of this card's maximum HP. | − Decent only against cards of similar strength | 11 | 21 |
![]() Science King | • Randomly picks between gaining 15% HP or 15% increased damage on entry. | + Decent HP or damage boost on entry | 9 | 18 |
![]() Wild Hunter | • Gain a charge after every attack, granting 10% more damage and HP with each charge. (Maximum three charges) | + Good if it can survive for more than two rounds | 8 | 16 |
![]() Green Bomber | • Explodes on death, dealing damage equal to the maximum HP of this card. | + Good for bypassing effects that let other cards revive or survive on 1 HP | 7 | 14 |
Support Cards
Card | Abilities | Pros & Cons |
---|---|---|
![]() Sacred Art Uzumaki | • After attacking, the supporting card has a 20% chance to hurl an Uzumaki at the opponent, dealing 200% of its damage. • When the supporting effect activates, 35% of the current card's HP is drained. | + With enough luck, it lets you one-shot multiple enemies in a row − It drains a lot of HP on activation |
![]() Galaxy Hero | • For every ally with this support card, increase all of their maximum HP and damage by 10%. | + Excellent damage and HP boost with 3+ cards in a party |
![]() Fallen Knight | • When the supported card is defeated, the ally's HP and damage are boosted by 15% of the card's original stats. | + Good on support cards like Red Pilot and Forest Sage |
![]() Slayer Mark | • Resist the first fatal attack with 1 HP remaining. | + Very powerful in all game modes |
![]() Fox Cloak | • When below 50% HP, apply a permanent burn that deals damage equal to 5% of the enemy's maximum HP. • If an enemy is defeated with this effect on them, it transfers to the next card. | − Low damage and mediocre proc chance |
![]() Vase of Greed | • 20% chance to increase the HP and damage of all allies by 10% after attacking. | + Good when placed on the first and second cards in a party |
![]() Heart of the Cards | • When below 50% HP, take 40% reduced damage. | + Good against stronger cards |
![]() Binding Light | • When the supported card is defeated, the opponent's ability is permanently disabled. | − Situational, as it procs after a card is defeated |
![]() Shinobi Cells | • After defeating an opponent, heal for 50% of their maximum HP. | + Excellent snowballing potential |
![]() Red Thorn | • 50% chance to dodge the first two attacks on entry. • Enemies take 15% more damage during the same two turns. | + Mediocre proc chance, but when it does proc, it basically lets you defeat a card for free |
![]() Holy Staff | • 20% chance to heal for 15% of maximum HP after attacking. | − Low proc chance and healing effect |
![]() Berserk Mode | • 20% chance to apply bleed, dealing 10% of the enemy's maximum HP every turn for three turns. | − Low proc chance and damage |
![]() Mech Contract | • Reduce all incoming damage by 25%. | + Decent defensive support card |
![]() Music Idol | • If the opponent's card is more common than the supported card, the opponent's card has its ability disabled for two turns. | − Extremely situational |
![]() Null Blade | • Disable the opponent's ability for one turn when they enter the field. | + Decent in PvP because most players stick to cards with powerful abilities |
![]() Limitless | • Creates a shield that nullifies all damage for one hit. | + Excellent early game support card |
![]() Hidden Monarch | • Turns 10% of the damage dealt into HP. | − Negligible healing effect |
![]() Froststorm Blade | • 20% chance to freeze the opponent after your attack. | − Decent but unreliable |
![]() Dragon Sin Blades | • 20% chance for the supported card to attack a second time, dealing 50% of the original damage. | + Decent early game support card |
![]() Beast Contract | • 30% chance for the beast to launch a counterattack, dealing damage equal to 20% of the opponent's maximum HP. | + Very good for Raids and Story |
![]() Mystic Spheres | • Randomly picks between 20% bonus HP, 20% bonus attack, or 20% dodge chance on entry. | + Decent all-around |
![]() Cursed Ledger | • Reduces the HP of the entire enemy party by 2.5% with every other attack. | − Useless |
![]() Sealed Cube | • The first attack by an opponent will cause the opponent to be imprisoned for one turn. | + Very good against equally strong cards |
![]() Ninja Vest | • Boosts HP by 10%. | − Mediocre compared to most support cards |
![]() Substitution Log | • 10% chance to dodge an attack. | − Negligible proc chance |
Pack-Specific Cards

Pack-specific cards can be obtained after you equip one of the available card packs. Currently, you can get the following card packs in Anime Card Clash:
- Demon Slayers (unlocked at 50,000 rolls)
- Pirate Warrior (unlocked at 100,000 rolls)
- Galaxy Defenders (unlocked at 250,000 rolls)
- Manhwa (unlocked at 500,000 rolls)
Demon Slayers Card Pack
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Frost Demon | • Plants a seed that grows after one turn and freezes the opponent for two turns. | − Very situational | 286 | 572 |
![]() Six-Eyed Slayer | • 25% chance of marking an enemy, reducing their attack by 75% for two turns. | + Strong against equally powerful cards − Low proc chance | 257 | 514 |
![]() Pale Demon Lord | • Marks an enemy when they enter the field. • Each marked enemy increases this card's attack by 20%. | + Decent for snowballing | 195 | 389 |
![]() Peaceful Swordsman | • 60% chance to unleash five more attacks, each dealing 10% damage. | + Decent damage boost on average | 140 | 280 |
![]() Bamboo Demon | • Scatter's blood on the floor that explodes after two turns, dealing damage equal to 20% of the opponent's maximum HP. | + Very strong in Raids and Story | 88 | 176 |
Pirate Warrior Card Pack
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Red Emperor | • Reduces the opponent's attack by 15% on entry. | + Decent damage reduction | 363 | 726 |
![]() Sun Deity | • Attacks deal between 60% and 150% damage. | − Very inconsistent | 286 | 572 |
![]() Straw Hat | • Reduce the opponent's health by 15% at the start of this card's turn. | + Very strong in Raids and Story | 232 | 464 |
![]() Lost Hunter | • 30% chance to attack twice. | + Decent one-shot potential | 140 | 280 |
Galaxy Defenders Card Pack
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Divine Guide | • Boosts all allies' maximum HP by 15% while in the party. | + Decent support effect | 658 | 1.3k |
![]() Destroyer Deity | • Execute enemies below 15% of their maximum HP with an explosion. | + Decent against effects that allow a card to revive or survive on 1 HP | 502 | 1k |
![]() Galactic Tyrant | • 30% chance to deal damage equal to 30% of the enemy's maximum HP on entry. | + Decent in Raids and Story − Unreliable | 363 | 726 |
![]() Earth's Strongest | • Charge up for one turn, then release a blast that does 2x damage. | − It deals the same damage as it would if it just attacked for two turns | 286 | 572 |
![]() Prideful Prince | • 20% chance to pierce through the first enemy, dealing 50% damage to the next one. | + Decent in PvP and Infinite Tower | 232 | 464 |
Manhwa Card Pack
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Shadow Duelist | • 25% chance to make the opponent attack the next card in their party, dealing 40% damage. | + Good for Infinite Tower and PvP | 1.4k | 2.8k |
![]() Lunar Guardian | • Gains 100% more health and damage whenever she gets stunned. (Does not stack) | + Potentially insane against cards with a lot of stuns − Unreliable | 980 | 1.9k |
![]() Blue Slime | • Converts 40% of the damage dealt into health after attacking | + Powerful healing effect | 704 | 1.4k |
![]() Bald Hero | • 5% chance to deal damage equal to 100% of the opponent's maximum HP. | − Extremely low proc chance | 363 | 726 |
![]() Awakened Wild Hunter | • Weakens the opponent, causing the next attack to deal 50% more damage. | + Decent against equally strong cards | 232 | 464 |
![]() Golden Vampire | • 20% chance to freeze time, skipping the opponent's next two turns. | + Very powerful if luck is on your side | 140 | 280 |
Story Boss Cards
Specific Boss cards in Anime Card Clash are added to the poll of rollable cards after you defeat the corresponding Bosses in the Story mode. Boss cards are generally very strong. So, you should progress the story whenever you can to make more of them available to you.
Ninja Village Boss Cards
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Bijuu Beast | • 60% chance to dodge an attack. This chance decreases by 16% every time an attack is dodged. | + Very good dodge chance | 517 | 1k |
![]() Six Paths of Pain | • On entry, stun all opponents for one turn. Enemies take 15% more damage when stunned. | + Excellent stun and damage boost effect | 472 | 943 |
![]() Awakened Promised Child | • Randomly applies either a burn effect that deals damage equal to 5% of the opponent's current HP or a stun for one turn when attacking. | + It can potentially chain stun cards for multiple turns − The burn effect is underwhelming | 419 | 838 |
![]() Awakened Dark Avenger | • Activates a storm after being defeated, which deals damage equal to 10% of the opponent's maximum HP after an ally attacks. | + Very good for Raids and Story | 419 | 838 |
![]() Copy Ninja | • 25% chance to reflect an enemy's attack, damaging their whole party for 25% of their maximum HP (does not work on NPCs). | + Very strong in PvP − Useless in Raids and Story | 334 | 668 |
![]() Unstoppable Fist | • Gain 25% more damage on entry for three attacks. | + Strong damage boost for a few turns | 302 | 603 |
Green Planet Boss Cards
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Awakened Galactic Tyrant | • Reduces the opponent's HP by 20%. • Heal for 10% of HP before attacking. | + Excellent for Raids and Story | 915 | 1.8k |
![]() Awakened Earth's Strongest | • Hits a random number of enemies. This card's attack is increased by 5% per enemy hit. | + Very powerful if you are lucky to hit the whole enemy party | 855 | 1.7k |
![]() Awakened Prideful Prince | • Reduces an opponent's HP by 20% each turn. | + Excellent for Raids and Story | 744 | 1.4k |
![]() Namekian Sage | • 60% chance to critically hit the opponent, dealing 75% more damage. | + Excellent one-shot potential | 653 | 1.3k |
![]() Body Switcher | • Copy 15% of the opponent's base damage and HP and add it to this card on entry. | + Decent in all game modes | 564 | 1.1k |
![]() Ultimate Warrior | • Deals double damage to cards stronger than this card. | + Very strong when fighting stronger cards | 472 | 943 |
Shibuya Station Boss Cards
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() King of Curses | • 25% chance to counterattack with five slashes, each doing 10% of this card's maximum HP. | + Decent counterattack chance and excellent damage − Somewhat unreliable | 1.2k | 2.5k |
![]() Limitless Master | • When below 50% HP, there is a 50% chance to fire off Purple, dealing 150% more damage. | + Very strong against evenly matched cards | 1k | 2.1k |
![]() Rika's Blessing | • Increases the damage of all allies by 10% after every attack. | + Potentially very strong if it can survive and attack for a few turns | 996 | 1.9k |
![]() Cursed Fist | • 20% chance to curse the opponent's party, dealing 10% of all damage taken by the active card. | + Potentially very strong in PvP and Infinite Tower − Unreliable | 915 | 1.8k |
![]() Awakened Shadow Summoner | • Summons a shadow creature after attacking that deals 35% of the card's damage. | + Decent damage boost on every attack + Good at finishing off enemy cards | 783 | 1.5k |
![]() Cursed Doll | • 50% chance to absorb 25% of the opponent's stats on hit. | + Excellent snowball potential | 603 | 1.2k |
Titans City Boss Cards
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Combat Giant | • When this card is defeated, it transforms and gains 150% of its maximum HP and 35% more damage. | + Extremely powerful for all game modes | 1.2k | 2.7k |
![]() Blade Captain | • 35% chance to dodge an attack. When an attack is dodged, quickly launch three slashes, each dealing 50% damage. | + Good dodge chance and counterattack damage | 1.5k | 3.1k |
![]() Beast Giant | • Throws 4 to 10 rocks. Each rock deals 20% of this card's damage. | + Very high damage output + Easily one-shots equally strong cards + Good at finishing off cards | 1.4k | 2.8k |
![]() Armored Giant | • Grants all allies a shield that lasts one turn when they enter the field. | + Very powerful support ability + Free Limitless support card for the whole party | 1.2k | 2.5k |
![]() Blade Warrior | • After this card is attacked, counterattack, reducing the enemy's damage by 25%. | + Good for Raids and Story | 915 | 1.8k |
![]() Survey Commander | • Increases all party damage by 20%. For every ally buffed, this card gains 15% increased damage. | + Very strong support card | 683 | 1.3k |
Dimensional Fortress Boss Card
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Awakened Pale Demon Lord | • Revives to full health once after dying and increases maximum HP by 25%. After reviving, every attack strikes two to five times, dealing 50% damage per hit. | + Extremely powerful for basically all game modes | 1.8k | 3.6k |
![]() Awakened Six-Eyed Slayer | • On entry, gain 50% bonus stats for every Moon Cycle exclusive card in the party. | + Insane potential with a full party of Moon Cycle cards − Not that good without supporting Moon Cycle cards | 1.2k | 2.7k |
![]() Awakened Frost Demon | • Creates a field of ice on entry. • Opponents have a 65% chance of being frozen for one turn when attacking. | + Very strong for basically all game modes | 1.5k | 3.1k |
![]() Compass Demon | • Opponent fails all RNG-based abilities. • After being damaged, this card triggers a counterattack, dealing 50% of the damage it received. | + Excellent against cards with RNG-based abilities + Decent counterattack damage | 1.3k | 2.7k |
![]() Childish Demon | • On entry, this card randomly picks between stunning the opponent for one turn, poisoning them for two turns, dealing 10% of their maximum HP, or dealing 150% of damage. | + Decent variety of entry effects | 996 | 1.9k |
![]() Thunder Demon | • 30% chance to deal 10% damage towards one to four enemies before every turn. • For each enemy hit, this card's damage is increased by 5%. | + Decent chance for extra damage − Low damage output overall | 783 | 1.5k |
Candy Island Boss Cards
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Soul Queen | • When a card enters the field, it gets frozen for one turn, burns for 10% of its maximum HP for three turns, its entry abilities are disabled, and its stats are reduced by 20%. | + Extremely powerful debuffs | 3.6k | 7.3k |
![]() Mochi Emperor | • 50% chance to dodge an attack. • For every attack dodged, this card gains a mochi. When this card has four mochis, it deals damage equal to 30% of its maximum HP to the entire enemy party. | + Very good dodge chance − It can take a while for it to get four mochis | 2.9k | 5.9k |
![]() Juice Queen | • When this card is attacked, the enemy loses 5% HP. This card gains damage equal to the opponent's health drained. | − Weak effect overall | 2.4k | 4.8k |
![]() Biscuit Warrior | • For every 10% of HP that this card loses, it summons a soldier that does 25% follow-up damage after this card attacks. | + Amazing follow-up damage + Good at finishing off enemies | 1.8k | 3.6k |
![]() Candy Master | • After every turn, gain 10% HP, 10% attack, or dodge the next attack. | + Decent variety of buffs | 1.3k | 2.7k |
![]() Genie Commander | • After being attacked, summon a genie that either reduces the opponent's damage by 35%, disables the opponent's ability for two turns, or heals this card by 25% of its maximum HP. | + Powerful buffs overall | 915 | 1.8k |
Moon Cycle Cards

The Moon Cycle cards are available only during certain Moon phases in Anime Card Clash. Each Moon cycle lasts three minutes, and it will always be shown in the lower-left corner of your screen. To change the current Moon Cycle, you can use the Moon Cycle Reroll Potions (MRR), which are obtainable from basically every game mode. When rerolling, there is a safety mechanism that won't allow you to overwrite a Moon phase of higher rarity.
Eclipse Moon (+10 Luck)
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Null | • Creates a black hole that has a 25% chance to absorb the opponent's attack, turning 25% of it into a damage bonus. | + Potentially very strong if the luck is on your side | 4.2k | 8.5k |
![]() Soul King | • After defeating an enemy, randomly absorb 25% to 75% of their maximum health and damage. | + Insane snowball potential | 3.6k | 7.3k |
![]() Cosmic Villain | • Stores all damage taken while on the field. • When this card is defeated, the attack of ally cards increases by 35% of the damage stored. | + Powerful support effect | 2.6k | 5.2k |
Blue Moon (+5 Luck)
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Seven Sea King | • No skill defined. | + High base damage and HP − No ability | 2.4k | 4.9k |
![]() Stone Hashira | • 40% chance to transfer all status effects after attacking. | − Very situational | 2k | 4k |
![]() White Panther | • No skill defined. | + High base damage and HP − No ability | 1.7k | 3.5k |
Wolf Moon (+2 Luck)
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Final Shinigami | • Revive this card to 20% HP after death. • Every ally defeated will give this card an additional 20% HP when it revives. | + Strong revive effect | 1.3k | 2.7k |
![]() Dragon King | • 30% chance to confuse an opponent for three turns, causing the opponent to damage themselves for 15% of their damage. | + Good for Raids and Story − Low proc chance | 1.2k | 2.4k |
![]() Flame Deity | • Applies a permanent burn to the opponent on entry, dealing damage equal to 10% of their maximum HP. • Every time an opponent burns, this card gains a stack. At five stacks against another player, execute the opponent. | + Excellent for Raids and Story + Potentially great in PvP | 601 | 1.2k |
Blood Moon (+1 Luck)
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Red Dragon Emperor | • Increase this card's attack by 5% every turn. If the White Dragon Emperor is in the party, this effect increases to 15% with each turn. | − Decent but only with the White Dragon Emperor alongside it | 1.7k | 3.4k |
![]() Crimson Empress | • 40% chance to possess the opponent, causing them to attack a random card in their party for 60% of their damage. | + Decent for PvP and Infinite Tower − Useless in Raids and Story | 1.3k | 2.7k |
![]() Blood Fiend | • 50% chance to deal 30% more damage in exchange for 15% of maximum HP. | + Decent overall damage boost − It loses HP for it to work properly | 771 | 1.5k |
Snow Moon
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() White Dragon Emperor | • Reduce the opponent's attack by 5% every turn. If the Red Dragon Emperor is in the party, this effect increases to 15% with each turn. | − Decent but only with the Red Dragon Emperor alongside it | 1k | 2k |
![]() Snake Empress | • Every time this card is attacked, gain a charge. • At three charges, heal for 40% of the maximum HP and freeze the opponent for two turns. | + Potentially very strong with a few defensive support cards around it | 904 | 1.8k |
![]() Ice Dragon | • Applies a permanent frost effect on the opponent. With every turn, this effect has a 50% chance to freeze the opponent for one turn. | + Very strong for Raids and Story | 463 | 925 |
Harvest Moon
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Love Hashira | • Randomly slashes three to five times, dealing 30% damage per slash. • If this card slashes five times, apply a bleed effect for two turns, which deals damage equal to 5% of the opponent's HP. | + Decent damage boost and bleed effect | 809 | 1.6k |
![]() Sun Blaze Shinigami | • Applies permanent red flames to the enemy party on death, dealing damage equal to 2.5% of their maximum HP each turn. • The opponent currently on the field will burn for 5% of their maximum HP. | − Just bad compared to most other DoT card abilities | 657 | 1.3k |
![]() Lunar Angel | • 25% chance to deal bonus damage equal to 75% of this card's maximum HP to the opponent. | + Powerful damage boost overall | 383 | 765 |
Full Moon
Card | Abilities | Pros & Cons | DMG | HP |
---|---|---|---|---|
![]() Nekomata | • Summons a random flame to heal this card for 10% of its maximum HP, decrease the opponent's next attack by 10%, or increase this card's next attack by 10% before every turn. | − Buffs are very mild | 545 | 1k |
![]() Diamond Warrior | • With every 20% HP lost, gain a shield that lasts one turn (does not stack). | + Extremely powerful if it doesn't get one-shot immediately | 348 | 695 |
![]() Surgeon of Death | • Grabs the opponent's heart, reducing their attack by 10% every turn. | + Excellent for Raids and Story | 210 | 420 |
Raid Boss Cards

You can get Raid Boss cards by exchanging Boss Shards at the entrance of the Raid building. On average, you can get 10 Boss Shards when you fully defeat a Raid Boss. An effective strategy for dealing a lot of damage to Raid Bosses is to utilize cards that deal damage equal to the percentage of their maximum HP.
Card Abilities Pros & Cons DMG HP
Eternal Dragon• 50% chance to roar after every attack.
• Each roar grants the card 25% increased DMG and HP.+ Excellent snowball potential 2.1k 4.2k
Quest Cards

Quest cards are rewarded to you after completing some character quests in Anime Card Clash. You can check out the list of available quests by clicking on the "Quests" button on the left side of your screen. In general, quest cards in Anime Card Clash are ranked very high on the above tier list because of their powerful abilities. So, try to get them if you can.
Card Abilities Pros & Cons DMG HP
Awakened Limitless Master• On entry: Skips first attack to perform a chant.
• On the second turn: Fire off Maximum Purple, nuking every enemy card for 50% Damage.+ Extremely powerful for PvP and Infinite Tower 2.5k 5.1k
How to Enhance Cards With Traits

To increase the stats of a card in Anime Card Clash, use Trait Rolls to reroll the card's traits at the Traits Shop in the main lobby. The trait you reroll applies to every variation of the same card. Some rare traits can also increase your luck, border, and boss roll chance. However, for these luck bonuses to apply, the card with the relevant trait has to be in your party.
Merging and Deconstructing Cards

At the Card Merge machine next to the Play building, you can merge 100 cards into a higher-tier version of the same card. By the same principle, you can deconstruct a card into 100 lower rarity cards. By merging cards together, you are guaranteed to get better cards over time.
If you got to the end of our Anime Card Clash card guide and tier list, then you are ready to tackle every type of content in the game. To start on the right foot, make sure to check out our Anime Card Clash codes for some free Instant Roll Packs, Trait Rolls, and Potions.
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