Dotemu announces all new beat ’em up IP Absolum, and it’s absolutely beautiful
Legendary developer and publisher Dotemu, known best for its ability to craft epic experiences in the beat 'em genre like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder's Reveng,e has just revealed an all-new IP it's been working on titled Absolum, and its art style is one I want to see more of. https://www.youtube.com/watch?v=YvI172bkKDk Absolum is Dotemu's first-ever original IP, and as such they aren't holding back. For Absolum, Dotemu has teamed up with another pinnacle developer in the genre, Guard Crush Games, who also worked on Streets of Rage 4. The animation for Absolum is also being done by Supamonks, making the full development team behind Absolum a trifecta of greatness that's sure to do the genre justice. At its core, Absolum is an arcade-style beat 'em up, Dotemu is well known for developing, but also integrates some more RPG-style mechanics, including various unlockable items, quests, and an upgrade progression system. It also features a trove of challenging bosses with unique attacks and strategies required to take them down, tapping into the essence of classic brawlers like Golden Axe and Dungeons and Dragons: Chronicles of Mystara. Players can go solo or team up in two-player local or online co-op to fight as one of four different rebel characters in Absolum, each with their own unique skill set, personality, and motivations. As these characters players will explore the fantasy-rich world of Talamh, a mysterious environment filled with twisted cosmic horrors that players must combat. Absolum is Dotemu's boldest creation yet, standing as our first original IP and a crucial new venture for the future of Dotemu. Absolum builds on knowledge gained from our previous beat ‘em up collaboration with Guard Crush Games and our publishing work on Teenage Mutant Ninja Turtles: Shredder's Revenge, as well as a lifelong passion we share with Guard Crush Games for classic and modern beat 'em up titles. Our ultimate goal is to fundamentally evolve the genre’s potential in a way that’s unique from the traditional brawlers we’ve all come to love, and I knew the team was well suited to accomplish this from the first time I played Absolum. - Cyrille Imbert, CEO of Dotemu I had the opportunity to play through the first hour of Absolum, and to summarize my experience, it left me desperately wanting more. I'm admittedly not the most familiar with the beat 'em up genre, mostly because I suck at them. But Dotemu and Guard Crush have added enough non-standard features of the genre to Absolum that have put the title on my watch list for the future, such as the RPG mechanics like progression and character development. Visually, Absolum is absolutely stunning, and Supamonks has knocked it out of the park with the fluid hand-drawn animation. The stylized animation of the different attacks each character has, paired with the foreground and background animations of the various environments throughout Absolum is beautiful and I can't wait to see more of the world of Talamh. It's a bold and ambitious attempt to reinvigorate a the long-standing beat 'em up genre, and I think fans will appreciate what Dotemu, Guard Crush, and Supamonks are doing with Absolum. There is no concrete release date yet for Absolum as it's still in development, but Dotemu has indicated it's set to release in 2025 on Nintendo Switch, PlayStation 4 and PlayStation 5, as well as PC. The post Dotemu announces all new beat ’em up IP Absolum, and it’s absolutely beautiful appeared first on Destructoid.

Legendary developer and publisher Dotemu, known best for its ability to craft epic experiences in the beat 'em genre like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder's Reveng,e has just revealed an all-new IP it's been working on titled Absolum, and its art style is one I want to see more of.
Absolum is Dotemu's first-ever original IP, and as such they aren't holding back. For Absolum, Dotemu has teamed up with another pinnacle developer in the genre, Guard Crush Games, who also worked on Streets of Rage 4. The animation for Absolum is also being done by Supamonks, making the full development team behind Absolum a trifecta of greatness that's sure to do the genre justice.
At its core, Absolum is an arcade-style beat 'em up, Dotemu is well known for developing, but also integrates some more RPG-style mechanics, including various unlockable items, quests, and an upgrade progression system. It also features a trove of challenging bosses with unique attacks and strategies required to take them down, tapping into the essence of classic brawlers like Golden Axe and Dungeons and Dragons: Chronicles of Mystara.
Players can go solo or team up in two-player local or online co-op to fight as one of four different rebel characters in Absolum, each with their own unique skill set, personality, and motivations. As these characters players will explore the fantasy-rich world of Talamh, a mysterious environment filled with twisted cosmic horrors that players must combat.
Absolum is Dotemu's boldest creation yet, standing as our first original IP and a crucial new venture for the future of Dotemu. Absolum builds on knowledge gained from our previous beat ‘em up collaboration with Guard Crush Games and our publishing work on Teenage Mutant Ninja Turtles: Shredder's Revenge, as well as a lifelong passion we share with Guard Crush Games for classic and modern beat 'em up titles. Our ultimate goal is to fundamentally evolve the genre’s potential in a way that’s unique from the traditional brawlers we’ve all come to love, and I knew the team was well suited to accomplish this from the first time I played Absolum.
- Cyrille Imbert, CEO of Dotemu
I had the opportunity to play through the first hour of Absolum, and to summarize my experience, it left me desperately wanting more. I'm admittedly not the most familiar with the beat 'em up genre, mostly because I suck at them. But Dotemu and Guard Crush have added enough non-standard features of the genre to Absolum that have put the title on my watch list for the future, such as the RPG mechanics like progression and character development.
Visually, Absolum is absolutely stunning, and Supamonks has knocked it out of the park with the fluid hand-drawn animation. The stylized animation of the different attacks each character has, paired with the foreground and background animations of the various environments throughout Absolum is beautiful and I can't wait to see more of the world of Talamh.
It's a bold and ambitious attempt to reinvigorate a the long-standing beat 'em up genre, and I think fans will appreciate what Dotemu, Guard Crush, and Supamonks are doing with Absolum.
There is no concrete release date yet for Absolum as it's still in development, but Dotemu has indicated it's set to release in 2025 on Nintendo Switch, PlayStation 4 and PlayStation 5, as well as PC.
The post Dotemu announces all new beat ’em up IP Absolum, and it’s absolutely beautiful appeared first on Destructoid.