Diablo speedrunners searched 2.2 billion random dungeon seeds to debunk a two-decade old speedrun record
A team of Diablo speedrunners spent months searching the 1996 RPG's 2.2 billion valid randomly generated dungeon seeds to find the layout used in a stupidly lucky speedrun they suspected to be illegitimate, says a new report from Ars Technica's Kyle Orland. The three minute, 12 second sorcerer run by Maciej "Groobo" Maselewski was first uploaded to Speed Demos Archive in 2009. Watching it "feels like watching someone win the lottery," writes Orland, thanks to a seemingly random streak of entrance and exit stairways right next to each other, allowing for a rapid, safe descent through the dungeon. Groobo lucked out again on the ninth floor, nabbing the Naj's Puzzler item needed for later teleporting exploits. Read more
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A team of Diablo speedrunners spent months searching the 1996 RPG's 2.2 billion valid randomly generated dungeon seeds to find the layout used in a stupidly lucky speedrun they suspected to be illegitimate, says a new report from Ars Technica's Kyle Orland.
The three minute, 12 second sorcerer run by Maciej "Groobo" Maselewski was first uploaded to Speed Demos Archive in 2009. Watching it "feels like watching someone win the lottery," writes Orland, thanks to a seemingly random streak of entrance and exit stairways right next to each other, allowing for a rapid, safe descent through the dungeon. Groobo lucked out again on the ninth floor, nabbing the Naj's Puzzler item needed for later teleporting exploits.