How to unlock Ray Gun Mark 2-W variant in BO6 Zombies Shattered Veil
Each of the Ray Gun Mark 2 variants requires some heavy groundwork to get. The submachine-based Mk2 W, in particular, will have you facing a fearsome beast, bringing yet another challenge for this undead mode. Here's how to craft the Ray Gun Mark 2-W variant in BO6 Zombies. How to craft Ray Gun Mk2 W Fire in Black Ops 6 Zombies Compared to the other Ray Gun Mk 2 variants, W is, fortunately, the easiest to get, as it doesn't involve as many steps as the others. But it will still present a challenge with a mini-boss and a challenging lockdown showdown. Here's a brief overview of each step you must take for BO6 Zombies' Ray Gun Mark 2-W: Make the base version of the Ray Gun Mark 2 Acquire an Empty Canister through one of the following ways: Shoot Blue Rocks Throw an LT53 Kazimir Tactical at the zombie barrier near Double Tap to spawn an Empty Canister Throw Tomahawks at pipes in Mainframe Chamber Place the Canister on a device near Speed Cola Get the Abomination to cast its beam on three small stones Make the Abomination charge up near these rocks to get them to float Protect the energy siphon until it gets to 100 percent Take the Explosive Canister Bring the canister to the workbench Like the Elemental Swords, you must first acquire the Ray Gun Mark 2's base version from the Mystery Box (Wonderbar GobbleGum recommended) or Armory. The Armory provides this Wonder Weapon for free, but there's a catch. You must obtain the Floppy Disk and Severed Arm, which involves a tricky Doppelghast code puzzle. Once you get the Ray Gun Mark 2, acquire any of the Empty Canisters to begin the next step. How to use the Empty Canister for Ray Gun Mk2 W Take the Empty Canister to a device at Shem's Henge, right across from Speed Cola (the exterior part of Shattered Veil). Approach the device and press the Interact button to place the item down. Screenshot by Destructoid Although a new enemy will spawn, it's crucial not to eliminate the Abomination. You must use its beams to target three small stones scattered around the henge. It'll be challenging, especially when you have hordes of zombies gunning for you. On top of that, the Abomination itself will constantly utilize heavy-hitting attacks. I recommend taking out the zombies first and keeping some alive to avoid triggering the next round. Position yourself slightly away from the Abomination and wait for it to initiate its beam attack. When it does, hide behind one of the small rocks in the area to charge it up. You'll know when you've done it right when the rocks glow blue. Now, you have to make the Abomination charge up near the rocks to get them to float. This charge-up differs from its beam attack, where it will ready itself and then run straight towards you. Unlike the glowing blue step, it's better to stick close to the Abomination around one of the small rocks. That way, you can force this enemy to charge up near the stones. Screenshot by Destructoid If you ever step out of the henge or kill the Abomination during this step, you can resume your progress by triggering the next round and interacting with the device again. You can also save and quit if you're a solo player and hop back in after. You'll trigger the next phase once all three rocks float and glow blue. How to get the Explosive Canister in BO6 Zombies While the Abomination challenge is already tough, it's about to get even more complicated with the following step. You'll trigger a lockdown sequence where you must protect the energy siphon in under two minutes. Vermin will constantly throw themselves into the siphon, inflicting damage to it. I find it best to place yourself directly on top of the energy siphon and shoot the Vermins from there. Screenshot by Destructoid Once the Power Extracted bar reaches 100 percent, return to the device to acquire the Explosive Canister. Those who don't complete the lockdown challenge in time can try again in the next round. How to craft the Ray Gun Mark 2-W in BO6 Zombies Go to the underground level and head towards the Armory, where you first picked up the Ray Gun Mk2 base build. Look to the left of the Armory (at the Supply Depot), and you'll see the workbench for the Wonder Weapon. Screenshot by Destructoid Place the Explosive Cannister on it and start crafting the Ray Gun Mark 2-W. It'll take a few seconds to complete (a bar will appear), so make sure there aren't too many zombies around. In return, the Ray Gun Mk2 will feel more like a submachine gun. You must also use it for the BO6 Zombies Shattered Veil Easter Egg, involving a mini-boss in the Main Quest. The post How to unlock Ray Gun Mark 2-W variant in BO6 Zombies Shattered Veil appeared first on Destructoid.

Each of the Ray Gun Mark 2 variants requires some heavy groundwork to get. The submachine-based Mk2 W, in particular, will have you facing a fearsome beast, bringing yet another challenge for this undead mode. Here's how to craft the Ray Gun Mark 2-W variant in BO6 Zombies.
How to craft Ray Gun Mk2 W Fire in Black Ops 6 Zombies
Compared to the other Ray Gun Mk 2 variants, W is, fortunately, the easiest to get, as it doesn't involve as many steps as the others. But it will still present a challenge with a mini-boss and a challenging lockdown showdown. Here's a brief overview of each step you must take for BO6 Zombies' Ray Gun Mark 2-W:
- Make the base version of the Ray Gun Mark 2
- Acquire an Empty Canister through one of the following ways:
- Shoot Blue Rocks
- Throw an LT53 Kazimir Tactical at the zombie barrier near Double Tap to spawn an Empty Canister
- Throw Tomahawks at pipes in Mainframe Chamber
- Place the Canister on a device near Speed Cola
- Get the Abomination to cast its beam on three small stones
- Make the Abomination charge up near these rocks to get them to float
- Protect the energy siphon until it gets to 100 percent
- Take the Explosive Canister
- Bring the canister to the workbench
Like the Elemental Swords, you must first acquire the Ray Gun Mark 2's base version from the Mystery Box (Wonderbar GobbleGum recommended) or Armory. The Armory provides this Wonder Weapon for free, but there's a catch. You must obtain the Floppy Disk and Severed Arm, which involves a tricky Doppelghast code puzzle. Once you get the Ray Gun Mark 2, acquire any of the Empty Canisters to begin the next step.
How to use the Empty Canister for Ray Gun Mk2 W
Take the Empty Canister to a device at Shem's Henge, right across from Speed Cola (the exterior part of Shattered Veil). Approach the device and press the Interact button to place the item down.
Although a new enemy will spawn, it's crucial not to eliminate the Abomination. You must use its beams to target three small stones scattered around the henge. It'll be challenging, especially when you have hordes of zombies gunning for you. On top of that, the Abomination itself will constantly utilize heavy-hitting attacks. I recommend taking out the zombies first and keeping some alive to avoid triggering the next round.
Position yourself slightly away from the Abomination and wait for it to initiate its beam attack. When it does, hide behind one of the small rocks in the area to charge it up. You'll know when you've done it right when the rocks glow blue.
Now, you have to make the Abomination charge up near the rocks to get them to float. This charge-up differs from its beam attack, where it will ready itself and then run straight towards you. Unlike the glowing blue step, it's better to stick close to the Abomination around one of the small rocks. That way, you can force this enemy to charge up near the stones.
If you ever step out of the henge or kill the Abomination during this step, you can resume your progress by triggering the next round and interacting with the device again. You can also save and quit if you're a solo player and hop back in after. You'll trigger the next phase once all three rocks float and glow blue.
How to get the Explosive Canister in BO6 Zombies
While the Abomination challenge is already tough, it's about to get even more complicated with the following step. You'll trigger a lockdown sequence where you must protect the energy siphon in under two minutes. Vermin will constantly throw themselves into the siphon, inflicting damage to it. I find it best to place yourself directly on top of the energy siphon and shoot the Vermins from there.
Once the Power Extracted bar reaches 100 percent, return to the device to acquire the Explosive Canister. Those who don't complete the lockdown challenge in time can try again in the next round.
How to craft the Ray Gun Mark 2-W in BO6 Zombies
Go to the underground level and head towards the Armory, where you first picked up the Ray Gun Mk2 base build. Look to the left of the Armory (at the Supply Depot), and you'll see the workbench for the Wonder Weapon.
Place the Explosive Cannister on it and start crafting the Ray Gun Mark 2-W. It'll take a few seconds to complete (a bar will appear), so make sure there aren't too many zombies around. In return, the Ray Gun Mk2 will feel more like a submachine gun. You must also use it for the BO6 Zombies Shattered Veil Easter Egg, involving a mini-boss in the Main Quest.
The post How to unlock Ray Gun Mark 2-W variant in BO6 Zombies Shattered Veil appeared first on Destructoid.