MindsEye team deploys first hotfix as they scramble to make the dang thing work

The creative team behind IO Interactive’s MindsEye isn’t having a good week. A weird pre-launch period has led to a messy, broken game; the PlayStation store has even issued refunds to some players who decided to bite the bullet and check the game out. Developers at Build a Rocket Boy are “heartbroken that not every […]

Jun 13, 2025 - 19:10
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MindsEye team deploys first hotfix as they scramble to make the dang thing work

The creative team behind IO Interactive’s MindsEye isn’t having a good week. A weird pre-launch period has led to a messy, broken game; the PlayStation store has even issued refunds to some players who decided to bite the bullet and check the game out. Developers at Build a Rocket Boy are “heartbroken that not every player was able to experience the game as we intended,” and have shared a plan on the game’s subreddit to get it fixed.

Starting Friday, June 13, MindsEye will receive a series of hotfixes to optimize “performance and stability so that every player, across every device, can enjoy an equally high-quality experience.” The developer says a crashing issue was caused by a memory leak, and the first hotfix will address that as well.

The second hotfix will come sometime during the week of Monday, June 16, and will continue to address performance issues and the specific bug of wheels not spinning while driving. A third hotfix, coming later in June, will bring animation fixes, improvements to enemy AI, and (you guessed it) further improvements to performance and optimization.

“We will continue to provide frequent and transparent updates. Our team is committed to do everything possible to urgently action your feedback” the developers wrote on X. Build a Rocket Boy has a long road ahead of it to redeem MindsEye and make it more of a Cyberpunk 2077 and less of a The Lord of the Rings: Gollum.

Below are the full patch notes for the first hotfix:

MindsEye hotfix patch notes

ALL PLATFORMS:

  • CPU and GPU performance improvements, along with memory optimizations
  • Reduced difficulty for the CPR mini-game
  • Added a new setting to disable or modify Depth of Field
  • Fixed missing controls in the MineHunter and Run Dungeon mini-games

PC:

  • New pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues

Please note: This patch also fixes the memory leak issue that has been causing most crashes reported by players. Performance optimisation is our number one focus and an ongoing commitment that will take further time.

Patch details

  • Release time: 10:00 BST / 11:00 CEST / 05:00 ET / 02:00 PT (automatic download)
  • Patch Size: PC: 5.7GB PS5: 2GB Xbox: 4GB
  • Platforms: PC & PlayStation (Xbox in the coming days as soon as it clears external certification with Microsoft)