NetherRealm should make Injustice 3 — and there are lots of ways to top the first 2

NetherRealm Studios’ brand is bloody fighting games, though in 2013, it toned down the violence a tad for Injustice: Gods Among Us. Based on the title, it may not have been even totally clear to Mortal Kombat fans that it was a fighting game starring DC Comics heroes and villains, like Batman, Wonder Woman, and […]

May 17, 2025 - 17:28
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NetherRealm should make Injustice 3 — and there are lots of ways to top the first 2

NetherRealm Studios’ brand is bloody fighting games, though in 2013, it toned down the violence a tad for Injustice: Gods Among Us. Based on the title, it may not have been even totally clear to Mortal Kombat fans that it was a fighting game starring DC Comics heroes and villains, like Batman, Wonder Woman, and the Joker. But Injustice was a hit for the studio, and spawned a sequel in 2017 that expanded the weird and wild world while offering the same knuckle-busting gameplay.

Unfortunately, outside of a tie-in comic and an animated film adaptation, the series has been dormant ever since. Despite the series’ strong sales and high review scores, NetherRealm hasn’t delivered a sequel, instead focusing on its Mortal Kombat franchise. While we can certainly hope the studio’s next game is Injustice 3, and there are murmurs that it might be, NetherRealm hasn’t given any indication as to what it’s developing next.

If an Injustice 3 were to be announced, there are some key changes and additions, in my humble opinion, that NetherRealm could make to elevate the franchise.​​​​​​​ For your (and NetherRealm’s) consideration:

Make sure Injustice 3’s DLC characters aren’t one-offs

The first two Injustice games had expansive rosters, but there are plenty more heroes and villains from the DC universe NetherRealm could bring in for a potential threequel. First, however, some of the DLC fighters need to be brought back — and be used for storytelling purposes. Characters like Batgirl, Martian Manhunter, and Zatanna were great additions in the first game, but were nowhere to be found in the second. Similarly, Black Manta, Starfire, and Enchantress offered great character variety in the second game, and we can only hope they return if the series continues.

Injustice: Gods Among Us had two dozen characters for its base roster while Injustice 2 had 28, and the DLC additions pushed its roster to almost 40. NetherRealm has demonstrated time and again it can deliver plenty of unique heroes for each of its games, so I have no doubt that if Injustice 3’s base roster were to include 30-plus heroes, they’d all feel unique and justified. Personally, I’m hoping for more Teen Titans.

Add these characters to Injustice 3” lightning round

  • Batman Beyond Batman: Because a little nostalgia for ’00s cartoons never hurts.
  • Batwoman: Just about everyone else in the Batfamily has made it. Why not Kate Kane?
  • Beast Boy: Fans have long wanted Beast Boy in the series, and for good reason — his shape-shifting powers have the potential for the most unique move set of any fighter.
  • John Constantine: Plays a huge role in the original Injustice comics, but has yet to be playable in the games.
  • Kilowog: The more Green Lanterns, the better.
  • King Shark: Scene stealer in everything he appears in, whether we’re talking The Suicide Squad or Harley Quinn.
  • Mister Miracle: Everyone’s favorite depressed hero before Bob from Thunderbolts came along.
  • Naomi: Probably Brian Michael Bendis’ best addition to the DC universe, it’s time Naomi got to kick some butt in a game.
  • Ra’s al Ghul: Batman’s father-in-law deserves to duel his son-in-law shirtless, just like in the animated show.
  • Peacemaker: He’s already in Mortal Kombat 1, so just bring his peace-loving ass over.
  • Static: How did Static join the mobile game before the real game???
  • Terra: One of the most influential Teen Titans can be Injustice’s version of Mortal Kombat’s Tremor.

Go back to comic-accurate suits

Injustice 2 swapped out alternate costumes for gear. Instead of adorning Batman in his Red Son costume or Nightwing in his New 52 digs, you’d instead equip various pieces of gear to each character. You could also add different shaders, giving each character wildly different color schemes than they were traditionally known for, like a purple Superman or gold Green Lantern. Each character ultimately ended up with a similar, armored-up aesthetic. Gone were the unique, comic-accurate skins.

Personally, I wasn’t a fan of Injustice 2’s gear system. Even aside from the aesthetics, it introduced a tedious item-management system to the game, full of stats, transmog options, and, of course, microtransactions. Instead, I’d prefer Injustice 3 to go back to a focus on alternate costumes inspired by comics, movies, and everything else. There have been plenty of new costumes for each hero introduced since the games dropped, meaning the possibilities for alternate skins in a new game would be quite substantial.

Add premium skins for more character variety

Premium skins from both games need to return, and I’d love for even more to be included. Premium skins would change the appearance and voice of a character while retaining its move set. For example, equipping the Reverse-Flash costume for Flash would turn the character into his archnemesis but play the same as the hero you know and love. Characters like the Flash and Green Lantern are ripe for premium skins so players could fight as Wally West or Simon Baz without entirely new characters needing to be made. And could you imagine playing as 2022’s The Batman’s version of the character with voice work by Robert Pattinson or as David Corenswet’s Superman? Let’s speak it into existence.

Take advantage of DC Comics’ multiversal characters and stories

The first Injustice game was a light multiverse story. It had heroes from only two worlds interacting, but most of the plot concerned heroes from the main DC universe fighting evil, alternate versions in a parallel universe where Superman broke bad. Injustice 2 stuck to the parallel world and explored how it developed in the years after the first game, telling a story of how its heroes and villains had to unite to stop Brainiac.

In the years since, multiverse stories, especially with superheroes, have exploded in popularity — and characters. I’m not asking NetherRealm to create hundreds of versions of its characters, but it would be fun to see the studio create even more new takes on the existing heroes.

The story could take inspiration from Scott Snyder and Greg Capullo’s Dark Knights: Metal event, where DC’s heroes contend with twisted versions of Batman. Or it could go with a classic trope of villains meeting variants of each other; perhaps Darkseid could team up with his multiversal counterparts in an attempt to rule the multiverse.

I know this one’s a longshot, but maybe there’s crossover potential with bringing Watchmen characters into the multiverse shenanigans. DC has been open to doing new things with the characters in recent years, like in the Doomsday Clock miniseries and HBO show. I’d love to see how NetherRealm interprets Rorschach, Ozymandias, and Doctor Manhattan, both from a gameplay and a storytelling perspective.

DC’s newest comic initiative would work well in a game, too

One particular universe that Injustice 3 could draw inspiration from is DC’s Absolute comics line. One of the core tenants of the Absolute Universe is stripping DC’s heroes of key characteristics while keeping the core idea of who they are intact. For example, Absolute Superman grew up on Krypton and arrived on Earth as an adult, removing his Kansas family ties. Absolute Wonder Woman was raised in Hell, giving her a new outlook on the world — and new powers.

Absolute Batman is perhaps the most altered of DC’s heroes. Gone is the rich playboy and in comes a bulked-up engineer. Batman’s appearance is dramatically different; he’s taller and his muscled frame rivals that of Bane’s. The Bat symbol on his chest can be detached and used as an axehead, meaning an Absolute version would play extremely differently in Injustice 3 than the Batman we’re used to.

Or maybe just Mortal Kombat vs. Injustice?

Back in 2008, Midway Games released an ambitious crossover fighting game, Mortal Kombat vs. DC Universe. It found the heroes and enemies of both franchises at odds with one another before coming together to fight Dark Khan, a fusion of Shao Kahn and Darkseid, and save their universes. It was a fun crossover that would influence storytelling in fighting games, but unfortunately it was one of Midway’s last titles. The studio eventually shuttered and from it was born NetherRealm, which hit the ground running with a Mortal Kombat reboot and then the first Injustice game.

If an Injustice 3 isn’t going to happen, maybe DC fans could be appeased in a different way — a followup to Mortal Kombat vs. DC Universe. The title is sitting right there: Mortal Kombat vs. Injustice. It could pick up threads from the ending of Injustice 2 and pit its evil Superman and Wonder Woman against Mortal Kombat stalwarts Liu Kang, Scorpion, and Raiden. A crossover could serve fans of both franchises while exploring the characters in new ways, both in terms of story and gameplay.

Is there hope for an Injustice 3 release?

Between 2011 and 2019, NetherRealm released a game every two years, alternating between Mortal Kombat games and the Injustice series. Since then it’s only released Mortal Kombat 1 in 2023 and hasn’t yet divulged what its next game will be. It could be a new Mortal Kombat, something new entirely, or, ideally for DC fans, a third Injustice game. Injustice director Ed Boon gave fans some hope in 2024, telling The Direct, “[W]e love the Injustice games. You know, I would be surprised if we never did one again.”

James Gunn and Peter Safran became the architects of their DC Universe in 2022, looking to usher in new films and build a cohesive storytelling universe across films, TV series, and games. Earlier in 2025, they met with the heads of NetherRealm and Rocksteady, the makers of the Batman: Arkham games. “It’s really the first time it’s ever been this way at Warner Bros.,” Safran said (via EuroGamer). “We sit with [the studio heads] and we talk about characters and stories that we’re interested in and that they’re interested in.”

Gunn detailed how the film plan may influence the games, saying, “We see designs for the projects in their very earliest stages. We talk about those, we talk about what the story might be and we’ll say ‘Well, maybe you want to go this way because we’re planning on maybe doing something with this character.’” Gunn and Safran meeting with NetherRealm Studios can be looked at positively. To assume it means NetherRealm has something DC cooking would be too much of a stretch, but it at least gives Injustice fans hope that a third entry isn’t dead in the water.