RTX Mega Geometry in Alan Wake 2 - improved, faster, more efficient ray tracing
It's been over six years since the first consumer-level graphics cards arrived that supported hardware accelerated ray tracing and while hardware has improved massively since the launch of Nvidia's Turing architecture in 2018, this has been matched with innovations in the software space. RTX Mega Geometry was revealed at CES 2025 with a range of compelling demos, but now we have our first example of the technology in a shipping game: Alan Wake 2. There are quality, efficiency and performance upgrades but perhaps the biggest surprise in our testing is that it's the RTX 20-series and 30-series GPUs that benefit most. Read more
It's been over six years since the first consumer-level graphics cards arrived that supported hardware accelerated ray tracing and while hardware has improved massively since the launch of Nvidia's Turing architecture in 2018, this has been matched with innovations in the software space. RTX Mega Geometry was revealed at CES 2025 with a range of compelling demos, but now we have our first example of the technology in a shipping game: Alan Wake 2. There are quality, efficiency and performance upgrades but perhaps the biggest surprise in our testing is that it's the RTX 20-series and 30-series GPUs that benefit most.