Sony doubles-down on “deliberate” approach to porting flagship titles to PC, and it’s very disappointing
Even though Sony has been ramping up the PC ports of many of its first-party games, so-called "tentpole" titles won't be rushed to the platform, Sony has announced. Following a "deliberate" and "measured" strategy, Sony wishes to protect its most important games, which it considers "showcases" of the PS5's power. As per GameSpot, PlayStation Studios chief executive Hermen Hulst recently spoke in a business meeting, providing comments regarding the future of PlayStation's exclusives and their potential PC ports. He noted how PlayStation's "value" must be protected, and that means keeping some games exclusive to the platform, especially those games the company considers to be among its selection of "tentpole" titles that act as "showcases" of PS5's hardware capabilities. Helldivers 2 was among Sony's most successful multi-platform releases. Image via Arrowhead Game Studios "It's important to realize that we're really thoughtful about bringing our franchises off console to reach new audiences and that we're taking a very measured, very deliberate approach in doing that," Hulst said, adding that extra mind is paid to the tentpole games mentioned above that are "such a point of differentiation" for PlayStation. A key phrase he used during the talk implies that certain games might never see the light of other platforms as they may be considered too crucial to PlayStation's exclusive ecosystem. Hulst said that the company carefully considers "if and how" they port games, highlighting that decisions can be made to outright reject porting a title that is deemed a big platform-seller. Games like Ghost of Tsushima, God of War, and others might fall under this "singleplayer tentpole" categorization, and it's clear Sony took their sweet time deciding if and when they are to be ported. Both Ghost and the first GoW game took four years to make the journey, whereas the likes of Demon's Souls and Bloodborne are nowhere in sight. This latter is also one of the most demanded ports in the history of Sony exclusives, with players anticipating each State of Play and similar Sony-related event, praying that the company will finally deliver and move the classic FromSoftware game to Gaben's splendid realm. This is in stark contrast to Microsoft's line of thinking, which has recently started emphasizing multi-platform availability, to the point that the company is bringing its biggest flagship franchises over to Sony's consoles. Hopefully, something changes in Sony's line of thinking that'll start getting us more and more first-party games on multiple platforms. Whether or not Microsoft's massive experiment pays off might influence Sony's decisions, so fingers crossed it turns out to be a bountiful venture, as the opposite could spell the end of universal multiplatform dreams. The post Sony doubles-down on “deliberate” approach to porting flagship titles to PC, and it’s very disappointing appeared first on Destructoid.

Even though Sony has been ramping up the PC ports of many of its first-party games, so-called "tentpole" titles won't be rushed to the platform, Sony has announced. Following a "deliberate" and "measured" strategy, Sony wishes to protect its most important games, which it considers "showcases" of the PS5's power.
As per GameSpot, PlayStation Studios chief executive Hermen Hulst recently spoke in a business meeting, providing comments regarding the future of PlayStation's exclusives and their potential PC ports.
He noted how PlayStation's "value" must be protected, and that means keeping some games exclusive to the platform, especially those games the company considers to be among its selection of "tentpole" titles that act as "showcases" of PS5's hardware capabilities.
"It's important to realize that we're really thoughtful about bringing our franchises off console to reach new audiences and that we're taking a very measured, very deliberate approach in doing that," Hulst said, adding that extra mind is paid to the tentpole games mentioned above that are "such a point of differentiation" for PlayStation.
A key phrase he used during the talk implies that certain games might never see the light of other platforms as they may be considered too crucial to PlayStation's exclusive ecosystem. Hulst said that the company carefully considers "if and how" they port games, highlighting that decisions can be made to outright reject porting a title that is deemed a big platform-seller.
Games like Ghost of Tsushima, God of War, and others might fall under this "singleplayer tentpole" categorization, and it's clear Sony took their sweet time deciding if and when they are to be ported. Both Ghost and the first GoW game took four years to make the journey, whereas the likes of Demon's Souls and Bloodborne are nowhere in sight.
This latter is also one of the most demanded ports in the history of Sony exclusives, with players anticipating each State of Play and similar Sony-related event, praying that the company will finally deliver and move the classic FromSoftware game to Gaben's splendid realm.
This is in stark contrast to Microsoft's line of thinking, which has recently started emphasizing multi-platform availability, to the point that the company is bringing its biggest flagship franchises over to Sony's consoles.
Hopefully, something changes in Sony's line of thinking that'll start getting us more and more first-party games on multiple platforms.
Whether or not Microsoft's massive experiment pays off might influence Sony's decisions, so fingers crossed it turns out to be a bountiful venture, as the opposite could spell the end of universal multiplatform dreams.
The post Sony doubles-down on “deliberate” approach to porting flagship titles to PC, and it’s very disappointing appeared first on Destructoid.