The sequel to the sequel to Snake just dropped
Snakists is a game by Pippin Barr, author of many small and wonderful ludic experiments. The most pertinent of which, in this case, is Snakisms. That one takes the can-I-borrow-your-Nokia-for-a-minute-mate 'em up and explores a smattering of experimental design tunnels based on different schools of thoughts. 'Pessimism', for example, forces you to contend with a prized gobblin' dot placed permanently outside the confines of your snakely entrapment box, 'Asceticism' kills you as soon as you eat a dot, and so on. Snakists takes this concept and applies it to concepts ending with 'ist'. Deist, purist, sadist, and so on, for a total of 20 different tail-wriggling tales. I enjoy them for how they both celebrate Snake and also employ its relative simplicity as a neutral palette on which to mix colourful synthesis of languages both human and game. Read more


Snakists is a game by Pippin Barr, author of many small and wonderful ludic experiments. The most pertinent of which, in this case, is Snakisms. That one takes the can-I-borrow-your-Nokia-for-a-minute-mate 'em up and explores a smattering of experimental design tunnels based on different schools of thoughts. 'Pessimism', for example, forces you to contend with a prized gobblin' dot placed permanently outside the confines of your snakely entrapment box, 'Asceticism' kills you as soon as you eat a dot, and so on.
Snakists takes this concept and applies it to concepts ending with 'ist'. Deist, purist, sadist, and so on, for a total of 20 different tail-wriggling tales. I enjoy them for how they both celebrate Snake and also employ its relative simplicity as a neutral palette on which to mix colourful synthesis of languages both human and game.