A Game About Digging a Hole is exactly what you think, and it’s weirdly brilliant
Digging is hard, dirty, and tiring work, yet over the last couple of days, I’ve found myself doing just that. Virtually, that is. What’s weirder is that I’ve found it thoroughly enjoyable, and I don’t even have a no-good, pig-stealing, great-great grandfather who cursed my life to get me here. Yes, that’s a reference to Louis Sachar’s Holes, because the book has been freshly brought to mind in light of A Game About Digging a Hole, which lets you live out your childhood inner demon's deepest desire, and absolutely destroy the back garden of a house while looking for treasure. Since this bizarre little game was released on February 7, I’ve been channeling my inner Stanley Yelnats and getting to grips with the mechanics involved in digging a hole. The process is a lot more complicated than I ever imagined as a child. Screenshot by Destructoid I suppose my first clue should have been the note on the box for my shovel, which warns that it explodes when the battery is empty, but it actually came when I saw that I had a health bar. The aim of this game is to dig a hole, or so I naively thought. So why do I need a health bar, exploding shovels aside? Well, you lose health if you fall too fast down the hole, which is near enough impossible to avoid once you’ve dug down deep enough unless you happen to be really good with a jet pack. If this game has taught me one thing, it's that I should never be allowed anywhere near a jet pack, because I am clearly a menace. While you dig, you collect ores to sell. With the money you make from selling these ores, you can upgrade your shovel, inventory, battery life, and your jet pack. Ores found deeper within the hole are worth more money, but upgrades and battery maintenance get more expensive as you progress, so there’s a surprising amount of money juggling in A Game About Digging a Hole. Screenshot by Destructoid Once you’ve dug deep enough, you fall into an endless warren of tunnels and darkness. I’ve never been claustrophobic, but A Game About Digging a Hole has a way of instilling a sense of panic down in the tunnels. Especially when your battery is low and your inventory is full. Even in a virtual world, not knowing which way is up and being stuck in the dark is a shockingly scary experience. Your jet pack uses the same battery as your shovel, so if you’re down there and haven’t made yourself an escape route or kept an eye on your entry point, you’re at risk of exploding as soon as you press the space bar. At one point, I gave up exploring and instead started digging up the entire garden, just so I’d be able to see daylight while down in the hole. I figured I would have some kind of indication as to whether I was upright or sideways then. It’s an incredibly disorienting experience. Even when you get something that says up and down, it's only telling you where you should go, not where you're actually facing. Screenshot by Destructoid There are creatures in the depths of your hole, as well, and they're more daunting than any Yellow Spotted Lizard. Three moles are out to get you and prevent you from getting to the treasure buried deep, and they are scary when you encounter them. I still haven’t managed to finish the game. There’s a chest in the garage that remains annoyingly locked because I've only managed to find one key, and I have absolutely no idea where the capability of hole digging ends, because I’ve yet to reach the bottom. One thing’s for sure, though. I’m going to find out what’s inside the chest, and I’m going to keep digging until I can’t dig any more. My garden may be destroyed, and my shovel might be rigged to explode, but my curiosity is piqued. The post A Game About Digging a Hole is exactly what you think, and it’s weirdly brilliant appeared first on Destructoid.
Digging is hard, dirty, and tiring work, yet over the last couple of days, I’ve found myself doing just that. Virtually, that is. What’s weirder is that I’ve found it thoroughly enjoyable, and I don’t even have a no-good, pig-stealing, great-great grandfather who cursed my life to get me here.
Yes, that’s a reference to Louis Sachar’s Holes, because the book has been freshly brought to mind in light of A Game About Digging a Hole, which lets you live out your childhood inner demon's deepest desire, and absolutely destroy the back garden of a house while looking for treasure.
Since this bizarre little game was released on February 7, I’ve been channeling my inner Stanley Yelnats and getting to grips with the mechanics involved in digging a hole. The process is a lot more complicated than I ever imagined as a child.
I suppose my first clue should have been the note on the box for my shovel, which warns that it explodes when the battery is empty, but it actually came when I saw that I had a health bar. The aim of this game is to dig a hole, or so I naively thought. So why do I need a health bar, exploding shovels aside?
Well, you lose health if you fall too fast down the hole, which is near enough impossible to avoid once you’ve dug down deep enough unless you happen to be really good with a jet pack. If this game has taught me one thing, it's that I should never be allowed anywhere near a jet pack, because I am clearly a menace.
While you dig, you collect ores to sell. With the money you make from selling these ores, you can upgrade your shovel, inventory, battery life, and your jet pack. Ores found deeper within the hole are worth more money, but upgrades and battery maintenance get more expensive as you progress, so there’s a surprising amount of money juggling in A Game About Digging a Hole.
Once you’ve dug deep enough, you fall into an endless warren of tunnels and darkness. I’ve never been claustrophobic, but A Game About Digging a Hole has a way of instilling a sense of panic down in the tunnels. Especially when your battery is low and your inventory is full.
Even in a virtual world, not knowing which way is up and being stuck in the dark is a shockingly scary experience. Your jet pack uses the same battery as your shovel, so if you’re down there and haven’t made yourself an escape route or kept an eye on your entry point, you’re at risk of exploding as soon as you press the space bar.
At one point, I gave up exploring and instead started digging up the entire garden, just so I’d be able to see daylight while down in the hole. I figured I would have some kind of indication as to whether I was upright or sideways then. It’s an incredibly disorienting experience. Even when you get something that says up and down, it's only telling you where you should go, not where you're actually facing.
There are creatures in the depths of your hole, as well, and they're more daunting than any Yellow Spotted Lizard. Three moles are out to get you and prevent you from getting to the treasure buried deep, and they are scary when you encounter them.
I still haven’t managed to finish the game. There’s a chest in the garage that remains annoyingly locked because I've only managed to find one key, and I have absolutely no idea where the capability of hole digging ends, because I’ve yet to reach the bottom.
One thing’s for sure, though. I’m going to find out what’s inside the chest, and I’m going to keep digging until I can’t dig any more. My garden may be destroyed, and my shovel might be rigged to explode, but my curiosity is piqued.
The post A Game About Digging a Hole is exactly what you think, and it’s weirdly brilliant appeared first on Destructoid.