All companions in Avowed and when you unlock them
Companions join you as party members in your quest to end the Dreamscourge in Avowed. Each companion comes with their own backstory, abilities, and side quests as you travel across the Living Lands. They provide a voice of reason and act as a trusty support pillar whenever you’re faced with a hint of adversity. Not […]
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Companions join you as party members in your quest to end the Dreamscourge in Avowed.
Each companion comes with their own backstory, abilities, and side quests as you travel across the Living Lands. They provide a voice of reason and act as a trusty support pillar whenever you’re faced with a hint of adversity. Not only do they guide you in your decisions, they destroy any enemy who stands in your way with their brutal strength. Also, they can give you stat bonuses.
However, they don’t join your journey from the get-go. You’ll need to find them along the way and give them a reason to join your quest. Here are all companions in Avowed, plus details about when you unlock them, what skills they have, and what stat bonuses you can get.
All companions in Avowed
There are four companions (technically six if you count Garryck and Ilora from the tutorial) that will join your party in Avowed: Kai, Marius, Giatta, and Yatzli.
After your companions open up to you about their backstory they’ll offer to teach you a little something or two. As each companion has a different personality, some will open up to you fairly early on in your adventure, while others will take some time. Once you complete a companion’s training, you’ll earn attribute points based on dialogue options: two prompts give you a two-point bonus in a specific stat, while one prompt gives you a one-point bonus for both stats. You can trigger these conversations at party camps in Dawnshore, Emerald Stair, and other regions.
To learn more about the companions, including when you unlock them and what their abilities do, check out the sections below. However, keep in mind that there will be slight spoilers, so read at your own risk!
Kai
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Kai is unlocked after you arrive in the Living Lands and complete the “Message from Afar” main story quest in Dawnshore.
Kai is a swashbuckler that likes to be up close and personal in fights. He’ll taunt nearby enemies and increase his own defenses to keep enemies focused on him for as long as possible. If he does go down, he is able to use Second Wind and revive himself to get back into combat.
Additionally, Kai is equipped with a blunderbuss that can set enemies and flammable obstacles alight. This is particularly useful if you don’t have any Magran’s Fury, fire spells, or flame-imbued weapons.
Once you get to know Kai more and undergo his training, you’ll earn +2 Might or +2 Constitution, or +1 in both.
Marius
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To unlock Marius, you’ll first need to enter Paradis, the main city of Dawnshore, and progress through the main story quest “An Untimely End” until you can meet with Marius at the Grinning Balarok. After you interact with Marius, he’ll join your party and help you in your quest to find the assassin.
Marius is a hunter and an assassin that is capable of trapping and dealing swift blows to enemies. Marius’ abilities will do extra damage to enemies that are low health and deal bleed accumulation to enemies hit.
Marius’ companion command is “Hunter’s Sense” and it allows you to see nearby enemies, loot, and plants. It’s very helpful when you’re on the hunt for god totem pieces or upgrade materials.
Once you get to know Marius more and undergo his training, you’ll earn +2 Constituion or +2 Dexterity, or +1 in both.
Giatta
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You’ll first meet Giatta in Fior mes Ivérno, the main city of Emerald Stair, as she is arguing with Governor Vidarro. Giatta will join your party as you progress through the main story quest “Ancient Soil.”
Giatta’s plays the support role for your partty. She is able to heal, shield, and increase movement speed and attack speed for all allies. Giatta is extremely useful in combat as she is able to keep you alive and increase your damage output.
Giatta’s companion command is “Spectral Jolt,” which allows her to shock essence generators for you. You no longer need to aim Electric Lily Seeds through small holes in the wall and shock yourself in the process.
Once you get to know Giatta more and undergo her training, you’ll earn +2 Intellect or +2 Resolve, or +1 in both.
Yatzli
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Although you meet Yatzli near the entrance of Emerald Stair, she will not join your party until a bit later. You’ll need to reach Thirdborn, the main city of Shatterscarp, and progress through the main story quest “Face Your Fears.”
Yatzli is the wizard of the group and will bombard enemies with arcane missiles — dealing lots of damage in the process. She can also manipulate arcane energy to slow down your foes.
Yatzli is capable of doing something no person or item can do (or so you think…) — dispel illusions. Other barriers and walls are capable of being destroyed with a certain throwable object, spell, or weapon, but illusions are not. The only way to get rid of illusions is through Yatzli’s “Dispel Illusion” ability.
Once you get to know Yatzli more and undergo her training, you’ll earn +2 Perception or +2 Intellect, or +1 in both.
How to swap party members in Avowed
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In Avowed, you can have up to two party members at a time, so, when you unlock three companions, you’ll need to choose who gets left behind at camp. If you don’t like a companion’s abilities or just want to try something new, you can swap your party members at camp.
To swap party members, you’ll need to head to your camp and leave it. You don’t need to interact with anyone or parse through your companion’s dialogue options; you just need to leave camp to open the party member menu.
Select two companions to join your party. Companions in raised positions will join your party, while companions in lowered positions will stay at camp.
Can you romance companions in Avowed?
Nope. Sorry!
For more Avowed guides, see our full Avowed walkthrough, plus learn what background to pick, the best attribute points to assign, and how to play in third-person.