All Delta Force Operators, including classes and abilities
Team Jade's tactical shooter, Delta Force, offers a sizeable roster of Operators to choose from. For those familiar with other online FPS titles, think of it as more like Rainbow Six Siege. Every Operator has their own role to fill in multiplayer, each with a tailored kit that caters to those playstyles. Warfare — Delta Force's multiplayer game mode — deploys these units with gear, traits, and weapons to fit their respective jobs. As you feel out your favored class and weapons, use our breakdown below of all Delta Force Operators to learn who excels at what in better detail. Table of contents D-Wolf (Kai Silva) Hackclaw (Mai Xiaowen) Luna (Luna Kim) Shepherd (Terry Musa) Stinger (Roy Smee) Uluru (David Feller) Vyron (Wang Yuhao) Sineva (Alexei Petrov) Toxik (Zoya Pomchenkova) Nox (Helie de Montbel) D-Wolf (Kai Silva) Screenshot by Destructoid Class: Assault Tactical Gear: Motorized Exoskeleton Gadget 1: Triple Blaster Gadget 2: Tactical Smoke Grenade Trait: Tactical Slide D-Wolf belongs to the Assault class, meaning this Operator moves faster than the others in the game. Specializing in raw gunplay capabilities and coupled with his helpful mobility, Kai Silva is one of the best picks for showdowns in multiplayer. Silva's tactical gear, the Motorized Exoskeleton, temporarily increases his Movement Speed and RoF. It also recovers HP and Stamina when you knock an enemy down, further extending its handy Overload function. Triple Blaster launches three handheld grenades that can also attach to vehicles. Tactical Smoke Grenade, as the name suggests, emits a cloud of smoke that dissolves quickly after impact, but can be useful for cover while reviving teammates. Tactical Slide provides another speed boost, making D-Wolf slide a bit faster. Hackclaw (Mai Xiaowen) Screenshot by Destructoid Class: Recon Tactical Gear: Signal Decoder Gadget 1: Flash Drone Gadget 2: Data Knife Trait: Silent Step Hackclaw is a Recon Operator in Delta Force, making her ideal for gathering intel. Mai's Signal Decoder periodically scans for up to three enemy electronic signals and displays their tracking paths. The closest path is marked in red, indicating your enemy is just around the corner. Flash Drone moves forward and acts like a flashbang within a specific range, while her second gadget, Data Knife, hacks nearby electronic devices on impact and disables them. If the knife hits an enemy instead of any electronics, they'll take damage. Silent Step makes Hackclaw move around while crouched a bit faster, producing less noise than normal so you can avoid vigilant foes. Luna (Luna Kim) Screenshot by Destructoid Class: Recon Tactical Gear: Detection Arrow Gadget 1: Volt Arrow Gadget 2: Enhanced Frag Grenade Trait: Enemy Analysis Luna is another Recon Operator but functions a little differently than Hackclaw. If you have to draw a comparison, her abilities can be compared to Sova from Valorant. Detection Arrow exposes enemy positions and leaves micro-sensors along its trajectory to detect moving targets. Volt Arrow generates electric currents that deal damage over time, while Enhanced Frag Grenades deal damage to ballistic vests and exposed limbs. Enemy Analysis marks enemies briefly as Luna deals damage to them. Shepherd (Terry Musa) Screenshot by Destructoid Class: Engineer Tactical Gear: Sonic Paralysis Gadget 1: Sonic Trap Gadget 2: Enhanced Frag Grenade Trait: Sonic Defense Shepherd is an Engineer Operator in Delta Force, making him helpful by offering repairs with his welding gun. It's capable of cutting and repairing with a welding gun. Sonic Paralysis deploys a drone that suppresses enemies and reduces their fire rates using acoustic pressure. It can also destroy enemy sonic devices that resonate with it and can interfere with recon devices. Sonic Traps stick to hard surfaces and, after they're triggered, damage and slow down enemies within range. Enhanced Frag Grenade damages ballistic vests and exposed limbs. Sonic Defense is a hand device that generates anti-phase sound waves to reduce damage from blast waves. Stinger (Roy Smee) Screenshot by Destructoid Class: Support Tactical Gear: Hive-Tech Pistol Gadget 1: Smokescreen Gadget 2: Hive-Tech Smoke Grenade Trait: Expertly Rescue Stinger is a Support Operator, which means it can revive allies faster and can heal them. Hive-Tech Pistol fires homing bullets that slowly heal friendlies. You can also press and hold it to use for yourself. Smokescreen launches a gesture-controlled UAV that flies forward and emits smoke. Hive-Tech Smoke Grenade tosses a smoke grenade that, when hit by the Hive-Tech Pistol, provides healing. Expertly Rescue revives downed allies faster and recovers more HP with the Hive-Tech Pistol. It also removes the debuff of reduced max HP in the Operations game mode. Uluru (David Feller) Screenshot by Destructoid Class: Engineer Tac

Team Jade's tactical shooter, Delta Force, offers a sizeable roster of Operators to choose from. For those familiar with other online FPS titles, think of it as more like Rainbow Six Siege. Every Operator has their own role to fill in multiplayer, each with a tailored kit that caters to those playstyles.
Warfare — Delta Force's multiplayer game mode — deploys these units with gear, traits, and weapons to fit their respective jobs. As you feel out your favored class and weapons, use our breakdown below of all Delta Force Operators to learn who excels at what in better detail.
Table of contents
D-Wolf (Kai Silva)

- Class: Assault
- Tactical Gear: Motorized Exoskeleton
- Gadget 1: Triple Blaster
- Gadget 2: Tactical Smoke Grenade
- Trait: Tactical Slide
D-Wolf belongs to the Assault class, meaning this Operator moves faster than the others in the game. Specializing in raw gunplay capabilities and coupled with his helpful mobility, Kai Silva is one of the best picks for showdowns in multiplayer.
Silva's tactical gear, the Motorized Exoskeleton, temporarily increases his Movement Speed and RoF. It also recovers HP and Stamina when you knock an enemy down, further extending its handy Overload function.
Triple Blaster launches three handheld grenades that can also attach to vehicles. Tactical Smoke Grenade, as the name suggests, emits a cloud of smoke that dissolves quickly after impact, but can be useful for cover while reviving teammates. Tactical Slide provides another speed boost, making D-Wolf slide a bit faster.
Hackclaw (Mai Xiaowen)

- Class: Recon
- Tactical Gear: Signal Decoder
- Gadget 1: Flash Drone
- Gadget 2: Data Knife
- Trait: Silent Step
Hackclaw is a Recon Operator in Delta Force, making her ideal for gathering intel. Mai's Signal Decoder periodically scans for up to three enemy electronic signals and displays their tracking paths. The closest path is marked in red, indicating your enemy is just around the corner.
Flash Drone moves forward and acts like a flashbang within a specific range, while her second gadget, Data Knife, hacks nearby electronic devices on impact and disables them. If the knife hits an enemy instead of any electronics, they'll take damage.
Silent Step makes Hackclaw move around while crouched a bit faster, producing less noise than normal so you can avoid vigilant foes.
Luna (Luna Kim)

- Class: Recon
- Tactical Gear: Detection Arrow
- Gadget 1: Volt Arrow
- Gadget 2: Enhanced Frag Grenade
- Trait: Enemy Analysis
Luna is another Recon Operator but functions a little differently than Hackclaw. If you have to draw a comparison, her abilities can be compared to Sova from Valorant.
Detection Arrow exposes enemy positions and leaves micro-sensors along its trajectory to detect moving targets.
Volt Arrow generates electric currents that deal damage over time, while Enhanced Frag Grenades deal damage to ballistic vests and exposed limbs.
Enemy Analysis marks enemies briefly as Luna deals damage to them.
Shepherd (Terry Musa)

- Class: Engineer
- Tactical Gear: Sonic Paralysis
- Gadget 1: Sonic Trap
- Gadget 2: Enhanced Frag Grenade
- Trait: Sonic Defense
Shepherd is an Engineer Operator in Delta Force, making him helpful by offering repairs with his welding gun. It's capable of cutting and repairing with a welding gun.
Sonic Paralysis deploys a drone that suppresses enemies and reduces their fire rates using acoustic pressure. It can also destroy enemy sonic devices that resonate with it and can interfere with recon devices.
Sonic Traps stick to hard surfaces and, after they're triggered, damage and slow down enemies within range. Enhanced Frag Grenade damages ballistic vests and exposed limbs.
Sonic Defense is a hand device that generates anti-phase sound waves to reduce damage from blast waves.
Stinger (Roy Smee)

- Class: Support
- Tactical Gear: Hive-Tech Pistol
- Gadget 1: Smokescreen
- Gadget 2: Hive-Tech Smoke Grenade
- Trait: Expertly Rescue
Stinger is a Support Operator, which means it can revive allies faster and can heal them.
Hive-Tech Pistol fires homing bullets that slowly heal friendlies. You can also press and hold it to use for yourself.
Smokescreen launches a gesture-controlled UAV that flies forward and emits smoke. Hive-Tech Smoke Grenade tosses a smoke grenade that, when hit by the Hive-Tech Pistol, provides healing.
Expertly Rescue revives downed allies faster and recovers more HP with the Hive-Tech Pistol. It also removes the debuff of reduced max HP in the Operations game mode.
Uluru (David Feller)

- Class: Engineer
- Tactical Gear: Loitering Munition
- Gadget 1: Quickset Cover
- Gadget 2: Composite Incendiary
- Trait: Battle Hardened
Uluru is another Engineer after Shepherd.
Loitering Munition fires an image-guided missile that splits into four bombs on impact.
Quickset Cover tosses a quick-setting concrete sprayer that creates a cover that can block damage. Composite Incendiary acts like a Molotov that detonates upon landing and quickly burns through Quickset Cover.
Battle Hardened improves resistance to slowing effects from fractures and class gear like Shepherd's Sonic Trap.
Vyron (Wang Yuhao)

- Class: Assault
- Tactical Gear: QLL32 Crouching Tiger
- Gadget 1: Dynamic Propulsion
- Gadget 2: Magnetic Bomb
- Trait: Dynamic Auxiliary System
Vyron is the second Assault Operator after D-Wolf. QLL32 Crouching Tiger fires a compressed air round that, on impact, knocks down nearby enemies.
Dynamic Propulsion activates the Dynamic Auxiliary Device that boosts movement in a designated direction. If you knock down an enemy, its cooldown reduces. Magnetic Bomb is a high-explosive gadget that sticks to hard surfaces and detonates after a countdown.
Dynamic Auxiliary System briefly increases the system power while using a gadget or falling from a height. It also reduces fall damage (ideal for StoneMountain64) and boosts movement speed.
That's all for Delta Force operators. As the game launches with more seasons down the line, we might get to see more Operators joining the roster.
Sineva (Alexei Petrov)

- Class: Engineer
- Tactical Gear: EOD Set
- Gadget 1: Grapple Gun
- Gadget 2: Razor Wire Grenade
- Trait: Rear Guard
Sineva belongs to the Engineer class, and his EOD Set equips a full-body shield to significantly reduce damage received. The Blast Shield, when damaged, can knock down enemies.
The Grapple Gun fires a grappling hook that, when hit, can pull back enemies, downed allies, and gear crates. The Razor Wire Grenade deploys a razor wire on impact. All enemies moving within this wire will be slowed down, make noise, and be damaged.
Rear Guard makes the Blast Shield hang behind Sineva's back when it's not in use, blocking bullets from behind.
Toxik (Zoya Pomchenkova)

- Class: Support
- Tactical Gear: "Dragonfly" Swarm System
- Gadget 1: Adreno-Boost
- Gadget 2: Blinding Gas
- Trait: Swift Healing
Belonging to the Support class, Toxik's "Dragonfly" Swarm System releases a bunch of UAVs that can give a temporary adrenaline boose to all allies along its path. Enemies, on the other hand, will face distortion in hearing and vision, while getting their max HP reduced slightly.
Adreno Boost deploys drones to buff nearby allies. This will increase their Handling and reduce Hit Flinch. Every kill made by an ally after the buff will boost the next one.
Blinding Gas throws a gas grenade that will blind enemies falling in its range. Swift Healing will reduce the time taken to use consumables for nearby squadmates in the Operations mode, while reducing the time taken for injured mates to start recovering in Warfare mode.
Nox (Helie de Montbel)

- Class: Assault
- Tactical Gear: Silent Assault
- Gadget 1: Whirlwind Disc
- Gadget 2: Tactical Flashbang
- Trait: Deep Trauma
Introduced during the Season Eclipse Vigil, Nox belongs to the Assault class in Delta Force.
His Silent Assault activates jammers and disrupts near enemies. In Operations, it also reduces sound range, enhances mobility, and enemy recon gadgets can only detect his initial location. In Warfare mode, Nox is undetectable.
Whirlwind Disc locks onto enemies and tracks them automatically, exploding on proximity with a shrapnel burst that deals damage, slows movement, and inflicts bleed.
Tactical Flashbang detonates briefly after impact with surfaces, blinding, and stunning nearby enemies. Deep Trauma makes enemies take longer to heal and get revived in Operations. While in Warfare, it delays their health regeneration.
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