All hero changes in season 2 of Marvel Rivals

The start of a new season means plenty of fresh content, but it also means lots of adjustments in Marvel Rivals. Most heroes are undergoing lots of changes for season two, and they're pretty massive, so you need to know about them before you start playing. Here are all of the hero balance changes, including buffs, nerfs, Team-Ups, and general modifications in season two of Marvel Rivals. Table of contents All character buffs, nerfs, and changes in Marvel Rivals season 2 Captain America Peni Parker Doctor Strange Bruce Banner/Hulk Magneto The Thing Thor Hawkeye Black Widow Hela Human Torch Iron Man Iron Fist Mister Fantastic Scarlet Witch Moon Knight Star-Lord Winter Soldier Wolverine Psylocke Namor Storm Adam Warlock Cloak & Dagger Invisible Woman Rocket Raccoon Mantis Loki Characters with no changes in Marvel Rivals season 2 All character buffs, nerfs, and changes in Marvel Rivals season 2 Screenshot by Destructoid There are hero changes, including buffs, nerfs, and general alterations, for a total of 28 members of the playable character roster in Marvel Rivals season two, Hellfire Gala. Most characters are receiving at least one modification, and there are also plenty who are getting multiple changes. Here's a complete breakdown of all hero changes for season two in Marvel Rivals. Captain America Base health decreased from 675 to 650. Shield value of Living Legend is reduced from 400 to 350. Added as the anchor for the new Stars Aligned Team-Up with Winter Soldier. Removed the Voltaic Union Team-Up with Thor and Storm. Peni Parker Base health increased from 650 to 750. The Cyber-Web Cluster ability can now crit. Movement speed penalty while firing Cyber-Web Cluster decreased from 40 to 20 percent. Doctor Strange Daggers of Denak damage per projectile decreased from 18 to 16. Maelstrom of Madness conversion ratio for Dark Magic to damage decreased from 1.3 to 1.2. Added as the anchor for the new Arcane Order Team-Up with Scarlet Witch. Removed from the Gamma Charge Team-Up with Iron Man and Bruce Banner/Hulk. Bruce Banner/Hulk Base movement speed enhanced from 600 to 650. Cooldown time for Indestructible Guard decreased from 12 to 10 seconds. Minimum charge time for Incredible Leap decreased from 0.7 to 0.5 seconds. Magneto The energy cost for his Meteor M ultimate ability has been increased from 3,100 to 3,400. Added to the Mental Projection Team-Up with Emma Frost and Psylocke. Removed the Metallic Chaos Team-Up with Scarlet Witch. Screenshot by Destructoid The Thing Embattled Leap's damage reduction for himself and teammates decreased from 30 percent to 25 percent. Thor Base health increased from 525 to 600. Base movement speed increased from 600 to 650. Removed the Voltaic Union Team-Up with Captain America and Storm. Hawkeye  Slow effect for charging the bow reduced from 30 to 20 percent. Both instances of damage for the Hypersonic Arrow increased from 50 to 55. Energy cost for Hunter's Sight ultimate decreased Black Widow Can now shoot immediately after releasing the second kick of Edge Dancer and after using her Electro-Plasma Explosion ultimate. Hela Cooldown time for Astral Flock increased from 12 to 15 seconds. Cooldown time for Soul Drainer decreased from 12 to 10 seconds. Spell Field Damage of Piercing Night increased from 30 to 35. Human Torch Cooldown for Flaming Meteor increased from 12 to 15 seconds. After releasing Flaming Meteor, 75 bonus health is granted. It starts to falloff three seconds after at a rate of 30 bonus health per second. Attack interval for Fire Cluster reduced from 0.6 to 0.5 seconds. Launch timing of his primary attack projectile has been advanced. Iron Man Reduce the size of Iron Man's hitbox. 100 bonus health is gained when activating Armor Overdrive or Gamma Overdrive. It starts to falloff five seconds later at a rate of 30 bonus health per second. Iron Fist Maximum bonus health gained from Harmony Recovery reduced from 150 to 100. Falloff rate for bonus health gained from Harmony Recovery slowed from 25 per second to 15 per second. Fixed damage of Yat Jee Chung Kuen decreased from 10 to nine. Percentage damage of the enemy's maximum health per strike with Yat Jee Chung Kuen increased from 1.7 percent to 2.1 percent. Cooldown for K'un-Lun Kick decreased from 12 to 10 seconds. Screenshot by Destructoid Mister Fantastic Base health increased from 350 to 375. Damage of Stretch Punch increased from 60 to 65 Damage of Stretch Punch increased from 75 to 80 while in Inflated state. Enemies within range are now affected by a 35 percent slow effect from Flexible Elongation. Flexible Elongation cooldown time decreased from 10 to eight seconds. Elasticity gained from Elastic Strength reduced from 30 to 20. Elasticity granted from Stretch Punch increased from five to eight. Bonus Health gra

Apr 9, 2025 - 15:10
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All hero changes in season 2 of Marvel Rivals

The start of a new season means plenty of fresh content, but it also means lots of adjustments in Marvel Rivals. Most heroes are undergoing lots of changes for season two, and they're pretty massive, so you need to know about them before you start playing.

Here are all of the hero balance changes, including buffs, nerfs, Team-Ups, and general modifications in season two of Marvel Rivals.

All character buffs, nerfs, and changes in Marvel Rivals season 2

A bunch of Marvel Rivals skins that can be earned using a Costume Coin.
Screenshot by Destructoid

There are hero changes, including buffs, nerfs, and general alterations, for a total of 28 members of the playable character roster in Marvel Rivals season two, Hellfire Gala. Most characters are receiving at least one modification, and there are also plenty who are getting multiple changes.

Here's a complete breakdown of all hero changes for season two in Marvel Rivals.

Captain America

  • Base health decreased from 675 to 650.
  • Shield value of Living Legend is reduced from 400 to 350.
  • Added as the anchor for the new Stars Aligned Team-Up with Winter Soldier.
  • Removed the Voltaic Union Team-Up with Thor and Storm.

Peni Parker

  • Base health increased from 650 to 750.
  • The Cyber-Web Cluster ability can now crit.
  • Movement speed penalty while firing Cyber-Web Cluster decreased from 40 to 20 percent.

Doctor Strange

  • Daggers of Denak damage per projectile decreased from 18 to 16.
  • Maelstrom of Madness conversion ratio for Dark Magic to damage decreased from 1.3 to 1.2.
  • Added as the anchor for the new Arcane Order Team-Up with Scarlet Witch.
  • Removed from the Gamma Charge Team-Up with Iron Man and Bruce Banner/Hulk.

Bruce Banner/Hulk

  • Base movement speed enhanced from 600 to 650.
  • Cooldown time for Indestructible Guard decreased from 12 to 10 seconds.
  • Minimum charge time for Incredible Leap decreased from 0.7 to 0.5 seconds.

Magneto

  • The energy cost for his Meteor M ultimate ability has been increased from 3,100 to 3,400.
  • Added to the Mental Projection Team-Up with Emma Frost and Psylocke.
  • Removed the Metallic Chaos Team-Up with Scarlet Witch.
Scarlet Witch and Magneto at the hellfire gala in season ttwo of marvel rivals
Screenshot by Destructoid

The Thing

  • Embattled Leap's damage reduction for himself and teammates decreased from 30 percent to 25 percent.

Thor

  • Base health increased from 525 to 600.
  • Base movement speed increased from 600 to 650.
  • Removed the Voltaic Union Team-Up with Captain America and Storm.

Hawkeye

  •  Slow effect for charging the bow reduced from 30 to 20 percent.
  • Both instances of damage for the Hypersonic Arrow increased from 50 to 55.
  • Energy cost for Hunter's Sight ultimate decreased

Black Widow

  • Can now shoot immediately after releasing the second kick of Edge Dancer and after using her Electro-Plasma Explosion ultimate.

Hela

  • Cooldown time for Astral Flock increased from 12 to 15 seconds.
  • Cooldown time for Soul Drainer decreased from 12 to 10 seconds.
  • Spell Field Damage of Piercing Night increased from 30 to 35.

Human Torch

  • Cooldown for Flaming Meteor increased from 12 to 15 seconds.
  • After releasing Flaming Meteor, 75 bonus health is granted. It starts to falloff three seconds after at a rate of 30 bonus health per second.
  • Attack interval for Fire Cluster reduced from 0.6 to 0.5 seconds.
  • Launch timing of his primary attack projectile has been advanced.

Iron Man

  • Reduce the size of Iron Man's hitbox.
  • 100 bonus health is gained when activating Armor Overdrive or Gamma Overdrive. It starts to falloff five seconds later at a rate of 30 bonus health per second.

Iron Fist

  • Maximum bonus health gained from Harmony Recovery reduced from 150 to 100.
  • Falloff rate for bonus health gained from Harmony Recovery slowed from 25 per second to 15 per second.
  • Fixed damage of Yat Jee Chung Kuen decreased from 10 to nine.
  • Percentage damage of the enemy's maximum health per strike with Yat Jee Chung Kuen increased from 1.7 percent to 2.1 percent.
  • Cooldown for K'un-Lun Kick decreased from 12 to 10 seconds.
Iron Fist punching forward in marvel rivals
Screenshot by Destructoid

Mister Fantastic

  • Base health increased from 350 to 375.
  • Damage of Stretch Punch increased from 60 to 65
  • Damage of Stretch Punch increased from 75 to 80 while in Inflated state.
  • Enemies within range are now affected by a 35 percent slow effect from Flexible Elongation.
  • Flexible Elongation cooldown time decreased from 10 to eight seconds.
  • Elasticity gained from Elastic Strength reduced from 30 to 20.
  • Elasticity granted from Stretch Punch increased from five to eight.
  • Bonus Health granted from entering Inflated state decreased from 450 to 400.
  • Upon using Brainiac Bounce ultimate, gain bonus health equal to the amount acquired from entering Inflated state.

Scarlet Witch

  • Removes Chaos Control percentage damage.
  • Chaos Control fixed damage increased from 60/s to 80/s.
  • Chthonian Burst projectile damage increased from 35 to 40.
  • Chthonian Burst spell field damage increased from 35 to 40.
  • Cooldown for Mystic Projection increased from eight to 10 seconds.
  • Phased state time decreased from two to 1.5 seconds.
  • Slow effect of Reality Erasure now starts at 1.5 seconds and increases linearly to 35 percent slow over 3.5 seconds.
  • Added to the Arcane Order Team-Up with Doctor Strange.
  • Removed the Metallic Chaos Team-Up with Magneto.

Moon Knight

  • Crescent Dart projectile speed boosted from 120 to 150 m/s.
  • For every enemy hit, he now gains 25 bonus health for up to a maximum of 100. Starts to falloff at 20 bonus health per second three seconds after the bonus health stops increasing.
  • Moonlight Hook pull startup time after landing a hit increased from 0.4 seconds to 0.15 seconds.
  • Duration of the Hand of Khonshu ultimate increased from 3.5 to 4.5 seconds.
  • Number of talons present in the Hand of Khonshu ultimate increased from 14 to 18.
  • Fall speed of the talons in the Hand of Khonshu ultimate slightly increased.
  • Damage falloff mechanic for the the Hand of Khonshu ultimate added, starting at 1.5 meters from the center and reaching 70 percent at five meters.

Star-Lord

  • Blaster Barrage damage per second decreased from 80 to 75.
  • Blaster Barrage has a new falloff mechanic that begins at four meters and maxes out at 80 percent reduction at eight meters.

Winter Soldier

  • Cooldown time for Bionic Hook increased from eight to 12 seconds.
  • Base damage of Kraken Impact ultimate decreased from 100 to 80.
  • Culling threshold of Kraken Impact ultimate decreased from 20 percent to 15 percent of maximum health.
  • Added to the new Stars Aligned Team-Up with Captain America.
  • Removed from the Ammo Overload Team-Up with Rocket Raccoon and The Punisher.

Wolverine

  • Rage gained from Savage Claw hits increased from seven to 10.
  • Rage gained from Berserk Claw Strike decreased from seven to five.
  • Rage gained from Feral Leap decreased from 20 to 10.
  • Rage gained from Vicious Rampage decreased from 20 to 15.
  • Rage gained from taking damage increased from three to five.
  • Amount of time an enemy is knocked down from Last Stand ultimate decreased from one second to 0.75 seconds.

Psylocke

  • Added to the new Mental Projection Team-Up with Emma Frost and Magneto.
  • Removed from the Dimensional Shortcut Team-Up with Magik and Black Panther.
Storm, Magik, and Psylocke standing together at the Hellfire Gala in Marvel Rivals
Screenshot by Destructoid

Namor

  • Added to the Gamma Charge Team-Up with Bruce Banner/Hulk and Iron Man.
  • Removed from the Chilling Charisma Team-Up with Luna Snow and Jeff the Land Shark.

Storm

  • Removed the Voltaic Union Team-Up with Thor and Captain America.

Adam Warlock

  • Cooldown for Soul Bond increased from 30 to 40 seconds.
  • Karmic Revival ultimate now replenishes 30 percent of each revived character's health instead of 100.

Cloak & Dagger

  • First three healing zones created by Eternal Bond ultimate now remain active until the fourth and final healing zone ends.

Invisible Woman

  • Value of Guardian Shield decreased from 300 to 250.

Rocket Raccoon

  • Healing area of Repair Mode spheres decreased from 70 to 50 health/s.
  • Repair Mode spheres now have a one-time healing effect of 55 for allies who are hit.
  • Repair Mode projectile speed reduction increased from 4.5 to 7 m/s.
  • Cooldown for Jetpack Dash increased from six to 10 seconds.
  • Jetpack Dash distance decreased from 10 to eight meters.
  • C.Y.A. ultimate damage decreased from 40 to 25 percent.
  • Linked allies now gain 100 bonus health per second up to 150 bonus health during the C.Y.A. ultimate ability. After the link ends, the bonus health falls off at 75 per second.
  • C.Y.A. ultimate energy cost increased from 3,700 to 4,000.

Mantis

  • Base health decreased from 275 to 250.
  • Healing Flower and Allied Inspiration effects can now stack up to 16 seconds.

Loki

  • Regeneration Domain cooldown increased from 25 to 30 seconds.
Loki wearing presidental attire at the hellfire gala in marvel rivals
Screenshot by Destructoid

Characters with no changes in Marvel Rivals season 2

Although most characters are undergoing changes for season 2, there are some who are staying exactly the same, too. Here are all of the characters with no changes in season 2 of Marvel Rivals.

  • Luna Snow
  • Black Panther
  • Jeff the Land Shark
  • Groot
  • Magik
  • Spider-Man
  • Squirrel Girl
  • The Punisher
  • Venom

There are plenty of other changes to other game features, so consider reviewing the season 2 patch notes to learn more about them. Emma Frost is also joining the roster with a new Vanguard skillset, so you may want to review her skillset.

The post All hero changes in season 2 of Marvel Rivals appeared first on Destructoid.