Best early attributes in Avowed
Depending on which difficulty you're playing on in Avowed, your early selection of attributes can make or break your gameplay. Regardless of your preference, some stats are just flat-out more important than others early on, so here's a breakdown of which ones you should initially focus on. Best early Stats in Avowed Avowed is set within the same universe as the Pillars of Eternity series, and the stats available reflect this, meaning they function similarly here, and certain ones hold the highest value for your character in the early game. Might - Putting Attribute points into Might will increase your Damage and Carry Capacity. Both aspects increase in effectiveness as you add more points. For clarity, despite Might being a traditionally 'Physical' stat in most RPGs, in Avowed (and Pillars of Eternity), this stat's Damage increase refers to all damage types, including spells. Constitution - When putting points into Constitution, your character will gain increased Maximum Health and boosted Poison/Bleed Resistance. The extra resistances are nice, but the main value of this stat is that Health increase. The more points you put here, the bulkier you'll be in terms of overall hit points. Dexterity - Investing Attribute points into Dexterity improves your Attack Speed and Action Speed. Attack Speed means you will simply swing or fire your weapon faster. Action Speed refers to everything else surrounding Attack Speed, such as reloading a gun, casting a spell, or drawing a blade. Screenshot by Destructoid Perception - Placing points into Perception rewards your character with an increased Critical Hit Chance and a boost to your Maximum Range. Critical Hit Chance is self-explanatory, providing you with a chance to deal additional damage on a hit. Maximum Range refers to how far a ranged attack will fly before disappearing into the nether. It also reduces Damage Fall off of ranged attacks hitting a target at a distance. Maximum Range also works on spells. Intellect - Investing points into Intellect will provide your character with an increased Essence Pool and increase your Elemental Resistances. Essence is the equivalent of Mana in the Pillers of Eternity universe, which naturally includes Avowed. Resolve - The most unusual stat of them all, investing in Resolve increases your character's Maximum Stamina while improving your Second Wind Efficiency. Stamina determines how much you perform tasking actions such as attacking. Second Wind Efficiency relates to how much health you will get back should you trigger the Second Wind effect, which occurs after you die once in combat. Screenshot by Destructoid While every stat in Avowed is powerful, Constitution is the most valuable in the early game. Why? No amount of damage boosting will matter if you cannot survive a hit or two. This is especially true on the game's hardest difficulty, Path of the Damned, as enemy attacks that land are often fatal without Constitution investment. I highly recommend investing at least five to seven points into Constitution before branching off to making your build with the other stats. Your damage can be increased through speeding up attack animations, upgrading your gear, and enchanting your weapons, but Health is not so easily obtained, which is why the value of the Constitution is sky-high. The post Best early attributes in Avowed appeared first on Destructoid.

Depending on which difficulty you're playing on in Avowed, your early selection of attributes can make or break your gameplay. Regardless of your preference, some stats are just flat-out more important than others early on, so here's a breakdown of which ones you should initially focus on.
Best early Stats in Avowed
Avowed is set within the same universe as the Pillars of Eternity series, and the stats available reflect this, meaning they function similarly here, and certain ones hold the highest value for your character in the early game.
- Might - Putting Attribute points into Might will increase your Damage and Carry Capacity. Both aspects increase in effectiveness as you add more points. For clarity, despite Might being a traditionally 'Physical' stat in most RPGs, in Avowed (and Pillars of Eternity), this stat's Damage increase refers to all damage types, including spells.
- Constitution - When putting points into Constitution, your character will gain increased Maximum Health and boosted Poison/Bleed Resistance. The extra resistances are nice, but the main value of this stat is that Health increase. The more points you put here, the bulkier you'll be in terms of overall hit points.
- Dexterity - Investing Attribute points into Dexterity improves your Attack Speed and Action Speed. Attack Speed means you will simply swing or fire your weapon faster. Action Speed refers to everything else surrounding Attack Speed, such as reloading a gun, casting a spell, or drawing a blade.
- Perception - Placing points into Perception rewards your character with an increased Critical Hit Chance and a boost to your Maximum Range. Critical Hit Chance is self-explanatory, providing you with a chance to deal additional damage on a hit. Maximum Range refers to how far a ranged attack will fly before disappearing into the nether. It also reduces Damage Fall off of ranged attacks hitting a target at a distance. Maximum Range also works on spells.
- Intellect - Investing points into Intellect will provide your character with an increased Essence Pool and increase your Elemental Resistances. Essence is the equivalent of Mana in the Pillers of Eternity universe, which naturally includes Avowed.
- Resolve - The most unusual stat of them all, investing in Resolve increases your character's Maximum Stamina while improving your Second Wind Efficiency. Stamina determines how much you perform tasking actions such as attacking. Second Wind Efficiency relates to how much health you will get back should you trigger the Second Wind effect, which occurs after you die once in combat.
While every stat in Avowed is powerful, Constitution is the most valuable in the early game. Why? No amount of damage boosting will matter if you cannot survive a hit or two. This is especially true on the game's hardest difficulty, Path of the Damned, as enemy attacks that land are often fatal without Constitution investment. I highly recommend investing at least five to seven points into Constitution before branching off to making your build with the other stats.
Your damage can be increased through speeding up attack animations, upgrading your gear, and enchanting your weapons, but Health is not so easily obtained, which is why the value of the Constitution is sky-high.
The post Best early attributes in Avowed appeared first on Destructoid.