Best Schedule 1 early game mix

The early game stage in Schedule 1 can be slightly tricky in terms of the products you can manufacture and shift, but this guide will help you increase your profits from the items sold. While the easy task is just to sell the base product, you should try to manufacture and sell the mixes listed in these guides. They're all based around Marijuana products and pretty easy to make. The mixers required to produce them are also available easily, allowing you to manufacture them on a Mixing Station. Best early game mix in Schedule 1 All the mixes listed here are pretty cheap to make and usually involve between one and three mixtures. Despite the low cost of production, the mixers add different effects to your base products, raising their sales value. Screenshot via Destructoid Drug Mixer Effects OG Kush Cuke (Energizing) Calming, Energizing OG Kush Cuke (Energizing)Mouth Wash (Balding)Viagra (Tropic Thunder)Banana (Gingeritis) Anti-Gravity, Balding, Gingeritis, Thought-Provoking, Tropic Thunder OG Kush Energy Drink (Athletic)Paracetamol (Sneaky) Athletic, Sneaky, Slippery Granddaddy Purple Banana (Gingeritis) Gingeritis, Sedative MEth Cuke (Energizing)Mega Bean (Foggy)Viagra (Tropic Thunder) Cyclopean, Foggy, Tropic Thunder While the mixes mentioned here are mostly around Marijuana variants, I have also thrown in a recipe that involves Meth. This product requires you a few hours of gameplay as you unlock the Westville region and gain access to Shirley Watts. Shirley provides you with Pseudo, which is the main ingredient for making Meth. The one drug that's not on this list is Cocaine, which is an endgame item. Once you gain access to the Docks region, you'll unlock the required ingredients and recipes to make Cocaine. If you are past the point of Schedule 1's early game, make sure to check out our full list of the best mix for all drugs. The post Best Schedule 1 early game mix appeared first on Destructoid.

Mar 31, 2025 - 09:34
 0
Best Schedule 1 early game mix

Dream Puke in Schedule 1

The early game stage in Schedule 1 can be slightly tricky in terms of the products you can manufacture and shift, but this guide will help you increase your profits from the items sold.

While the easy task is just to sell the base product, you should try to manufacture and sell the mixes listed in these guides. They're all based around Marijuana products and pretty easy to make. The mixers required to produce them are also available easily, allowing you to manufacture them on a Mixing Station.

Best early game mix in Schedule 1

All the mixes listed here are pretty cheap to make and usually involve between one and three mixtures. Despite the low cost of production, the mixers add different effects to your base products, raising their sales value.

Aspen Death in Schedule 1
Screenshot via Destructoid
DrugMixerEffects
OG KushCuke (Energizing)Calming, Energizing
OG KushCuke (Energizing)
Mouth Wash (Balding)
Viagra (Tropic Thunder)
Banana (Gingeritis)
Anti-Gravity, Balding, Gingeritis, Thought-Provoking, Tropic Thunder
OG KushEnergy Drink (Athletic)
Paracetamol (Sneaky)
Athletic, Sneaky, Slippery
Granddaddy PurpleBanana (Gingeritis)Gingeritis, Sedative
MEthCuke (Energizing)
Mega Bean (Foggy)
Viagra (Tropic Thunder)
Cyclopean, Foggy, Tropic Thunder

While the mixes mentioned here are mostly around Marijuana variants, I have also thrown in a recipe that involves Meth. This product requires you a few hours of gameplay as you unlock the Westville region and gain access to Shirley Watts.

Shirley provides you with Pseudo, which is the main ingredient for making Meth. The one drug that's not on this list is Cocaine, which is an endgame item. Once you gain access to the Docks region, you'll unlock the required ingredients and recipes to make Cocaine.

If you are past the point of Schedule 1's early game, make sure to check out our full list of the best mix for all drugs.

The post Best Schedule 1 early game mix appeared first on Destructoid.