Best way to automate all properties in Schedule 1 game

Schedule 1 makes it crucial for players to automate their properties if you want to take your business to the next level. Automation in the game usually refers to a system where you'll need minimal involvement. The setup will ensure that things work on their own, but you'll have to provide the ingredients required to produce the drugs. This guide will provide you with the best setup available for both Barn and Docks Warehouse. Best automated Barn setup in Schedule 1 The Barn is located near the Church, and it has two floors available for production. Ideally, this property requires a total of 10-12 workers to run efficiently (you can use less, but that will just reduce the total production). Screenshot via Destructoid Ideally, you can go with a full Cocaine setup, but I will recommend going with a full Setup. Here's the ideal worker distribution you'll need (assuming you go with Meth). 2 Cleaners 2 Handlers 6-8 Chemists Botanists will be required if you're going with Cocaine. If that's the case, reduce the Chemists you're hiring, and replace them with Botanists. The upper floor should be the beds for most of your workers, and you can visit to pay the salaries of the workers. On the ground floor, place cabinets along the wall. You'll be using them to store Acid, Phosphorus, and Pseudo. Place a Lab Oven and a Chemistry Station side-by-side. Each dual setup should be assigned to a chemist. They will use the Chemistry Station to mix Pseudo, Acid, and Phosphorus to create Meth. Then, they will put it in the oven to get the final product out. Put two Brick Press, and two Packing Stations on the properties, which the Handlers will handle. The Meth made by your Chemists will be taken to Packing Stations or the Brick Press (if the output is more than 10 units). The Handlers will get them ready for you to sell the product, and your Dealers will help you to increase your sales. Best automated Docks setup in Schedule 1 The Docks Warehouse area is another great property option available for you to have a bigger base of operations. This area is largely a one-floor affair. There's a small room upstairs, but it has little practical use. The Docks is perfect for a Cocaine-focused business. Ideally, you're looking at a 10-worker setup with four Botanists and two Chemists. The remaining four spots can be split between Handlers and Cleaners. Make sure to have at least two Handlers. Once again, the walls should be lined with cabinets, but there will be some changes. Unlike the Barn, Cocaine needs you to grow the Coca plant. All the pots should be in the middle of the room. Each Botanist can look after eight pots, and make sure to assign them nearby cabinets for them to store the leaves. Screenshot via Destructoid In the Docks, you'll need two workstations without failure: a Cauldron and a Lab Oven. The Cauldron is where you add the leaves and Gasoline to cook the raw materials. The Lab Oven is where you'll put the raw Cocaine in and get the finished products. Make sure to put a Cauldron and a Lab Oven as a pair to assign them to a Chemist. It's best to place a Cabinet close, where your Botanists will put in the Coca Leaves. Once the Chemists complete the products, they can be stored in the cabinets or added to the Packaging Station/Brick Press. Your Handlers will take care of the rest of the stuff and get your Cocaine ready for sale. I would add that producing cocaine entirely in an automated fashion tends to get iffy. The Meth is perfect for an automated process because there's no plant to grow in the first place. This allows you to avoid hiring any Botanist in the first place and automate the production process more easily. Some workers tend to get mixed in their assignments (which can happen due to bugs), so always make sure to check out your properties and ensure that the production process is working as per plans. The post Best way to automate all properties in Schedule 1 game appeared first on Destructoid.

Mar 31, 2025 - 23:04
 0
Best way to automate all properties in Schedule 1 game

Scenic in-game image of Westville in Schedule 1

Schedule 1 makes it crucial for players to automate their properties if you want to take your business to the next level.

Automation in the game usually refers to a system where you'll need minimal involvement. The setup will ensure that things work on their own, but you'll have to provide the ingredients required to produce the drugs. This guide will provide you with the best setup available for both Barn and Docks Warehouse.

Best automated Barn setup in Schedule 1

The Barn is located near the Church, and it has two floors available for production. Ideally, this property requires a total of 10-12 workers to run efficiently (you can use less, but that will just reduce the total production).

Barn in Schedule 1
Screenshot via Destructoid

Ideally, you can go with a full Cocaine setup, but I will recommend going with a full Setup. Here's the ideal worker distribution you'll need (assuming you go with Meth).

  • 2 Cleaners
  • 2 Handlers
  • 6-8 Chemists

Botanists will be required if you're going with Cocaine. If that's the case, reduce the Chemists you're hiring, and replace them with Botanists.

The upper floor should be the beds for most of your workers, and you can visit to pay the salaries of the workers. On the ground floor, place cabinets along the wall. You'll be using them to store Acid, Phosphorus, and Pseudo. Place a Lab Oven and a Chemistry Station side-by-side. Each dual setup should be assigned to a chemist. They will use the Chemistry Station to mix Pseudo, Acid, and Phosphorus to create Meth. Then, they will put it in the oven to get the final product out.

Put two Brick Press, and two Packing Stations on the properties, which the Handlers will handle. The Meth made by your Chemists will be taken to Packing Stations or the Brick Press (if the output is more than 10 units). The Handlers will get them ready for you to sell the product, and your Dealers will help you to increase your sales.

Best automated Docks setup in Schedule 1

The Docks Warehouse area is another great property option available for you to have a bigger base of operations. This area is largely a one-floor affair. There's a small room upstairs, but it has little practical use. The Docks is perfect for a Cocaine-focused business.

Ideally, you're looking at a 10-worker setup with four Botanists and two Chemists. The remaining four spots can be split between Handlers and Cleaners. Make sure to have at least two Handlers.

Once again, the walls should be lined with cabinets, but there will be some changes. Unlike the Barn, Cocaine needs you to grow the Coca plant. All the pots should be in the middle of the room. Each Botanist can look after eight pots, and make sure to assign them nearby cabinets for them to store the leaves.

Docks in Schedule 1
Screenshot via Destructoid

In the Docks, you'll need two workstations without failure: a Cauldron and a Lab Oven. The Cauldron is where you add the leaves and Gasoline to cook the raw materials. The Lab Oven is where you'll put the raw Cocaine in and get the finished products. Make sure to put a Cauldron and a Lab Oven as a pair to assign them to a Chemist. It's best to place a Cabinet close, where your Botanists will put in the Coca Leaves.

Once the Chemists complete the products, they can be stored in the cabinets or added to the Packaging Station/Brick Press. Your Handlers will take care of the rest of the stuff and get your Cocaine ready for sale.

I would add that producing cocaine entirely in an automated fashion tends to get iffy. The Meth is perfect for an automated process because there's no plant to grow in the first place. This allows you to avoid hiring any Botanist in the first place and automate the production process more easily.

Some workers tend to get mixed in their assignments (which can happen due to bugs), so always make sure to check out your properties and ensure that the production process is working as per plans.

The post Best way to automate all properties in Schedule 1 game appeared first on Destructoid.