Should you pull for Shorekeeper S1 or signature weapon in Wuthering Waves 2.2?

The second phase of the Wuthering Waves 2.2 update features Shorekeeper's first rerun banner and her signature weapon. After pulling her, you also have the option of pulling another copy or going for the signature, Stellar Symphony. S1 Shorekeeper and Stellar Symphony are solid options, but due to limited resources, getting both is difficult. This guide will compare the buffs and bonuses you get from them and help you decide whether you should pull for Shorekeeper's S1 or her signature weapon. Shorekeeper S1 vs. signature weapon in WuWa 2.2 Shorekeeper S1 Screenshot by Destructoid Here are all the abilities gained after unlocking Shorekeeper's S1 in Wuthering Waves: The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements: The effective range of the healing and buffs is extended by 150 percent. The duration is extended by 10 seconds. Casting Intro Skill Discernment no longer ends the existing Stellarealm. Shorekeeper's first Sequence Node gives her a significant boost in ability. Unlocking S1 increases the duration of the field created by her Resonance Liberation. Additionally, it increases the range of the healing and buffs of Shorekeeper's ultimate by a massive amount. For reference, the buffs gained from Shorekeeper's Resonance Liberation are Crit Rate and Crit DMG bonuses, depending on whether it's Inner Stellarealm or Outer Stellarealm. Therefore, the active unit will get a significant Crit stat boost inside the field. Lastly, casting Intro Skill won't end the field duration anymore, so you can keep the field active at all times, which is powerful. Signature weapon - Stellar Symphony Screenshot by Destructoid Here are the stats and effects of Shorekeeper's signature weapon, Stellar Symphony, at level 90 rank 1: Base ATK: 412 Second stat: 77 percent Energy Regen Effects: Increase HP by 12 percent. Restore eight Concerto Energy when casting Resonance Liberation. This effect can be triggered once every 20 seconds. When casting Resonance Skill that heals, increase nearby party members' ATK by 14 percent for 30 seconds. Effects of the same name cannot be stacked. Shorekeeper requires a lot of Energy Regen, so the ER second stat is a blessing. Additionally, the weapon's passive increases the wielder's HP, restores some Concerto Energy, and increases the party member's ATK. This not only helps Shorekeeper provide more healing but also buffs the team. Shorekeeper S1 or signature weapon - What should you pull? The answer to whether you should go for Shorekeeper's S1 or the weapon will depend on a few factors. If you already have Variation, especially at a higher Syntonization Rank, going for Shorekeeper's first Sequence would be a much better option. If you don't have Variation, though, you can go for the signature weapon, since Shorekeeper requires a lot of Energy Regen, and maintaining high ER can be difficult without an ER weapon. You should also take into account that you are always guaranteed to get the signature weapon from the weapon banner. Meanwhile, you may require an extra 160 pulls to get Shorekeeper's S1, which is far more costly. Thus, your choice will also depend on your ability to obtain the necessary Astrites, Forging Tides, and Radiant Tides. Since you are planning on building Shorekeeper, check out her best build guide. The post Should you pull for Shorekeeper S1 or signature weapon in Wuthering Waves 2.2? appeared first on Destructoid.

Apr 18, 2025 - 16:25
 0
Should you pull for Shorekeeper S1 or signature weapon in Wuthering Waves 2.2?

shorekeeper in wuthering waves

The second phase of the Wuthering Waves 2.2 update features Shorekeeper's first rerun banner and her signature weapon. After pulling her, you also have the option of pulling another copy or going for the signature, Stellar Symphony.

S1 Shorekeeper and Stellar Symphony are solid options, but due to limited resources, getting both is difficult. This guide will compare the buffs and bonuses you get from them and help you decide whether you should pull for Shorekeeper's S1 or her signature weapon.

Shorekeeper S1 vs. signature weapon in WuWa 2.2

Shorekeeper S1

shorekeeper s1 in wuthering waves
Screenshot by Destructoid

Here are all the abilities gained after unlocking Shorekeeper's S1 in Wuthering Waves:

  • The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements:
    • The effective range of the healing and buffs is extended by 150 percent.
    • The duration is extended by 10 seconds.
    • Casting Intro Skill Discernment no longer ends the existing Stellarealm.

Shorekeeper's first Sequence Node gives her a significant boost in ability. Unlocking S1 increases the duration of the field created by her Resonance Liberation.

Additionally, it increases the range of the healing and buffs of Shorekeeper's ultimate by a massive amount. For reference, the buffs gained from Shorekeeper's Resonance Liberation are Crit Rate and Crit DMG bonuses, depending on whether it's Inner Stellarealm or Outer Stellarealm. Therefore, the active unit will get a significant Crit stat boost inside the field.

Lastly, casting Intro Skill won't end the field duration anymore, so you can keep the field active at all times, which is powerful.

Signature weapon - Stellar Symphony

shorekeeper signature weapon - stellar symphony
Screenshot by Destructoid

Here are the stats and effects of Shorekeeper's signature weapon, Stellar Symphony, at level 90 rank 1:

  • Base ATK: 412
  • Second stat: 77 percent Energy Regen
  • Effects: Increase HP by 12 percent. Restore eight Concerto Energy when casting Resonance Liberation. This effect can be triggered once every 20 seconds. When casting Resonance Skill that heals, increase nearby party members' ATK by 14 percent for 30 seconds. Effects of the same name cannot be stacked.

Shorekeeper requires a lot of Energy Regen, so the ER second stat is a blessing. Additionally, the weapon's passive increases the wielder's HP, restores some Concerto Energy, and increases the party member's ATK. This not only helps Shorekeeper provide more healing but also buffs the team.

Shorekeeper S1 or signature weapon - What should you pull?

The answer to whether you should go for Shorekeeper's S1 or the weapon will depend on a few factors.

If you already have Variation, especially at a higher Syntonization Rank, going for Shorekeeper's first Sequence would be a much better option. If you don't have Variation, though, you can go for the signature weapon, since Shorekeeper requires a lot of Energy Regen, and maintaining high ER can be difficult without an ER weapon.

You should also take into account that you are always guaranteed to get the signature weapon from the weapon banner. Meanwhile, you may require an extra 160 pulls to get Shorekeeper's S1, which is far more costly. Thus, your choice will also depend on your ability to obtain the necessary Astrites, Forging Tides, and Radiant Tides.

Since you are planning on building Shorekeeper, check out her best build guide.

The post Should you pull for Shorekeeper S1 or signature weapon in Wuthering Waves 2.2? appeared first on Destructoid.