Split Fiction director explains why microtransactions will never be a part of Hazelight Studios games

The new co-op experience from Hazelight Studios, Split Fiction, has finally hit the shelves. Like its older siblings, such as It Takes Two and A Way Out, it doesn't have microtransactions. A certain fan commented on Fall Damage's YouTube video, praising the studio's promise of not including microtransactions by saying, "No lootboxes, no microtransactions, no BS. Words to live by!" https://www.youtube.com/watch?v=zjgQpyc1gh4&t=34s Josef Fares, the director of Split Fiction and founder of Hazelight Studios, reacted to the comment and said, "Of course, and that goes for everything we do at Hazelight." He justified how loot boxes and microtransactions "affect the design of how the game should be done." He said, "every time you take a design decision on making more money" is a "huge problem." He continued, "It's stopping our industry from a creative perspective." Fans worldwide have been loving Split Fiction, thanks to its immersive gameplay. Our review at Destructoid considers it an absolute masterpiece as well. When a project from a beloved studio gets the treatment that most people deserve, such as delivering a quality product that the majority of the fanbase will praise, the love and respect deepens. And Josef believes in that approach and strategy. A particular fan commented on the YouTube video saying, "Josef Fares and Swen Vincke are two gaming directors that need to be protected at all costs. They are driven by passion for art, not money," and several others agreed. People absolutely love how "he's so chill with everything, and he's humble as well." The post Split Fiction director explains why microtransactions will never be a part of Hazelight Studios games appeared first on Destructoid.

Mar 7, 2025 - 11:09
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Split Fiction director explains why microtransactions will never be a part of Hazelight Studios games

an image of Split Fiction and Josef Fares

The new co-op experience from Hazelight Studios, Split Fiction, has finally hit the shelves. Like its older siblings, such as It Takes Two and A Way Out, it doesn't have microtransactions.

A certain fan commented on Fall Damage's YouTube video, praising the studio's promise of not including microtransactions by saying, "No lootboxes, no microtransactions, no BS. Words to live by!"

https://www.youtube.com/watch?v=zjgQpyc1gh4&t=34s

Josef Fares, the director of Split Fiction and founder of Hazelight Studios, reacted to the comment and said, "Of course, and that goes for everything we do at Hazelight."

He justified how loot boxes and microtransactions "affect the design of how the game should be done."

He said, "every time you take a design decision on making more money" is a "huge problem." He continued, "It's stopping our industry from a creative perspective."

Fans worldwide have been loving Split Fiction, thanks to its immersive gameplay. Our review at Destructoid considers it an absolute masterpiece as well.

When a project from a beloved studio gets the treatment that most people deserve, such as delivering a quality product that the majority of the fanbase will praise, the love and respect deepens. And Josef believes in that approach and strategy.

A particular fan commented on the YouTube video saying, "Josef Fares and Swen Vincke are two gaming directors that need to be protected at all costs. They are driven by passion for art, not money," and several others agreed. People absolutely love how "he's so chill with everything, and he's humble as well."

The post Split Fiction director explains why microtransactions will never be a part of Hazelight Studios games appeared first on Destructoid.