Total War: Warhammer 3 might finally be giving its cowardly AI some oomph
I tend to play Total War: Warhammer 3 closer to an RPG than a strategy game. Balance? Leave me alone, for I am immersed in the stinky fantasy of being a sniveling Skaven bin-licker, commanding my slaves to mine useless gold purely because it irritates my dwarfish enemies. As such, I'm not quite as tuned into the nuances of enemy faction behaviour as a lot of players, despite my ungodly hour count. I do miss fighting against large enemy empires though, something the AI seems more reluctant to pull off these days. Creative Assembly seem to think so, too. A new blog post outlines the changes they're making to AI, and there's an experimental beta branch available right now if you want to test them out. Read more
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I tend to play Total War: Warhammer 3 closer to an RPG than a strategy game. Balance? Leave me alone, for I am immersed in the stinky fantasy of being a sniveling Skaven bin-licker, commanding my slaves to mine useless gold purely because it irritates my dwarfish enemies.
As such, I'm not quite as tuned into the nuances of enemy faction behaviour as a lot of players, despite my ungodly hour count. I do miss fighting against large enemy empires though, something the AI seems more reluctant to pull off these days. Creative Assembly seem to think so, too. A new blog post outlines the changes they're making to AI, and there's an experimental beta branch available right now if you want to test them out.