All Overwatch 2 April Fools changes – Totally Normalwatch patch notes
Overwatch 2's fun April Fools Day event, Totally Normalwatch, is back for another year of hijinx and hilarity. And googly eyes. As part of the limited time Arcade mode, OW2's heroes get a fun makeover for their kits, and their eyes, to shake things up for the silly holiday. Some hero abilities are totally changed, others are deleted, and some heroes get totally new ones to play with. Here's the full list of all of the hero changes in this year's Totally Normalwatch event in OW2. Table of contents All Totally Normalwatch changes in OW2 D.Va Doomfist Hazard Junker Queen Mauga Orisa Ramattra Reinhardt Roadhog Sigma Winston Wrecking Ball Zarya Ashe Bastion Cassidy Echo Genji Hanzo Junkrat Mei Moira Pharah Reaper Sojourn Soldier: 76 Sombra Symmetra Torbjörn Tracer Venture Widowmaker Ana Baptiste Brigitte Illari Juno Kiriko Lifeweaver Lúcio Mercy Zenyatta All Totally Normalwatch changes in OW2 Image via Blizzard Entertainment D.Va Mech Size reduced by 50 percent. Mech Base Health reduced from 375 to 25. Mech Armor Health is unchanged. Pilot D.Va size reduced by 50 percent. Pilot Base Health reduced from 175 to 25. Fusion Cannons Rate of fire increased by 100 percent. Damage reduced by 50 percent. Light Gun Rate of Fire increased by 100 percent. Reload Speed increased by 25 percent. Damage reduced by 25 percent. Self-Destruct Press Interact during Self-Destruct to freeze mech in place. Doomfist Hand Cannon Removed from Primary Fire. Quick Melee Replaces Hand Cannon as the Primary Fire. Melee speed increased by 50 percent. Melee damage increased by percent. Doomfist now lunges toward nearby enemies when he melees. Rocket Punch Melee damage now builds Rocket Punch Charge meter. Charge meter no longer decays. Charge time reduced by 50 percent. Seismic Slam Cooldown decreased by 1 second. Hazard Jagged Wall Jagged Wall Knockback increased by 400 percent. Jagged Wall Cooldown decreased from 12 to 8 seconds. Junker Queen Jagged Blade Can no longer be recalled with Secondary Fire. Junker Queen flies towards Gracie while Secondary Fire is held. Commanding Shout No longer affects allies. Overhealth increased by 50 percent. Bonus Move Speed increased from 30 percent to 60 percent. Mauga While airborne and firing both Chainguns at the same time, Mauga is pushed backwards in the direction he is aiming. Incendiary Chaingun Ammo reduced from 300 to 150. Reload Speed increased by 15 percent. Volatile Chaingun Ammo reduced from 300 to 150. Reload Speed increased by 15 percent. Overrun Can now be used during Cage Fight. Cage Fight Tether is now centered on Mauga and follows him. Grants Mauga infinite ammo for the duration. Orisa Hanzo can press Interact while near Orisa to ride her into battle, giving Orisa extra movement speed. Javelin Spin Javelin Spin now pulls enemies towards Orisa. Ramattra Ravenous Vortex Now reverses the gravity of all enemies inside. Reinhardt Charge Cooldown reduced from 7 to 3.5 seconds. Turn speed increased by 150 percent. Charge lasts until you collide with a wall. Roadhog Chain Hook Now throws three Hooks at once. Sigma Kinetic Grasp Deflects projectiles instead of absorbing them. Sigma gains free flight during Kinetic Grasp. Winston Jump Pack Press Crouch to do a body slam and deal more damage while coming down during Jump Pack. Wrecking Ball Size reduced by 50 percent. Wrecking Ball gains Overhealth based on his size. Roll Damaging enemies during Roll increases Wrecking Ball's size. Piledriver Area of effect increases based on Wrecking Ball's size. Zarya Particle Cannon Primary Fire now ricochets off of enemy heroes and the environment. Ashe Coach Gun Increased knockback on enemy heroes and briefly reduces their air control. B.O.B. B.O.B. no longer shoots. B.O.B. now repeatedly dashes towards the nearest enemy hero and attempts to knock them into the air. Ultimate Cost reduced by 70 percent. Bastion A-36 Tactical Grenade Now spawns an explosive training bot. Configuration Artillery Impacts spawns explosive training bots. Cassidy Peacekeeper Primary and Secondary Fire both ricochet three times. Ricocheted bullets deal increased damage. Echo Tri-Shot Now fires Sticky Bombs. Damage reduced from 25 to 14. Sticky Bombs Now fires a volley of Tri-Shot projectiles. Damage increased from 17 to 20. Flight Flight is now always active. Activating Flight now causes Echo to dash a short distance. Focusing Beam Now does extra damage to enemies above half health. Genji Genji once again can occasionally heal himself when requesting healing. Don't abuse this. You've been warned. Hanzo Storm Bow Fully-charged arrows ricochet twice. Storm Arrow Each arrow r

Overwatch 2's fun April Fools Day event, Totally Normalwatch, is back for another year of hijinx and hilarity. And googly eyes.
As part of the limited time Arcade mode, OW2's heroes get a fun makeover for their kits, and their eyes, to shake things up for the silly holiday. Some hero abilities are totally changed, others are deleted, and some heroes get totally new ones to play with.
Here's the full list of all of the hero changes in this year's Totally Normalwatch event in OW2.
Table of contents
All Totally Normalwatch changes in OW2

D.Va
- Mech Size reduced by 50 percent.
- Mech Base Health reduced from 375 to 25.
- Mech Armor Health is unchanged.
- Pilot D.Va size reduced by 50 percent.
- Pilot Base Health reduced from 175 to 25.
- Fusion Cannons
- Rate of fire increased by 100 percent.
- Damage reduced by 50 percent.
- Light Gun
- Rate of Fire increased by 100 percent.
- Reload Speed increased by 25 percent.
- Damage reduced by 25 percent.
- Self-Destruct
- Press Interact during Self-Destruct to freeze mech in place.
Doomfist
- Hand Cannon
- Removed from Primary Fire.
- Quick Melee
- Replaces Hand Cannon as the Primary Fire.
- Melee speed increased by 50 percent.
- Melee damage increased by percent.
- Doomfist now lunges toward nearby enemies when he melees.
- Rocket Punch
- Melee damage now builds Rocket Punch Charge meter.
- Charge meter no longer decays.
- Charge time reduced by 50 percent.
- Seismic Slam
- Cooldown decreased by 1 second.
Hazard
- Jagged Wall
- Jagged Wall Knockback increased by 400 percent.
- Jagged Wall Cooldown decreased from 12 to 8 seconds.
Junker Queen
- Jagged Blade
- Can no longer be recalled with Secondary Fire.
- Junker Queen flies towards Gracie while Secondary Fire is held.
- Commanding Shout
- No longer affects allies.
- Overhealth increased by 50 percent.
- Bonus Move Speed increased from 30 percent to 60 percent.
Mauga
- While airborne and firing both Chainguns at the same time, Mauga is pushed backwards in the direction he is aiming.
- Incendiary Chaingun
- Ammo reduced from 300 to 150.
- Reload Speed increased by 15 percent.
- Volatile Chaingun
- Ammo reduced from 300 to 150.
- Reload Speed increased by 15 percent.
- Overrun
- Can now be used during Cage Fight.
- Cage Fight
- Tether is now centered on Mauga and follows him.
- Grants Mauga infinite ammo for the duration.
Orisa
- Hanzo can press Interact while near Orisa to ride her into battle, giving Orisa extra movement speed.
- Javelin Spin
- Javelin Spin now pulls enemies towards Orisa.
Ramattra
- Ravenous Vortex
- Now reverses the gravity of all enemies inside.
Reinhardt
- Charge
- Cooldown reduced from 7 to 3.5 seconds.
- Turn speed increased by 150 percent.
- Charge lasts until you collide with a wall.
Roadhog
- Chain Hook
- Now throws three Hooks at once.
Sigma
- Kinetic Grasp
- Deflects projectiles instead of absorbing them.
- Sigma gains free flight during Kinetic Grasp.
Winston
- Jump Pack
- Press Crouch to do a body slam and deal more damage while coming down during Jump Pack.
Wrecking Ball
- Size reduced by 50 percent.
- Wrecking Ball gains Overhealth based on his size.
- Roll
- Damaging enemies during Roll increases Wrecking Ball's size.
- Piledriver
- Area of effect increases based on Wrecking Ball's size.
Zarya
- Particle Cannon
- Primary Fire now ricochets off of enemy heroes and the environment.
Ashe
- Coach Gun
- Increased knockback on enemy heroes and briefly reduces their air control.
- B.O.B.
- B.O.B. no longer shoots.
- B.O.B. now repeatedly dashes towards the nearest enemy hero and attempts to knock them into the air.
- Ultimate Cost reduced by 70 percent.
Bastion
- A-36 Tactical Grenade
- Now spawns an explosive training bot.
- Configuration Artillery
- Impacts spawns explosive training bots.
Cassidy
- Peacekeeper
- Primary and Secondary Fire both ricochet three times. Ricocheted bullets deal increased damage.
Echo
- Tri-Shot
- Now fires Sticky Bombs.
- Damage reduced from 25 to 14.
- Sticky Bombs
- Now fires a volley of Tri-Shot projectiles.
- Damage increased from 17 to 20.
- Flight
- Flight is now always active.
- Activating Flight now causes Echo to dash a short distance.
- Focusing Beam
- Now does extra damage to enemies above half health.
Genji
- Genji once again can occasionally heal himself when requesting healing.
- Don't abuse this. You've been warned.
Hanzo
- Storm Bow
- Fully-charged arrows ricochet twice.
- Storm Arrow
- Each arrow ricochets up to five times.
- Wall Climb
- While wall climbing, press Reload to attach yourself to the wall.
- Samurai Kishu
- New Passive
- Press Interact while near Orisa to ride her into battle.
- While riding, gain 25 percent damage reduction.
- While riding, Orisa controls Hanzo's movement.
- While riding, feel 20 percent cooler.
- New Passive
Junkrat
- Concussive Mine
- Can now place up to 5 mines at once.
- Maximum damage reduced by 50 percent.
- Max charges increased to 5.
- Cooldown reduced to 4 seconds.
- RIP-Tire
- Junkrat becomes invisible and untargetable while using Riptire.
- Junkrat teleports to Riptire when it explodes.
- Junkrat dies if the Riptire is destroyed.
Mei
- Cyro-Freeze
- Now creates a miniature Blizzard.
- Mei can now move during Cryo-Freeze.
Moira
- Moved to Damage role.
- Now has Damage role passive.
- No longer has the Support role passive.
- Biotic Grasp
- Primary fire no longer heals and instead deals damage.
- Biotic Orb
- Healing Orb removed.
- Coalescence
- Now only deals damage.
Pharah
- Rocket Launcher
- Direct hits deal increased damage to airborne enemies.
- Jet Dash
- Pull nearby enemies along with Pharah.
- Jump Jet
- Pulls nearby enemies along with Pharah.
Reaper
- Hellfire Shotguns
- Reaper can no longer reload and drops his shotguns on the ground when empty.
- Dropped shotguns must be picked up to restore ammo.
- Movement Speed increased by 25 percent when out of ammo.
- Picking up shotguns increases attack speed for a short duration.
- Note: It's hard to melee enemies without your shotguns.
Sojourn
- Raingun
- Max charge is now 300 percent.
- Railgun Secondary Fire deals increased damage at above 100 percent charge.
- Railgun Secondary Fire knocks back Sojourn if fired at above 100 percent charge.
Soldier: 76
- Soldier 76 can no longer see allied or enemy health bars. Including his own.
- Passive healing starts faster and heals much faster.
- Sprint
- Running speed increased by 100 percent.
Sombra
- Hack
- Hacking enemies grants a stacking buff (with a maximum of 10) of movement speed and magazine size.
- Stacks are lost on death.
Symmetra
- Photon Projector
- Primary Fire now does damage based on target's maximum health.
- Secondary Fire charge time reduced.
- Sentry Turret
- Turret health Increased by 50 percent.
- Cooldown reduced by 40 percent.
- Projectile speed increased by 100 percent.
- Can now stick to allies.
Torbjörn
- Deploy Turret
- Turret can be Overhealed by Forge Hammer.
- When Overhealed, Turret gains increased size, damage, and health.
Tracer
- Blink
- Blinking while crouching collides with enemies.
- Colliding with enemies deals damage and knocks them back.
Venture
- Burrow
- Can now fly while burrowed.
- Emerge can be charged longer for a stronger effect.
Widowmaker
- Grappling Hook
- Can now hit enemy heroes, dealing damage and granting Widowmaker Overhealth.
- Quick Melee
- First successful melee attack after hitting a hero with Grappling Hook deals extra damage.
Ana
- Biotic Rifle
- Magazine size reduced from 15 to 1.
- Reload speed increased by 25 percent.
- Damage and healing increased from 75 to 150.
Baptiste
- Exo Boots
- Press Crouch while airborne to stomp on enemies.
Brigitte
- Shield Bash
- Removed.
- Shield Throw
- New Ability.
- Shield Throw will toss Brigitte’s Shield which stuns and bounces between enemies.
- Rally
- During Rally, Shield Throw can hit more enemies.
Illari
- Solar Rifle
- Primary Fire now heals allies and does not deal damage.
- Secondary Fire now damages enemies and does not heal allies.
- Secondary Fire range increased by 50 percent.
Juno
- Quick Melee
- Knockback increased.
- Oribital Ray
- Reverses gravity on all allies and enemies inside.
Kiriko
- Swift Step
- Swift Step now grants Kiriko overhealth and increased attack speed, but she can no longer choose her target.
Lifeweaver
- Thorn Volley
- Projectiles now home in on enemies.
- Projectiles per shot reduced from 2 to 1.
- Rate of fire reduced by 35 percent.
- Projectile speed reduced by 70 percent.
- When enough projectiles hit an enemy, they explode for 160 damage.
Lúcio
- Wall Ride
- Lúcio gains increasing Move, Reload, and Attack Speed while wall-riding.
- Buffs from Wall Ride persists for several seconds after touching the ground.
Mercy
- Caduceus Blaster
- Now fire random projectiles.
Zenyatta
- Orb of Destruction
- Now fires sticky googly eyes instead of orbs.
- Damage reduced by 25 percent.
- Attack Speed increased by 50 percent.
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