Best Brant build in Wuthering Waves – weapons, echoes, team compositions, and sequences

Brant is the newest five-star Resonator added to Wuthering Waves, and he offers a unique gameplay style not yet seen in the game. If you're pulling or are planning to pull Brant, here's a guide to get you started. Best Brantbuild in Wuthering Waves Brant is a Fusion Sub-DPS character and a Sword user in Wuthering Waves. Unique to his gameplay style, Brant focuses heavily on Mid-Air attacks, allowing him to avoid much of what an enemy is doing due to being constantly airborne. He also has supporting capabilities, able to heal and shield teammates while dishing out his damage. Image by Destructoid Though he is considered a Sub-DPS, Brant has access to some of the highest personal damage of any other Sub-DPS. It is so high that a team built around Brant allows him to succeed as even a Main DPS fill-in. Brant's ability to fill many roles makes him an extraordinary third pick on most teams in Wuthering Waves. With only slots available on any given team, his multi-role versatility allows for you to consolidate roles for other teammates, opening up new team possibilities with Brant's availability. Brant's game plan Brant's main goal is to fill up his Forte Meter as quickly as possible and deliver his powerful enhanced Resonance Skill, Returned from Ashes. This enables Brant to heal, shield, and dish out damage, all with the same mechanic. This enhanced Skill is reached by filling up his Forte. Forte Circuit Image by Destructoid Brant's Forte is Ocean Odyssey, which allows him to gain a unique Forte resource called Bravo. He can hold a total of 100 Bravo at any given time, which plays into the rest of his Forte's mechanics. Every time Brant reaches a 25 Bravo breakpoint, he applies healing to his entire party. Bravo is gained in a few different ways you'll want to make note of: From Basic Attacks From Intro Skill When using Resonance Skill Of these methods, the most viable way of gaining Bravo is through using Basic Attacks on enemies that connect. Brant is a Basic ATK scaling character, so this works out for his playstyle. Upon reaching 100 Bravo, Brant can use Returned from Ashes, which sees Brant sending a massive anchor crashing from the air to the ground, dealing massive damage to all that are hit by it. While damage is this mechanic's most important aspect, Returned from Ashes shields all of Brant's allies when cast. Brant's final portion of his Forte another unique mechanic called Theatrical Moment. This allows Brant to gain ATK based on his Energy Regen stat. For every 1% of Energy Regen over 150%, Brant will gain an additional 12 ATK, up to a maximum of 1560. Resonance Skill Image by Destructoid Due to the mechanics of Brant's Forte, he has access to two different Resonance Skills. The first is called Anchors Aweigh!, which launches him into the air with a backflip. It does minor damage and is generally not very useful. Brant can follow this Skill up by pressing the Skill button a second time to launch a special Plunging attack. If it hits, he can press Normal ATK to launch himself back into the air. The second is one I've mentioned earlier. When Brant reaches 100 Bravo, his Anchors Aweigh! is replaced with Returned from Ashes, the most powerful ability in his arsenal. It does enormous damage and fills Brant's Concerto by half. It should be used as soon as possible if DPS is your concern with Brant. Resonance Liberation Screenshot by Destructoid Brant's Liberation is called To the Horizon, and it plays a significant role in how you make use of Brant's Forte. When used, Brant will call upon an anchor to crash into the area, dealing decent damage and applying two unique but reminsant mechanics to him as buffs: Aflame and "My" Moment. Aflame improves the rate at which Brant is able to gain Bravo, doubling its efficiency. You should always strive to have this active as much as possible, which is why Brant wants so much Energy Regen in the first place. "My" Moment replaces Brant's Forte mechanic Theatrical Moment, rewarding Energy Regen stacking with much more ATK per 1%, as before. With "My" Moment active, the conversion becomes for every 1% Energy Regen over 150%, gain 20 ATK up to 2600. As you can see, you need to make active use of Brant's Resonance Liberation for him to be viable for DPS. Outro Buff As Brant is a Sub-DPS by default, he comes with a powerful Outro buff that shouldn't be ignored for the rest of his kit. Brant's Outro Skill is called The Course is Set! and it buffs the incoming Resonator's Fusion DMG by 20% while simultaneously buffing the incoming Resonator's Skill DMG by 25%. Both effects last for 14 seconds or until the affected Resonator is switched out. Best Echoes for Brant in Wuthering Waves Image by Destructoid Because Brant requires such a significant amount of Energy Regen to function, he only has one Echo set option you should use. However, I will offer you a second option if the Energy Regen thresholds he needs

Mar 7, 2025 - 00:04
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Best Brant build in Wuthering Waves – weapons, echoes, team compositions, and sequences

Brant in his trailer - Wuthering Waves

Brant is the newest five-star Resonator added to Wuthering Waves, and he offers a unique gameplay style not yet seen in the game. If you're pulling or are planning to pull Brant, here's a guide to get you started.

Best Brantbuild in Wuthering Waves

Brant is a Fusion Sub-DPS character and a Sword user in Wuthering Waves. Unique to his gameplay style, Brant focuses heavily on Mid-Air attacks, allowing him to avoid much of what an enemy is doing due to being constantly airborne. He also has supporting capabilities, able to heal and shield teammates while dishing out his damage.

Brant's Mid Air attack in Wuthering Waves
Image by Destructoid

Though he is considered a Sub-DPS, Brant has access to some of the highest personal damage of any other Sub-DPS. It is so high that a team built around Brant allows him to succeed as even a Main DPS fill-in.

Brant's ability to fill many roles makes him an extraordinary third pick on most teams in Wuthering Waves. With only slots available on any given team, his multi-role versatility allows for you to consolidate roles for other teammates, opening up new team possibilities with Brant's availability.

Brant's game plan

Brant's main goal is to fill up his Forte Meter as quickly as possible and deliver his powerful enhanced Resonance Skill, Returned from Ashes. This enables Brant to heal, shield, and dish out damage, all with the same mechanic. This enhanced Skill is reached by filling up his Forte.

Forte Circuit

Brant's Forte in Wuthering Waves
Image by Destructoid

Brant's Forte is Ocean Odyssey, which allows him to gain a unique Forte resource called Bravo. He can hold a total of 100 Bravo at any given time, which plays into the rest of his Forte's mechanics. Every time Brant reaches a 25 Bravo breakpoint, he applies healing to his entire party. Bravo is gained in a few different ways you'll want to make note of:

  • From Basic Attacks
  • From Intro Skill
  • When using Resonance Skill

Of these methods, the most viable way of gaining Bravo is through using Basic Attacks on enemies that connect. Brant is a Basic ATK scaling character, so this works out for his playstyle.

Upon reaching 100 Bravo, Brant can use Returned from Ashes, which sees Brant sending a massive anchor crashing from the air to the ground, dealing massive damage to all that are hit by it. While damage is this mechanic's most important aspect, Returned from Ashes shields all of Brant's allies when cast.

Brant's final portion of his Forte another unique mechanic called Theatrical Moment. This allows Brant to gain ATK based on his Energy Regen stat. For every 1% of Energy Regen over 150%, Brant will gain an additional 12 ATK, up to a maximum of 1560.

Resonance Skill

Brant's Resonance Skill in Wuthering Waves
Image by Destructoid

Due to the mechanics of Brant's Forte, he has access to two different Resonance Skills.

The first is called Anchors Aweigh!, which launches him into the air with a backflip. It does minor damage and is generally not very useful. Brant can follow this Skill up by pressing the Skill button a second time to launch a special Plunging attack. If it hits, he can press Normal ATK to launch himself back into the air.

The second is one I've mentioned earlier. When Brant reaches 100 Bravo, his Anchors Aweigh! is replaced with Returned from Ashes, the most powerful ability in his arsenal. It does enormous damage and fills Brant's Concerto by half. It should be used as soon as possible if DPS is your concern with Brant.

Resonance Liberation

Brant's Ultimate (Liberation) in Wuthering Waves
Screenshot by Destructoid

Brant's Liberation is called To the Horizon, and it plays a significant role in how you make use of Brant's Forte. When used, Brant will call upon an anchor to crash into the area, dealing decent damage and applying two unique but reminsant mechanics to him as buffs: Aflame and "My" Moment.

Aflame improves the rate at which Brant is able to gain Bravo, doubling its efficiency. You should always strive to have this active as much as possible, which is why Brant wants so much Energy Regen in the first place.

"My" Moment replaces Brant's Forte mechanic Theatrical Moment, rewarding Energy Regen stacking with much more ATK per 1%, as before. With "My" Moment active, the conversion becomes for every 1% Energy Regen over 150%, gain 20 ATK up to 2600.

As you can see, you need to make active use of Brant's Resonance Liberation for him to be viable for DPS.

Outro Buff

As Brant is a Sub-DPS by default, he comes with a powerful Outro buff that shouldn't be ignored for the rest of his kit. Brant's Outro Skill is called The Course is Set! and it buffs the incoming Resonator's Fusion DMG by 20% while simultaneously buffing the incoming Resonator's Skill DMG by 25%. Both effects last for 14 seconds or until the affected Resonator is switched out.

Best Echoes for Brant in Wuthering Waves

Brant's best Echoes in Wuthering Waves
Image by Destructoid

Because Brant requires such a significant amount of Energy Regen to function, he only has one Echo set option you should use. However, I will offer you a second option if the Energy Regen thresholds he needs cannot be met.

  • 4-p Tidebreaker's Courage - This set provides Brant with an extra 10% Energy Regen and 15% ATK. If Brant has at least 250% total Energy Regen, he also gains a massive 30% Attribute DMG. This set is by far his best, only if you can reach 250% Energy Regen. Without it, you should use the second option on this list.
  • 4-Piece Molten Rift - Provides Brant with unconditional Fusion damage buffs, which can all be activated with a single use of his Skill. This set is the next best option if you cannot get 250% Regen to activate Tidebreaker's Courage.

Best Weapons for Brant in Wuthering Waves

Brant's best weapon in Wuthering Waves
Image by Destructoid

Brant's incredibly steep Energy Regen requirements offer him only two real options you can consider, with one being several steps down from the other.

  • Unflickering Valor - Brant's signature weapon, Unflickering Valor, gives him several powerful DPS buffs to most of his kit, but most importantly, its exceptionally high Energy Regen substat makes reaching Energy Regen requirements infinitely easier. This is, by far, his best option.
  • Overtune - Brant's only four-star option, Overtune is the only weapon outside of his Signature that he has to help him reach his Energy Regen requirements.

Without using either one of the two weapons, Brant will struggle massively to reach Energy Regen breakpoints. So, with that in mind, if you cannot get one of these weapons, I strongly urge you to reconsider pulling Brant, as he is heavily reliant on Energy Regen to function.

Best Team Compositions for Brant in Wuthering Waves

Changli's Forte in Wuthering Waves
Image by Destructoid

Brant's Outro buff supports buffing Fusion and Skill damage, so characters that match one or both of those make solid teammates for him.

  • Brant, Changli, Verina - This is Brant's strongest team composition, and it rewards and players a Dual DPS team. You'll be consistently swapping to and from Brant and Changli, performing their gameplans in unison for maximum effect. Verina is on the team to apply her massive ATK% buff and offer healing as necessary. Verina is interchangeable with Shorekeeper, depending on stat spread.
  • Brant, Encore, Shorekeeper - This team functions similarly to the abovementioned, only using Encore instead of Changli. As Encore wants a bit more field time, you'll be doing less quickswapping and more hypercarrying using Encore as the team's main DPS. Shorekeeper is interchangeable with Verina.
  • Brant, Sanhau, Verina - This team uses Brant as the hypercarry on his team, utilizing Sanhau's Basic ATK% Outro buff and lightning-fast Concerto to quickly generate Brant's Forte. As with before, Verina is interchangeable with Shorekeeper.

Best Sequences of Brant in Wuthering Waves

Brant is a largely complete character at S0. However, his Sequences grant him significantly increased power to his moment-to-moment gameplan. His best stopping point is, without a doubt, S3, and if you're interested in learning what all of his Sequences do, then here's a summary of each one and their values.

Brant's best Sequence nodes in Wuthering Waves
Image by Destructoid
  • By Currents and Winds (S1) - This Sequence makes Brant's Returned from Ashes apply a stagnation field when it is being cast, giving the ability potent CC (Crowd Control). Additionally, Brant gains up to 60% DMG when performing his Intro Skill or any attacks with flips associated with it. Overall, this is a strong Sequence that gives Brant additional utility and a lot of extra damage.
  • For Smiles and Cheers (S2) - When Brant casts Returned from Ashes or does a mid-air attack, he gains a free 30% Crit Rate. This is already incredible, and I highly recommend you use a CRIT DMG 4-cost Echo if you obtain this Sequence. Additionally, Brant's Outro Skill causes the incoming Resonator to deal 440% of Brant's ATK as Basic Attack damage whenever they use their Resonance Skill. This can happen up to twice. This is a very strong Sequence, and you should get this if you can, as it is simply a lot of free team damage.
  • Through Storms I sail (S3) - This is a simple one. It increases Returned from Ashes damage by 42%. This is a buff to Brant's most powerful ability in his kit. As far as Sequences go, this is the ideal stopping point.
  • To Freedom I Sing (S4) - This Sequence focuses entirely on providing support to Brant's team. When Returned from Ashes is cast, the shield it applies is 20% stronger, and it provides healing to his teammates based on his Energy Regen stat. This Sequence is alright but far from necessary due to the lack of a damage boost.
  • All the World's an Actor's Stage (S5) - When Brant deals Basic ATK DMG, he gains 15% Basic Damage for 15 seconds. Not bad, but it's very 'meh' if you stop here.
  • All the World's a Captain's Carnevale (S6) - Brant's S6 is very simple but extremely powerful if you can obtain it. It boosts the DMG Multiplier of his mid-air attacks by 30%. More importantly, however, is that it makes Returned from Ashes explode twice, with the second explosion dealing 30% of the damage of the first.

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