Is this the most frustrating game ever?
If the sadist in you likes playing one of the more frustrating games out there, you can be rest assured there are a few options. From Surgeon Simulator to I Am Bread to Octodad to Getting Over It, there's seemingly no shortage of ways gaming can make your blood boil. If that's your thing, here's something to add to your pains: Make Good Choices. Released at the start of 2025, this small indie title will test the resolve of your shaky mettle. It was created by a small studio called TM Games, and it's been gathering a bit of momentum on YouTube over the past few weeks. https://youtu.be/WPcAIb5WN_g The premise is simple: get to the end of the street in one piece. Now, we can already ascertain things will not go according to plan, especially considering the game has the user-defined tags "survival," "choices matter," and even "psychological horror." Still, I decided to give Make Good Choices a try to see how much of a frustrating game it really is. Safety precautions are recommended from hereon out. Cherish every moment Screenshot via Destructoid Immediately check your surroundings. No, seriously. Scrutinize all potential hazards before you take even one step. The loading tips even warn you about this by clarifying that if something can go wrong, it will. I begin with mild aplomb, certain that I can best the game within a few attempts. All it takes is a little bit of patience and enough repetitions to understand how it all works, right? Walk slowly and with purpose; keep your eyes peeled. But hark, what is this? A falling lamppost, an exploding moped, a collapsing balcony? This is truly a dangerous street to walk down. Alas, I start over, ready to take on the challenge once more. And again. And again. And again. Then, a toilet break. And then again. The essence of Make Good Choices is to celebrate tiny steps and make progress count, however small it may seem. There are dangers all around, and until you are safely at your destination, just assume the worst. If I can make it to [X], you think to yourself, I'll be happy. What's interesting about the game is that there are small changes here and there with each reset. The street remains the same, but the obstacles differ each time you restart (and you have to restart every time; no save states here). Objects like the moped, air conditioning unit, gas pipe, or stationary van may not be there the next time around, and now that you understand what they do, you can actually start to plan. Sort of. But you'll forget something. You'll always forget that one thing you neglected to look out for. Then it's back to the start for you. Wait, who's that guy? Screenshot via Destructoid So how far have I got at the time of writing? It's hard to say in terms of intangible progress. In terms of distance, I've made it to the first junction crossing, a feat that's taken me more time than I care to admit, especially given I could still see the starting point if I were to turn around. Is it a frustrating game? In the way you would expect, given that it boasts exploding objects. The thing that adds that extra layer of vexation in Make Good Choices is that there seem to be certain permutations of the game's obstacles that render a winning scenario impossible. If you notice x, y, and z in your path, you may as well give up. It's hard to say whether this was intentional or a curse of item randomization. Either that or I'm not as cautious as I first thought. In any case, it doesn't quite lend itself to that frustrating game aesthetic that the aforementioned Surgeon Simulator or Octodad are known for. For starters, those games are notorious for their intentionally unintuitive control schemes, while Make Good Choices is an exercise in cursing yourself for forgetting there was a satellite dish above your head. It also has something of a creepy vibe to it, which is not surprising given it's literally tagged as being a psychological horror. Some elements gave me pause for thought, beyond wondering where to make my next move. Like, what's with that news report I can hear in a nearby apartment? Or, who's that guy on the roof? If you want to see someone complete the game to show it's actually possible, check out this speedrun (spoilers, obviously). But if there's one thing to take away from this, it's that Make Good Choices is an almost chess-like strategy experience. Only with more exploding bins and excessive use of expletives from the player. The post Is this the most frustrating game ever? appeared first on Destructoid.

If the sadist in you likes playing one of the more frustrating games out there, you can be rest assured there are a few options. From Surgeon Simulator to I Am Bread to Octodad to Getting Over It, there's seemingly no shortage of ways gaming can make your blood boil.
If that's your thing, here's something to add to your pains: Make Good Choices. Released at the start of 2025, this small indie title will test the resolve of your shaky mettle. It was created by a small studio called TM Games, and it's been gathering a bit of momentum on YouTube over the past few weeks.
The premise is simple: get to the end of the street in one piece. Now, we can already ascertain things will not go according to plan, especially considering the game has the user-defined tags "survival," "choices matter," and even "psychological horror." Still, I decided to give Make Good Choices a try to see how much of a frustrating game it really is. Safety precautions are recommended from hereon out.
Cherish every moment

Immediately check your surroundings. No, seriously. Scrutinize all potential hazards before you take even one step. The loading tips even warn you about this by clarifying that if something can go wrong, it will.
I begin with mild aplomb, certain that I can best the game within a few attempts. All it takes is a little bit of patience and enough repetitions to understand how it all works, right? Walk slowly and with purpose; keep your eyes peeled.
But hark, what is this? A falling lamppost, an exploding moped, a collapsing balcony? This is truly a dangerous street to walk down. Alas, I start over, ready to take on the challenge once more. And again. And again. And again. Then, a toilet break. And then again.
The essence of Make Good Choices is to celebrate tiny steps and make progress count, however small it may seem. There are dangers all around, and until you are safely at your destination, just assume the worst. If I can make it to [X], you think to yourself, I'll be happy.
What's interesting about the game is that there are small changes here and there with each reset. The street remains the same, but the obstacles differ each time you restart (and you have to restart every time; no save states here). Objects like the moped, air conditioning unit, gas pipe, or stationary van may not be there the next time around, and now that you understand what they do, you can actually start to plan. Sort of.
But you'll forget something. You'll always forget that one thing you neglected to look out for. Then it's back to the start for you.
Wait, who's that guy?

So how far have I got at the time of writing? It's hard to say in terms of intangible progress. In terms of distance, I've made it to the first junction crossing, a feat that's taken me more time than I care to admit, especially given I could still see the starting point if I were to turn around.
Is it a frustrating game? In the way you would expect, given that it boasts exploding objects. The thing that adds that extra layer of vexation in Make Good Choices is that there seem to be certain permutations of the game's obstacles that render a winning scenario impossible. If you notice x, y, and z in your path, you may as well give up. It's hard to say whether this was intentional or a curse of item randomization. Either that or I'm not as cautious as I first thought.
In any case, it doesn't quite lend itself to that frustrating game aesthetic that the aforementioned Surgeon Simulator or Octodad are known for. For starters, those games are notorious for their intentionally unintuitive control schemes, while Make Good Choices is an exercise in cursing yourself for forgetting there was a satellite dish above your head.
It also has something of a creepy vibe to it, which is not surprising given it's literally tagged as being a psychological horror. Some elements gave me pause for thought, beyond wondering where to make my next move. Like, what's with that news report I can hear in a nearby apartment? Or, who's that guy on the roof?
If you want to see someone complete the game to show it's actually possible, check out this speedrun (spoilers, obviously). But if there's one thing to take away from this, it's that Make Good Choices is an almost chess-like strategy experience. Only with more exploding bins and excessive use of expletives from the player.
The post Is this the most frustrating game ever? appeared first on Destructoid.