Marvel Rivals’ latest patch fixes a feature that no one knew was broken
We're a little over three weeks away from Marvel Rivals' midseason update which will add Ultron as a new playable Strategist hero, but there's still updates to be made to the game in the meantime. A new update going live tonight adds an interesting quality of life update that I didn't know I needed, but now I'm thankful for it because it just makes sense. It's also a great example of some of the small changes that help make a live-service game that much more. Screenshot by Destructoid The issue in question? The emote and spray wheel. NetEase Games says the May 8 update for the game will now split it into two separate wheels, one for emotes and one for sprays, instead of having them both on the same button. Hotkeys can be assigned for the separate options. Not only that, but a new option will allow you to set your spray wheel to be shared across all heroes, which is my favorite part of this update. I cannot be bothered to go into each hero and customize the sprays, which are also in big need of organization options in the future. Now, I can have the spray I want in the same slot across every hero. And if you don't want the uniformity, you can keep things as is no problem. In short, it's a welcome change, even if it wasn't actually a problem to begin with. In similar games, sprays and emotes also have their own buttons, so this type of change is a no-brainer, now that I do think about it. The hard part, though, will be un-learning all of the muscle memory used in the game over its first five months since launch. I shudder at the thought. And hey, while we're talking about quality of life changes, Marvel Rivals could also do well with a "play of the game" feature like and killcams like Overwatch 2 has, because what's the point of a good spray or emote if I can't use it to taunt my enemies after I pop off with a team wipe? Come on, NetEase, get it together. You can check out the full list of changes on the game's official website. The post Marvel Rivals’ latest patch fixes a feature that no one knew was broken appeared first on Destructoid.

We're a little over three weeks away from Marvel Rivals' midseason update which will add Ultron as a new playable Strategist hero, but there's still updates to be made to the game in the meantime.
A new update going live tonight adds an interesting quality of life update that I didn't know I needed, but now I'm thankful for it because it just makes sense. It's also a great example of some of the small changes that help make a live-service game that much more.
The issue in question? The emote and spray wheel. NetEase Games says the May 8 update for the game will now split it into two separate wheels, one for emotes and one for sprays, instead of having them both on the same button. Hotkeys can be assigned for the separate options.
Not only that, but a new option will allow you to set your spray wheel to be shared across all heroes, which is my favorite part of this update. I cannot be bothered to go into each hero and customize the sprays, which are also in big need of organization options in the future. Now, I can have the spray I want in the same slot across every hero. And if you don't want the uniformity, you can keep things as is no problem.
In short, it's a welcome change, even if it wasn't actually a problem to begin with. In similar games, sprays and emotes also have their own buttons, so this type of change is a no-brainer, now that I do think about it. The hard part, though, will be un-learning all of the muscle memory used in the game over its first five months since launch. I shudder at the thought.
And hey, while we're talking about quality of life changes, Marvel Rivals could also do well with a "play of the game" feature like and killcams like Overwatch 2 has, because what's the point of a good spray or emote if I can't use it to taunt my enemies after I pop off with a team wipe? Come on, NetEase, get it together.
You can check out the full list of changes on the game's official website.
The post Marvel Rivals’ latest patch fixes a feature that no one knew was broken appeared first on Destructoid.