Obsidian's The Outer Worlds 2 looks to fix the problems it always knew the original had
Brandon Adler, The Outer Worlds 2's director, tells me the team at Obsidian knew exactly what would and wouldn't go down well with the original. "Before the first game even shipped, I did a full breakdown of: here's what I think people are going to like and dislike about the game," he says. "And here's what I think the press is going to like and dislike. And I think we should address these things in the next one." Read more


Brandon Adler, The Outer Worlds 2's director, tells me the team at Obsidian knew exactly what would and wouldn't go down well with the original. "Before the first game even shipped, I did a full breakdown of: here's what I think people are going to like and dislike about the game," he says. "And here's what I think the press is going to like and dislike. And I think we should address these things in the next one."