The best perks for every hero in Overwatch 2
Overwatch 2's Season 15 will be a massive shift in the game's meta and how heroes typically perform, as Blizzard will be introducing a brand new perk system. As already revealed, each hero will have two Minor Perks and two Major perks. Every player will level up their characters twice in a battle, and they will have to choose which Minor and Major perk they want. Naturally, it will help your cause if you already know the best possible selections to make. Here's my set of choices for the best perk selections for every character. Do note that I will be re-evaluating my choices when the new season goes live on February 18 and I have more time to judge how the perks play out for the different characters. Best Hero perks in Overwatch 2 (all characters) What Season 15 won't be changing are the dedicated roles played by every hero. They will continue to be distributed between Damage, Tank, and Support. However, the introduction of the perk system will allow players to customize how their chosen characters play out, and what kind of impact they might have in the final result. Hero Role Best Minor Perk Best Major Perk Ashe Damage RAPID FIRE – Unscoped shots gain 30% increased attack speed, but deal 15% less damage. VIPER’S STING – Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 2 ammo. Bastion Damage SMARTBOMB – A-36 Tactical Grenade’s self-knockback is increased by 25% and no longer damages you. SELF-REPAIR – Press E to rapidly heal yourself. Cassidy Damage 2 PAST NOON – Deadeye refunds 30% Ultimate Charge if it fully expires. GUN SLINGIN – Critical hits with Primary Fire reduce the cooldown of Combat Roll by 3 seconds. Echo Damage FRIENDLY IMAGING – Duplicate can also target allies. HIGH BEAMS – Focusing Beam eliminations reset Flight’s cooldown. Genji Damage DRAGON’S THIRST – Dragonblade swings gain 30% lifesteal. MEDITATION – Regenerate 25 health per second while Deflect is active. Hanzo Damage SONIC DISRUPTION – Sonic Arrow hacks nearby Health Packs for 12 seconds. YAMAGAMI TECHNIQUE – Wall Climb accelerates your Lunge cooldown by 250%. Junkrat Damage ALUMINIUM FRAME – Steel Trap’s throw range is increased by 50%. TICK TOCK – Concussive Mine arms .5 seconds after landing, increasing damage by 50%, explosion radius by 50%; and health by 200%. Mei Damage CHILLING REACH – Primary Fire’s range is increased by 30%. CRYO-STORM – Cryo-Freeze slows and deals 70 damage per second to nearby enemies. Pharah Damage DRIFT THRUSTERS – Pharah can move while Barrage is active. FUEL STORES – Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%. Reaper Damage SOUL REAVING – Collect Soul Globes from dead enemies to restore 50 health. RAVENOUS WRAITH – Leaving Wraith Form grants 40% additional lifesteal for 3 seconds. Sojourn Damage OVERCHARGED – Railgun’s maximum energy is increased by 50 while Overclock is active. ADHESIVE SIPHON – Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage. Soldier 76 Damage RECYCLED PULSE MUNITIONS – Helix Rockets reload 15 ammo if they damage an enemy. AGILITY TRAINING – Sprint’s speed is increased by 20% and Reload can be performed while Sprint is active. Sombra Damage VIRAL EFFICACY – Virus’ cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated. WHITE HAT – Hack can be used on allies to restore 100 health over 2 seconds. Symmetra Damage ADVANCED TELEPORTATION – Teleporter’s range is increased by 50%. SHIELD BATTERY – Symmetra regenerates 20 shields per second white within 10 meters of her teleporter. Torbjorn Damage CRAFTSMAN – Forge Hammer can restore armor health to allies. Turret repair’s heal is increased by 25%. RAPID FIRE – Unscoped shots gain 30% increased attack speed but deal 15% less damage. Tracer Damage BLAST FROM THE PAST – Pulse Bomb’s radius is increased by 50%. QUANTUM ENTANGLEMENT – Recall grants 50 overhealth that decays over time. Venture Damage SEISMIC SENSE – While underground, Venture can sense enemies within 25 meters. SMART-REXCAVATOR – SMART Excavator’s range is increased by 25%. Widowmaker Damage SCOPED EFFICIENCY – Scoped shots cost 3 ammo instead of 5. DEADLY DEUX – Venom Mine gains 50% increased damage and a second charge, enabling 2 active mines at a Time. Doomfist Tank ONE-TWO – Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo. SEISMIC EMPOWERMENT – Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch. D.Va Tank BUNNY STOMP – Call Mech’s damage radius is increased by 50%. SHIELD SYSTEM – Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed. Hazard Tank OFF THE TOP – Violent Leap’s Slash deals 30% more damage to enemies above 250 health. DEEP LEAP – Violent Leap’s range is increased by 20%. Junker Queen Tank BATTLE SHOUT – Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%. A SAVAGE SATIATION – Carna
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Overwatch 2's Season 15 will be a massive shift in the game's meta and how heroes typically perform, as Blizzard will be introducing a brand new perk system.
As already revealed, each hero will have two Minor Perks and two Major perks. Every player will level up their characters twice in a battle, and they will have to choose which Minor and Major perk they want. Naturally, it will help your cause if you already know the best possible selections to make.
Here's my set of choices for the best perk selections for every character. Do note that I will be re-evaluating my choices when the new season goes live on February 18 and I have more time to judge how the perks play out for the different characters.
Best Hero perks in Overwatch 2 (all characters)
What Season 15 won't be changing are the dedicated roles played by every hero. They will continue to be distributed between Damage, Tank, and Support. However, the introduction of the perk system will allow players to customize how their chosen characters play out, and what kind of impact they might have in the final result.
Hero
Role
Best Minor Perk
Best Major Perk
Ashe
Damage
RAPID FIRE – Unscoped shots gain 30% increased attack speed, but deal 15% less damage.
VIPER’S STING – Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 2 ammo.
Bastion
Damage
SMARTBOMB – A-36 Tactical Grenade’s self-knockback is increased by 25% and no longer damages you.
SELF-REPAIR – Press E to rapidly heal yourself.
Cassidy
Damage
2 PAST NOON – Deadeye refunds 30% Ultimate Charge if it fully expires.
GUN SLINGIN – Critical hits with Primary Fire reduce the cooldown of Combat Roll by 3 seconds.
Echo
Damage
FRIENDLY IMAGING – Duplicate can also target allies.
HIGH BEAMS – Focusing Beam eliminations reset Flight’s cooldown.
Genji
Damage
DRAGON’S THIRST – Dragonblade swings gain 30% lifesteal.
MEDITATION – Regenerate 25 health per second while Deflect is active.
Hanzo
Damage
SONIC DISRUPTION – Sonic Arrow hacks nearby Health Packs for 12 seconds.
YAMAGAMI TECHNIQUE – Wall Climb accelerates your Lunge cooldown by 250%.
Junkrat
Damage
ALUMINIUM FRAME – Steel Trap’s throw range is increased by 50%.
TICK TOCK – Concussive Mine arms .5 seconds after landing, increasing damage by 50%, explosion radius by 50%; and health by 200%.
Mei
Damage
CHILLING REACH – Primary Fire’s range is increased by 30%.
CRYO-STORM – Cryo-Freeze slows and deals 70 damage per second to nearby enemies.
Pharah
Damage
DRIFT THRUSTERS – Pharah can move while Barrage is active.
FUEL STORES – Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%.
Reaper
Damage
SOUL REAVING – Collect Soul Globes from dead enemies to restore 50 health.
RAVENOUS WRAITH – Leaving Wraith Form grants 40% additional lifesteal for 3 seconds.
Sojourn
Damage
OVERCHARGED – Railgun’s maximum energy is increased by 50 while Overclock is active.
ADHESIVE SIPHON – Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage.
Soldier 76
Damage
RECYCLED PULSE MUNITIONS – Helix Rockets reload 15 ammo if they damage an enemy.
AGILITY TRAINING – Sprint’s speed is increased by 20% and Reload can be performed while Sprint is active.
Sombra
Damage
VIRAL EFFICACY – Virus’ cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated.
WHITE HAT – Hack can be used on allies to restore 100 health over 2 seconds.
Symmetra
Damage
ADVANCED TELEPORTATION – Teleporter’s range is increased by 50%.
SHIELD BATTERY – Symmetra regenerates 20 shields per second white within 10 meters of her teleporter.
Torbjorn
Damage
CRAFTSMAN – Forge Hammer can restore armor health to allies. Turret repair’s heal is increased by 25%.
RAPID FIRE – Unscoped shots gain 30% increased attack speed but deal 15% less damage.
Tracer
Damage
BLAST FROM THE PAST – Pulse Bomb’s radius is increased by 50%.
QUANTUM ENTANGLEMENT – Recall grants 50 overhealth that decays over time.
Venture
Damage
SEISMIC SENSE – While underground, Venture can sense enemies within 25 meters.
SMART-REXCAVATOR – SMART Excavator’s range is increased by 25%.
Widowmaker
Damage
SCOPED EFFICIENCY – Scoped shots cost 3 ammo instead of 5.
DEADLY DEUX – Venom Mine gains 50% increased damage and a second charge, enabling 2 active mines at a Time.
Doomfist
Tank
ONE-TWO – Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo.
SEISMIC EMPOWERMENT – Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch.
D.Va
Tank
BUNNY STOMP – Call Mech’s damage radius is increased by 50%.
SHIELD SYSTEM – Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed.
Hazard
Tank
OFF THE TOP – Violent Leap’s Slash deals 30% more damage to enemies above 250 health.
DEEP LEAP – Violent Leap’s range is increased by 20%.
Junker Queen
Tank
BATTLE SHOUT – Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%.
A SAVAGE SATIATION – Carnage’s impact damage gains 100% lifesteal.
Mauga
Tank
TWO HEARTS – While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second.
COMBAT FUEL – Critical hits grant Mauga 2 temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth.
Orissa
Tank
FLEETING BULWARK – Fortify briefly grants an additional 100 overhealth when activated.
PROTECTIVE BARRIER – Convert Javelin Spin to instead launch a barrier.
Ramattra
Tank
PROLONGED BARRIER – Void Barrier’s duration is increased by 25%.
NANITE REPAIR – Ramattra is healed for 50 health per second while within Ravenous Vortex.
Reinhardt
Tank
FIERY UPTAKE – Barrier Field is healed for 100% of Fire Strikes damage dealt.
CRUSHING VICTORY – Charge damage grants temporary overhealth for 50% of the damage dealt.
Roadhog
Tank
HOG TOSS – Pig Pen’s throw range is increased by 50%.
HOGDROGEN EXPOSURE – Take A Breather also heals nearby allies for 50% of its healing.
Sigma
Tank
KINETIC CYCLE – Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown.
HYPER STRIKE – Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies.
Winston
Tank
HEAVY LANDING – During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne
REVITALIZING BARRIER – Barrier Projector heals allies within it for 30 health per second.
Wrecking Ball
Tank
PACK RAT – Health Packs heal an additional 100 health.
TRANSFER EFFICIENCY – Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and ally health gained is increased by 33%.
Zarya
Tank
GRAVITON CRUSH – Graviton Surge deals up to 30% of enemy max health as damage over time.
SPOTTER – Projected Barrier activates ally health regeneration and increases their movement speed by 15%.
Ana
Support
BIOTIC BOUNCE – After exploding, Biotic Grenade bounces and explodes again for 50 damage and healing.
HEADHUNTER – Biotic Rifle can crit enemies.
Baptiste
Support
FIELD MEDICINE – Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed.
ASSAULT BURST – Regenerative Burst grants Baptiste 20% attack speed for 4 seconds, but no longer instantly heals.
Brigitte
Support
BARRIER RESTORATION – Shield Bash restores 100 health to Barrier Shield when it hits an enemy.
WHIPLASH – Whip Shot’s knockback can slam enemies into walls, dealing 50 extra damage.
Illari
Support
ANCHOR BOLTS – Deploy Turret’s throw range is increased by 50%, and it can now attach to walls and ceilings.
SOLARPOWER – Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%.
Juno
Support
FAMILIAR VITALS – Pulsar Torpedoes lock onto allies 35% faster.
MASTER BLASTER – Mediblaster can crit enemies.
Kiriko
Support
FORTUNE TELLER – Kunai hits launch 2 Healing Ofuda to an ally in front of you.
FOXTROT – Protection Suzu grants 40% movement speed to allies for 2 seconds.
Lifeweaver
Support
LIFE CYCLE – While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health.
LIFEWEAVING – Rejuvenating Dash adds 20 healing to your next Healing Blossom within 3 seconds.
Lucio
Support
GROOVIN’ – Regenerate 4 ammo per second while wall riding.
NOISE VIOLATION – Crossfade’s range is increased by 150% while Amp It Up is active.
Mercy
Support
ANGELIC RECOVERY – Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally.
SUMMER SOLSTICE – Illari’s flight time during Captive Sun is increased by 3 seconds, and her flight speed is increased by 20%.
Moira
Support
UPRUSH – Fade’s jump height is increased by 50%.
ETHICAL NOURISHMENT – Biotic Orb’s first 50 healing is instant on each ally it encounters.
Zenyatta
Support
ASCENDANCE – Activate and hold Double Jump to hover for up to 3 seconds.
DUALITY – Zenyatta heals Orb of Harmony targets for 20% of his damage dealt to Orb of Discord targets.
Zhere are no bad perks for any hero, and your choice will depend largely on how you want to play a character in Overwatch 2. Additionally, you'll also want to pay attention to your team and the characters they're using, as some of the perks play a more supportive role.
Check out our full list of hero perks that will be available in the game after the start of Season 15.
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