Elden Ring Nightreign full 1.01.1 patch notes

Every game has occasional bugs and crashing issues that can impact your gameplay. Elden Ring Nightreign is no exception, with singleplayer being notoriously difficult, some skills not functioning the way they're intended to, and other minor bugs that FromSoftware has since patched in update 1.01.1. Here's everything that's arrived during Elden Ring Nightreign update 1.01.1. Table of contents Elden Ring Nightreign 1.01.1 update patch notes Singleplayer changes Balance changes Bug fixes Elden Ring Nightreign 1.01.1 update patch notes Elden Ring Nightreign update 1.01.1 comes with numerous bug fixes and balance changes, particularly to solo expeditions, to make them easier. Singleplayer changes One of the highlights of Elden Ring Nightreign's 1.01.1 patch notes are two singleplayer balance changes that make the experience slightly easier. The first is FromSoftware officially adding automatic revival upon defeat to solo expeditions, allowing you to revive once per night during a boss battle. You'll also gain more runes in singleplayer mode, making it much easier to raise your stats and unlock new weapons. Balance changes Screenshot by Destructoid Alongside changes specific to singleplayer mode, FromSoftware has also introduced two major general balance changes. The first is increasing the number of high-rarity relics you can obtain as rewards from reaching day three during your expeditions. The odds of obtaining high-rarity relics from Scenic Flat stones bought at the Small Jar Bazaar have also increased. You can view more details from Bandai Namco's official Elden Ring Nightreign's 1.01.1 patch notes page. Bug fixes While the snippets above summarize singleplayer and balance changes introduced in Elden Ring Nightreign's 1.01.1 update, FromSoftware has also patched multiple bugs, particularly those involving character skills, Ultimate Art, and enemy-related attacks. Some fixes are also exclusive to Steam to improve climbing and some graphical fixes. Here's the complete list of bug fixes: Adjusted camera behavior when activating the Guardian's Ultimate Art, “Wings of Salvation.” Fixed a bug in the Duchess's Character Skill “Restage” where Status Ailments would not trigger when built up from other players' attacks. Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended. Fixed a bug where some “Those Who Live in Death “ enemies would revive when  defeated with the “Sacred Blade” skill. Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy. Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances. Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active. Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected. Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand. Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated. Fixed a bug where the Passive Effect "Successive Attacks Negate Damage"  would stack when successive attacks were made while the Effect was active. Fixed a bug where some Passive Effects were not displaying their effects at the correct values. Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations. Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar. Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance. Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies. Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies. Fixed a bug in the graphics rendering during battles with specific enemies. Fixed some incorrect information in the staff credits. Fixed some text. Fixed a bug where some sound effects were not playing correctly. Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms. Fixed a bug where the HUD was not displayed on some platforms. Fixed a bug where the game would crash under certain circumstances on some platforms. Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms. Fixed a bug where background music would not play properly under cert

Jun 2, 2025 - 14:42
 0
Elden Ring Nightreign full 1.01.1 patch notes

Elden Ring Nightreign promotional image

Every game has occasional bugs and crashing issues that can impact your gameplay. Elden Ring Nightreign is no exception, with singleplayer being notoriously difficult, some skills not functioning the way they're intended to, and other minor bugs that FromSoftware has since patched in update 1.01.1.

Here's everything that's arrived during Elden Ring Nightreign update 1.01.1.

Elden Ring Nightreign 1.01.1 update patch notes

Elden Ring Nightreign update 1.01.1 comes with numerous bug fixes and balance changes, particularly to solo expeditions, to make them easier.

Singleplayer changes

One of the highlights of Elden Ring Nightreign's 1.01.1 patch notes are two singleplayer balance changes that make the experience slightly easier. The first is FromSoftware officially adding automatic revival upon defeat to solo expeditions, allowing you to revive once per night during a boss battle. You'll also gain more runes in singleplayer mode, making it much easier to raise your stats and unlock new weapons.

Balance changes

Elden Ring Nightreign Executor running
Screenshot by Destructoid

Alongside changes specific to singleplayer mode, FromSoftware has also introduced two major general balance changes. The first is increasing the number of high-rarity relics you can obtain as rewards from reaching day three during your expeditions. The odds of obtaining high-rarity relics from Scenic Flat stones bought at the Small Jar Bazaar have also increased.

You can view more details from Bandai Namco's official Elden Ring Nightreign's 1.01.1 patch notes page.

Bug fixes

While the snippets above summarize singleplayer and balance changes introduced in Elden Ring Nightreign's 1.01.1 update, FromSoftware has also patched multiple bugs, particularly those involving character skills, Ultimate Art, and enemy-related attacks. Some fixes are also exclusive to Steam to improve climbing and some graphical fixes.

Here's the complete list of bug fixes:

  • Adjusted camera behavior when activating the Guardian's Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess's Character Skill “Restage” where Status Ailments would not trigger when built up from other players' attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when  defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect "Successive Attacks Negate Damage"  would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

We also got a few Steam-only graphics changes and Climb Up action fixes. Steam's version of 1.01.1 patches a bug where some graphics weren't rendering properly if you set your quality settings to Low. Climb-up also occasionally didn't work if you were using keyboard and mouse or a gamepad, which 1.01.1 has since fixed.

The post Elden Ring Nightreign full 1.01.1 patch notes appeared first on Destructoid.