Elder Scrolls 4 Oblivion's level scaling was a "mistake", says designer, so why is it in the remaster?
I never played enough of the original Elder Scrolls IV: Oblivion to be seriously annoyed by its infamous level scaling system, but I gather from the anguished recollections of colleagues that it was like having a fistfight with a mirror. You'd pour all that blood and sweat into the RPG's obtuse skill-massaging systems, and the simulation would toughen up in response, with hitherto modest bandits showing up garbed in armour and items that matched your capabilities. Read more


I never played enough of the original Elder Scrolls IV: Oblivion to be seriously annoyed by its infamous level scaling system, but I gather from the anguished recollections of colleagues that it was like having a fistfight with a mirror. You'd pour all that blood and sweat into the RPG's obtuse skill-massaging systems, and the simulation would toughen up in response, with hitherto modest bandits showing up garbed in armour and items that matched your capabilities.