Apex Legends 24.1 patch brings massive changes to weapons, Legends, and more
Apex Legends Patch 24.1 is now on live servers. The update brought several big changes to several Legends, weapons, the game's Ranked mode, and more. Table of contents Biggest highlights from Apex Legends 24.1 patch notes All Legends changes All weapon buffs and nerfs in Apex Legends 24.1 patch update Biggest highlights from Apex Legends 24.1 patch notes Alter has been slightly reworked in this new update. Her Void Passage now has four charges while the maximum portal depth has been increased to 30m from 20m and the cooldown reduced to 20 seconds from 30 seconds. Image via Respawn Entertainment Two Void Nexus can be active now at the same time while Ringmaster and Void Vision from level two and Multidimensional and Tactical Cooldown+ from level three upgrades are removed. The Ranked mode has now got a Tier-based Split Reset rule where "every split system will reset players to the lowest division of their last split rank tier." Here's how the reset will work across all ranks: No RP reset from Rookie IV to Rookie I, players will keep the RP they have from the last split Bronze IV to I resets to Bronze IV 1,000 RP Silver IV to I resets to Silver IV 3,250 RP (with +250 demotion protection) Gold IV to I resets to Gold IV 5,750 RP (with +250 demotion protection) Platinum IV to I resets to Platinum IV 8750 RP (with +250 demotion protection) Diamond IV and III resets to Platinum III 9,250 RP Diamond II and I resets to Platinum II 10,000 RP Master and above resets to Platinum I 11,000 RP Another highlight includes the Power Sword Royale limited-time game mode. It will run from March 25 to April 14, 2025, and will be one for Trios where you can use a Power Sword (melee weapon) that will deal strong and fast close-range attacks. For long range coverage, you can launch energy slashes with ADS. Aiming down sight will also absorb incoming damage while defending. All Legends changes Skirmisher Class Perks Trailblazer: receive a speed boost when sprinting towards an ally Skirmisher Allies must be at least 20m away to receive this bonus Charged Knock: Skirmishers gain an extra ability charge and 50 HP regen on knock Extra charge lasts for 30 seconds or until used Extra charge applies to all Skirmisher Legends’ Tacs except Octane who gains an additional Ult Charge instead HP regen will first heal health then shields if applicable, and can be interrupted by damage Ash Void Breach: Ult Cooldown increased to two minutes and 30 seconds (up from two minutes) Horizon Upgrades: Level 2 Big Bang: Removed Battpack: Removed Tac Cooldown: moved to Level 2 Ult Cooldown: moved to Level 2 Upgrades: Level 3 (New) Conservation of Energy: Spacewalk grants 25 HP shield regen on soft landings (New) Combat Reserve: access Assault Bins, carry extra ammo per stack, and extra grenade slots Loba Escape Artist: reduced shields regenerated to 25 (was 50) Pathfinder Upgrades: Level 3 Down and Away: removed NEW Grapple Cooldown+: decrease Tac Cooldown by 10 seconds Revenant Assassin’s Instinct Allies now see the low health tracking marker like Revenant Shadow Pounce Activation time reduced by around 30 percent Cooldown reduced to 20s (down from 25 seconds) Forged Shadows: Ult Shield HP increased by 25 Upgrades Level 2 Murder Machine: removed (New) Try To Hide: doubles the duration of the passive mark when getting enemies to low health Upgrades Level 3 Grim Leaper: removed (New) Agile Assassin: reduces Shadow Pounce activation time and charge time by half Tac Cooldown: now reduces to 15 seconds (down from 20 seconds) Wraith Original 3P run animation has returned Into the Void Cooldown decreased to 20 seconds (down from 25 seconds) Tac activation time decreased to 0.8s (down from 1.25 seconds) Can now exit from the void at any time by pressing Attack or Tactical buttons Dimensional Rift Cooldown decreased to two minutes and 30 seconds (was three minutes) Now ramps up to max speed much faster when using Ult Upgrades: Level 2 Ult Cooldown: now reduces to one minute and 30 seconds (was two minutes) Upgrades Level 3 Fast Phase: now decreases Tac activation by 30 percent (was 20 percent) This reduces the activation time to 0.5 seconds (down from 1.0 seconds) Tac Cooldown: now reduces to 15 seconds (was 20 seconds) All weapon buffs and nerfs in Apex Legends 24.1 patch update SMG Alternator SMG Increased mag size across all tiers Base: 20 (up from 19) White: 24 (up from 23) Blue: 27 (up from 26) Purple/Gold: 29 (up from 28) C.A.R. SMG Increased mag size across all tiers Base: 20 (up from 19) White: 23 (up from 22) Blue: 25 (up from 24) Purple/Gold: 28 (up from 27) R-99 SMG Increased mag size across all tiers Base: 18 (up from 17) White: 21 (up from 20) Blue: 24 (up from 23) Purple/Gold: 27 (up from 26) Volt SMG Increased mag size ac

Apex Legends Patch 24.1 is now on live servers. The update brought several big changes to several Legends, weapons, the game's Ranked mode, and more.
Table of contents
Biggest highlights from Apex Legends 24.1 patch notes
Alter has been slightly reworked in this new update. Her Void Passage now has four charges while the maximum portal depth has been increased to 30m from 20m and the cooldown reduced to 20 seconds from 30 seconds.
Two Void Nexus can be active now at the same time while Ringmaster and Void Vision from level two and Multidimensional and Tactical Cooldown+ from level three upgrades are removed.
The Ranked mode has now got a Tier-based Split Reset rule where "every split system will reset players to the lowest division of their last split rank tier." Here's how the reset will work across all ranks:
- No RP reset from Rookie IV to Rookie I, players will keep the RP they have from the last split
- Bronze IV to I resets to Bronze IV 1,000 RP
- Silver IV to I resets to Silver IV 3,250 RP (with +250 demotion protection)
- Gold IV to I resets to Gold IV 5,750 RP (with +250 demotion protection)
- Platinum IV to I resets to Platinum IV 8750 RP (with +250 demotion protection)
- Diamond IV and III resets to Platinum III 9,250 RP
- Diamond II and I resets to Platinum II 10,000 RP
- Master and above resets to Platinum I 11,000 RP
Another highlight includes the Power Sword Royale limited-time game mode. It will run from March 25 to April 14, 2025, and will be one for Trios where you can use a Power Sword (melee weapon) that will deal strong and fast close-range attacks. For long range coverage, you can launch energy slashes with ADS. Aiming down sight will also absorb incoming damage while defending.
All Legends changes
Skirmisher Class Perks
Trailblazer: receive a speed boost when sprinting towards an ally Skirmisher
- Allies must be at least 20m away to receive this bonus
Charged Knock: Skirmishers gain an extra ability charge and 50 HP regen on knock
- Extra charge lasts for 30 seconds or until used
- Extra charge applies to all Skirmisher Legends’ Tacs except Octane who gains an additional Ult Charge instead
- HP regen will first heal health then shields if applicable, and can be interrupted by damage
Ash
- Void Breach: Ult Cooldown increased to two minutes and 30 seconds (up from two minutes)
Horizon
Upgrades: Level 2
- Big Bang: Removed
- Battpack: Removed
- Tac Cooldown: moved to Level 2
- Ult Cooldown: moved to Level 2
Upgrades: Level 3
- (New) Conservation of Energy: Spacewalk grants 25 HP shield regen on soft landings
- (New) Combat Reserve: access Assault Bins, carry extra ammo per stack, and extra grenade slots
Loba
- Escape Artist: reduced shields regenerated to 25 (was 50)
Pathfinder
Upgrades: Level 3
- Down and Away: removed
- NEW Grapple Cooldown+: decrease Tac Cooldown by 10 seconds
Revenant
Assassin’s Instinct
- Allies now see the low health tracking marker like Revenant
Shadow Pounce
- Activation time reduced by around 30 percent
- Cooldown reduced to 20s (down from 25 seconds)
Forged Shadows:
- Ult Shield HP increased by 25
Upgrades Level 2
- Murder Machine: removed
- (New) Try To Hide: doubles the duration of the passive mark when getting enemies to low health
Upgrades Level 3
- Grim Leaper: removed
- (New) Agile Assassin: reduces Shadow Pounce activation time and charge time by half
- Tac Cooldown: now reduces to 15 seconds (down from 20 seconds)
Wraith
- Original 3P run animation has returned
Into the Void
- Cooldown decreased to 20 seconds (down from 25 seconds)
- Tac activation time decreased to 0.8s (down from 1.25 seconds)
- Can now exit from the void at any time by pressing Attack or Tactical buttons
Dimensional Rift
- Cooldown decreased to two minutes and 30 seconds (was three minutes)
- Now ramps up to max speed much faster when using Ult
Upgrades: Level 2
- Ult Cooldown: now reduces to one minute and 30 seconds (was two minutes)
Upgrades Level 3
- Fast Phase: now decreases Tac activation by 30 percent (was 20 percent)
- This reduces the activation time to 0.5 seconds (down from 1.0 seconds)
- Tac Cooldown: now reduces to 15 seconds (was 20 seconds)
All weapon buffs and nerfs in Apex Legends 24.1 patch update
SMG
Alternator SMG
- Increased mag size across all tiers
- Base: 20 (up from 19)
- White: 24 (up from 23)
- Blue: 27 (up from 26)
- Purple/Gold: 29 (up from 28)
C.A.R. SMG
- Increased mag size across all tiers
- Base: 20 (up from 19)
- White: 23 (up from 22)
- Blue: 25 (up from 24)
- Purple/Gold: 28 (up from 27)
R-99 SMG
- Increased mag size across all tiers
- Base: 18 (up from 17)
- White: 21 (up from 20)
- Blue: 24 (up from 23)
- Purple/Gold: 27 (up from 26)
Volt SMG
- Increased mag size across all tiers
- Base: 20 (up from 19)
- White: 22 (up from 21)
- Blue: 24 (up from 23)
- Purple/Gold: 27 (up from 26)
Assault Rifles
Nemesis Burst AR
- Charge deplete time increased to eight seconds (up from six seconds)
- Delay before charge starts depleting increased to eight seconds (up from six seconds)
- Increased barrel effectiveness at all tiers
LMG
Devotion LMG
- Reduced intensity in first few shots of the recoil pattern
L-STAR EMG
- Removed Reverse Hipfire
Marksman
30-30 Repeater
- ADS Charged shot increased to 65 (up from 58)
- ADS Charged Headshot damage increased to 104 (up from 93)
G7 Scout
- Damage increased to 36 (up from 35)
- Headshot damage increased to 58 (up from 56)
- Slightly increased fire rate
Pistols
P2020
- Normalized laser effectiveness to other weapons
Wingman
- No longer takes Boost Loader Hop-Up
Shotguns
EVA-8
- Widened blast pattern
You can check the entire Apex Legends 24.1 patch notes on their official X post.
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