Minecraft's "vibrant" update has me thinking about video games as time capsules

In the latest Minecraft Live, developers Mojang revealed a "Vibrant Visual" overhaul for a game that is now older than many (most?) of the people playing it. Initially planned for the game's Bedrock edition, with a Java version update to follow, it garnishes Minecraft's blocky wilderness with directional lighting, volumetric fog and other gimcrackery you might recognise from more recently published open worlders. Back when I was a mod-phobic Vanilla player, I would have sneered at all this. Minecraft is not supposed to have "subsurface scattering", whatever that means to regular mortals. It is not supposed to look high fidelity, or high tech. It is supposed to look like, well, Minecraft. These days, my reaction is less outrage and more curiosity, mingled with vertigo at the entangling of these trendy flourishes with the pixelgrain of what is still, on some level, Infiniminer touching grass. Whatever you think of these Vibrant Visuals, it's interesting to follow Mojang's efforts to tinker with and flesh out an aesthetic that was arguably 'perfected' in 2009. It’s also interesting to think about what “vibrant” might look like, 16 years from now. Read more

Apr 2, 2025 - 11:34
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Minecraft's "vibrant" update has me thinking about video games as time capsules

In the latest Minecraft Live, developers Mojang revealed a "Vibrant Visual" overhaul for a game that is now older than many (most?) of the people playing it. Initially planned for the game's Bedrock edition, with a Java version update to follow, it garnishes Minecraft's blocky wilderness with directional lighting, volumetric fog and other gimcrackery you might recognise from more recently published open worlders.

Back when I was a mod-phobic Vanilla player, I would have sneered at all this. Minecraft is not supposed to have "subsurface scattering", whatever that means to regular mortals. It is not supposed to look high fidelity, or high tech. It is supposed to look like, well, Minecraft. These days, my reaction is less outrage and more curiosity, mingled with vertigo at the entangling of these trendy flourishes with the pixelgrain of what is still, on some level, Infiniminer touching grass. Whatever you think of these Vibrant Visuals, it's interesting to follow Mojang's efforts to tinker with and flesh out an aesthetic that was arguably 'perfected' in 2009. It’s also interesting to think about what “vibrant” might look like, 16 years from now.

Read more