Ultimate Arcane Lineage Class Tier List – Base & Super Classes Ranked
As the Lightmarked, most of your gameplay in Arcane Lineage will depend on your class. And just like any other turn-based RPG, there are several other tidbits you have to worry about. In particular, you first have to choose a Base Class, followed by a Sub Class, until you reach your final form through your Super Class. Now, let’s take a look at the ultimate Arcane Lineage tier list and what each Class entails. Table of Contents All Arcane Lineage Classes Ranked Arcane Lineage Base Classes Tier List Arcane Lineage Sub Classes Tier List Arcane Lineage Super Classes Tier List How to Unlock Sub Classes and Super Classes All Arcane Lineage Classes Ranked Image by Destructoid Above, you can see my Arcane Lineage tier list. In the beginning, both Slayer and Thief are good, but I’d strongly advise anyone to pick Thief. I made the mistake of going with Slayer and leveled INCREDIBLY slow. Likewise, I wouldn’t say not to pick Wizard or Warrior, but I think they’re better suited for slots 3 and above. Martial Artist is as beginner-friendly as Thief, but slightly worse overall. Arcane Lineage Base Classes Tier List This tier list of Arcane Lineage Base Classes isn’t as rigid as it seems. You can pick any playstyle you want and iterate on it later. Nevertheless, you should be aware that some classes will be a bigger pain in the backside than others. Base Classes Abilities and Costs Description Active Abilities: • Stab (50 gold)– Cost: 1– Cooldown: 2– Type: Physical– Damage: 6– Scaling: STR– Effect: Inflicts Bleed • Pocket Sand (50 gold)– Cost: 2– Cooldown: 3– Type: Physical– Damage: N/A– Scaling: STR– Effect: Inflicts Blindness Passive Abilities: • Thievery (50 gold)– Gain more gold from all sources.• Agile (50 gold)– Sprint speed increased. The Thief is a fast and precise fighter, striking quickly and slipping away before enemies can react. Using a dagger, they make opponents bleed while keeping them off balance. Their abilities are effective and inexpensive, allowing for sustained combat. Because of their speed and versatility, they’re considered the best starting class in Arcane Lineage. Active Abilities: • Pommel Strike (50 gold)– Cost: 1– Cooldown: 3– Type: Physical– Damage: 7– Scaling: STR– Effect: Chance to stun • Double Slash (50 gold)– Cost: 2– Cooldown: 4– Type: Physical– Damage: 5 x 2– Scaling: STR– Effect: N/A Passive Abilities: • Sword Training (50 gold)– Your Sword weapon damage is increased permanently.• Swift Fighter (50 gold)– A successful dodge grants you a short speed buff. The Slayer specializes in mid-range combat, using a spear to deal bursts of damage while inflicting poison. They scale well with STR and physical attack stats, making them a hard-hitting choice. Dodging boosts their speed, letting them reposition quickly and keep pressure on their enemies. Active Abilities: • Barrage (55 gold)– Cost: 2– Cooldown: 5– Type: Physical– Damage: 3.33 x 3– Scaling: STR– Effect: N/A • Endure (55 gold)– Cost: 1– Cooldown: 5– Type: Physical– Duration: 2 Turns– Scaling: N/A– Effect: 25% higher Damage Resist Passive Abilities:• Fighting Prowess (55 gold)– Your Cestus weapon damage is permanently increased.• Iron Body (55 gold)– Takes less damage while blocking. The Martial Artist dominates close combat with raw strength. Using only their fists, they break through defenses and absorb damage better than most classes. Blocking is more effective for them, making it easier to stand their ground. Their high STR scaling lets them wield the Cestus with ease, landing heavy hits while staying resilient. Active Abilities: • Pommel Strike (50 gold)– Cost: 1– Cooldown: 3– Type: Physical– Damage: 7– Scaling: STR– Effect: Chance to stun • Double Slash (50 gold)– Cost: 2– Cooldown: 4– Type: Physical– Damage: 5 x 2– Scaling: STR– Effect: N/A Passive Abilities:• Sword Training (50 gold)– Your Sword weapon damage is permanently increased.• Strength Training (50 gold)– Your block par size is increased. The Warrior delivers overwhelming force, using a sword to unleash powerful attacks that can stun opponents. They rely on physical strength to break through defenses and deal high burst damage. While they aren’t the most agile, their ability to stagger enemies makes up for it. Active Abilities: • Magic Missile (40 gold)– Cost: 0– Cooldown: 0– Type: Magic– Damage: 6– Scaling: ARC– Effect: Changes color based on your Soul Color. Passive Abilities: • Scholar Training (40 gold)– Your Staff weapon damage is permanently increased.• Coward (40 gold)– Gain increased escape chance. Enemies will target you less. The Wizard focuses on ranged magic, using a single active ability to deal consistent damage. Specializing in Arcane energy, they attack from afar but lack defenses, leaving them vulnerable. Their abilities cost less than most, allowing them to cast frequently, making them a strong but fragile presence in battle. Arcane Lineage Sub Classes Tier List Image by Destructoid This is

As the Lightmarked, most of your gameplay in Arcane Lineage will depend on your class. And just like any other turn-based RPG, there are several other tidbits you have to worry about. In particular, you first have to choose a Base Class, followed by a Sub Class, until you reach your final form through your Super Class. Now, let’s take a look at the ultimate Arcane Lineage tier list and what each Class entails.
Table of Contents
All Arcane Lineage Classes Ranked
Above, you can see my Arcane Lineage tier list. In the beginning, both Slayer and Thief are good, but I’d strongly advise anyone to pick Thief. I made the mistake of going with Slayer and leveled INCREDIBLY slow. Likewise, I wouldn’t say not to pick Wizard or Warrior, but I think they’re better suited for slots 3 and above. Martial Artist is as beginner-friendly as Thief, but slightly worse overall.
Arcane Lineage Base Classes Tier List
This tier list of Arcane Lineage Base Classes isn’t as rigid as it seems. You can pick any playstyle you want and iterate on it later. Nevertheless, you should be aware that some classes will be a bigger pain in the backside than others.
• Stab (50 gold) • Pocket Sand (50 gold) Passive Abilities:
• Thievery (50 gold) • Pommel Strike (50 gold) • Double Slash (50 gold) Passive Abilities:
• Sword Training (50 gold) • Barrage (55 gold) • Endure (55 gold) Passive Abilities: • Pommel Strike (50 gold) • Double Slash (50 gold) Passive Abilities: • Magic Missile (40 gold) Passive Abilities:
• Scholar Training (40 gold)
Base Classes
Abilities and Costs
Description
Active Abilities:
– Cost: 1– Cooldown: 2
– Type: Physical
– Damage: 6
– Scaling: STR
– Effect: Inflicts Bleed
– Cost: 2
– Cooldown: 3
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Inflicts Blindness
– Gain more gold from all sources.
• Agile (50 gold)
– Sprint speed increased.The Thief is a fast and precise fighter, striking quickly and slipping away before enemies can react. Using a dagger, they make opponents bleed while keeping them off balance. Their abilities are effective and inexpensive, allowing for sustained combat. Because of their speed and versatility, they’re considered the best starting class in Arcane Lineage.
Active Abilities:
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR
– Effect: N/A
– Your Sword weapon damage is increased permanently.
• Swift Fighter (50 gold)
– A successful dodge grants you a short speed buff.The Slayer specializes in mid-range combat, using a spear to deal bursts of damage while inflicting poison. They scale well with STR and physical attack stats, making them a hard-hitting choice. Dodging boosts their speed, letting them reposition quickly and keep pressure on their enemies.
Active Abilities:
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.33 x 3
– Scaling: STR
– Effect: N/A
– Cost: 1
– Cooldown: 5
– Type: Physical
– Duration: 2 Turns
– Scaling: N/A
– Effect: 25% higher Damage Resist
• Fighting Prowess (55 gold)
– Your Cestus weapon damage is permanently increased.
• Iron Body (55 gold)
– Takes less damage while blocking.The Martial Artist dominates close combat with raw strength. Using only their fists, they break through defenses and absorb damage better than most classes. Blocking is more effective for them, making it easier to stand their ground. Their high STR scaling lets them wield the Cestus with ease, landing heavy hits while staying resilient.
Active Abilities:
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 5 x 2
– Scaling: STR– Effect: N/A
• Sword Training (50 gold)
– Your Sword weapon damage is permanently increased.
• Strength Training (50 gold)
– Your block par size is increased.The Warrior delivers overwhelming force, using a sword to unleash powerful attacks that can stun opponents. They rely on physical strength to break through defenses and deal high burst damage. While they aren’t the most agile, their ability to stagger enemies makes up for it.
Active Abilities:
– Cost: 0
– Cooldown: 0
– Type: Magic
– Damage: 6
– Scaling: ARC
– Effect: Changes color based on your Soul Color.
– Your Staff weapon damage is permanently increased.
• Coward (40 gold)
– Gain increased escape chance. Enemies will target you less.The Wizard focuses on ranged magic, using a single active ability to deal consistent damage. Specializing in Arcane energy, they attack from afar but lack defenses, leaving them vulnerable. Their abilities cost less than most, allowing them to cast frequently, making them a strong but fragile presence in battle.
Arcane Lineage Sub Classes Tier List
This is where the fun begins. Each Base Class has two Sub Classes each and they go as follows:
- Warrior: Berserker, Paladin
- Thief: Assassin, Rogue
- Slayer: Impaler, Saint
- Martial Artist: Dark Wraith, Monk
- Wizard: Necromancer, Elementalist
Now, let’s see the Arcane Lineage class tier list for Sub Classes:
• Latir Minor (400 gold) • Rebanar Major (400 gold) Passive Abilities:
• Curar Forte (Utility Item) (400 gold) • Dangerous Mixture (200 gold + 1 Small Health Potion)– Cost: 2– Cooldown: 6– Type: Physical– Damage: 5– Scaling: STR/ARC– Effect: Apply 3 random debuffs to the target. This attack cannot be dodged or blocked.
Passive Abilities: • Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion) • Certified (200 gold) • Mark (250 gold + Mushroom Cap) • Expose (250 gold + Restless Fragment) Passive Abilities:
• Bestiary (Utility Item) (Free) • Sneak (250 Gold + Sand Core)
Sub Class
Abilities and Costs
Description
Active Abilities:
– Cost: 2– Cooldown: 10
– Type: N/A
– Duration: 4 Turns
– Scaling: N/A
– Effect: Increase your team’s damage by 5%, reduce incoming damage by 5%, and give your team small health regeneration.
– Cost: 2– Cooldown: 10
– Type: N/A– Duration: N/A
– Scaling: N/A
– Effect: The enemies are Vulnerable for four and Blind for three turns.
– Sacrifice 3% of your total health to heal your team for 6% of their total health. Be careful, as this ability can kill you.The Bard is the ultimate support class, boosting allies and weakening enemies with powerful area-of-effect abilities. Unlike other supports, their buffs and debuffs apply to everyone in range, making them incredibly effective in team fights. They also have Curar Forte, the strongest party heal in the game, keeping their team alive when it matters most. But be careful—some abilities drain the Bard’s own health, and there’s no built-in safeguard. If you’re not paying attention, you might end up taking yourself out mid-fight.
Active Abilities:
• Iron Gut (200 gold + 1 Ferrus Skin Potion)
– Reduce the self-damaging effects of potions, allowing you to drink more of the same type.
– Get a skill that allows you to spawn a cauldron anywhere.
– You can sell potions and ingredients to the apothecary for money.The Alchemist is a specialized Sub Class built around crafting and using potions for combat and profit. These potions can deal damage, provide buffs, apply debuffs, or even make you some serious gold. After some leveling, you’ll unlock the ability to spawn a cauldron anywhere, letting you craft potions on the go. Selling potions to the Apothecary is also a great way to make money outside of battle. To use this class to its full potential, you’ll need to plan ahead—three different potions are required to unlock all abilities.
Active Abilities:
– Cost: 1– Cooldown: 2
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: If an enemy is killed by this, they are added to your Bestiary. This attack cannot be dodged or blocked.
– Cost: 2– Cooldown: 6
– Type: Physical– Duration: 4 Turns
– Scaling: N/A– Effect: You mark an enemy, increasing their Weakness by 2x.
– Gain the Bestiary. The Bestiary lets you see the information about enemies you previously killed in battle. Enemies registered to the Bestiary using the Mark ability will have better item drop rates in the future.
– You can crouch, moving slowly to avoid enemy encounters. While you crouch, you continuously take damage. Be careful, as this ability can kill you.The Beastmaster is one of the most flexible Sub Classes, offering a mix of utility, loot bonuses, and support. Their main strength is increasing item drops from enemies, making them ideal for farming rare loot. By registering monsters in your Bestiary, you gain insight into their weaknesses, and once you unlock Mark, killing enemies will yield extra rewards. While primarily focused on gathering resources, the Beastmaster can also help in combat by weakening enemies and exposing their weak points, making fights easier for both themselves and their team.
Arcane Lineage Super Classes Tier List
Once you advance up the ranks and grind enough, you’ll be able to choose a Super Class—the ultimate manifestation of your class. What determines your class choice in Arcane Lineage is your alignment: Neutral, Orderly or Chaotic. Don’t attack NPCs and you’ll say out of Chaotic. Other than that, you should just analyze our Arcane Lineage class tier list for Super Classes and you’ll be good to go:
• Blazing Barrage (400 Gold) • Fire Sutra (400 Gold) • Flame Drop (400 Gold) • Holy Mantra (400 Gold) Passive Abilities: • Rending Barrage (400 Gold) • Blood Eruption (400 Gold) • Bloody Burst (400 Gold) Passive Abilities:
• Blood Berserk (400 Gold) • Deranged Fighter (400 Gold) • Head Splitter (400 Gold) • Darklight Drain (400 Gold) • Rage Empower (400 Gold) Passive Abilities:
• Greatsword Training (400 Gold) • Bloodlust (400 Gold) • Call Skeleton (400 Gold) • Darklight Drain (400 Gold) • Raise Dead (400 Gold) Passive Abilities:
• Dark Caster (400 Gold) • Cleansing Prayer (400 Gold) • Holy Grace (400 Gold) • Light Burst (400 Gold) Passive Abilities:
• Graceful Returns (400 Gold) • Impaling Strike (400 Gold) • Flowing Dance (400 Gold) • Simple Domain (400 Gold) Passive Abilities:
• Dual Blader (400 Gold) • Blaze (400 Gold) • Lightning Crash (400 Gold) • Gale Uplift (400 Gold) Passive Abilities:
• Elemental Master (400 Gold) • Holy Crash (400 Gold) • Pure Resonation (400 Gold) • Sacred Call (400 Gold) Passive Abilities:
• Enduring Fighter (400 Gold) • Rallying Shout (400 Gold) • Discharge (400 Gold) • Empowered Pierce (400 Gold) Passive Abilities:
• Rooted Fighter (400 Gold) • Slash Barrage (400 Gold) • Poison Trap (400 Gold) • Empowered Pierce (400 Gold) Passive Abilities:
• Blader (400 Gold) • Call Darkbeast (400 Gold) • Dark Smite (400 Gold) • Darkcore Eruption (400 Gold) Passive Abilities:
• Darkborne (400 Gold) • Flourish (400 Gold) • Perennial Canopy (400 Gold) • Stinger (400 Gold) • Enrichment (400 Gold) Passive Abilities:
• Verdant Archer (400 Gold) • Shadow Form (400 Gold) • Poison Fan (400 Gold) • Stealth Strike (400 Gold) Passive Abilities:
• Shadow (400 Gold) • Dark Glare (750 Gold)– Cost: 1 • Abyss Anchor (750 Gold) • Inverse Abyss (750 Gold) Passive Abilities:
• Inverse Flaws (750 Gold) • Tactician (750 Gold) • Crushing Strike (750 Gold) • Party Table (750 Gold) • Burst Combo (750Gold) Passive Abilities:
• Crusher (750 Gold) • Bruiser(750 Gold)
Super Classes
Abilities and Costs
Description
Active Abilities:
– Cost: 2
– Cooldown: 5
– Type: Fire– Damage: 2.1 x 8
– Scaling: STR– Effect: Multi-hit barrage that can inflict Burn.
– Cost: 1
– Cooldown: 6
– Type: Fire– Duration: N/A
– Scaling: N/A
– Effect: Empower your or your allies’ weapon with the power of fire, giving the weapon a chance to inflict Burn.
– Cost: 3
– Cooldown: 5
– Type: Fire
– Damage: 15– Scaling: STR
– Effect: Burse of fire damage, also damages adjacent enemies.
– Cost: 2
– Cooldown: 6
– Type: Holy
– Duration: N/A
– Scaling: N/A
– Effect: Give yourself or an ally a Defense and Resist buff.
• Blessed Fists (400 Gold)
– Much stronger block and increased overall healing.The Monk is easily one of the strongest Super Classes in Arcane Lineage, offering a mix of healing, shields, burst damage, and buffs. As a tank, they can take hits while dishing out serious damage, all while keeping themselves and their allies in top shape. On top of that, their attacks apply Burn, making them even more effective against most enemies. Whether you want to play defensively or go on the offensive, the Monk does it all.
Active Abilities:
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.5 x 3 + 3.5 if Bleeding
– Scaling: STR
– Effect: Perform 3 fast attacks on an enemy, shredding them. If the enemy is bleeding, deal bonus damage and heal yourself.
– Cost: 3– Cooldown: 9
– Type: Magic
– Damage: 16
– Scaling: STR/ARC
– Effect: Sacrifice a bit of health to devastate all enemies in an AOE explosion of blood.
– Cost: 2– Cooldown: 5
– Type: Physical
– Damage: 2.5 x 4
– Scaling: STR/ARC
– Effect: Stab yourself, creating 4 blood shards for each enemy. Fire the blood shards at each enemy for an AOE burst.
– Increase your damage for each 1% of health missing. 1.5x damage at 50% health.
– Debuffs make you go Berserk.The Impaler is all about massive damage spikes and devastating AOE attacks. The lower their health, the harder they hit, making them a high-risk, high-reward class. Their Berserk Mode takes this even further, boosting both damage and resistance to let them keep fighting at their peak. With the right buffs, the Impaler can reach some of the highest damage numbers in the game, making them a force to be reckoned with.
Active Abilities:
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 16
– Scaling: ARC
– Effect: Jump onto an enemy and do a devastating attack. This attack inflicts Vulnerable for 2 turns.
– Cost: 2 (or more)
– Cooldown: 7
– Type: Dark
– Damage: 2 x All Available Energy
– Scaling: STR– Effect: This attack does more damage the more energy you have.
– Cost: 1
– Cooldown: 7
– Type: Physical
– Duration: 5 Turns
– Scaling: N/A– Effect: Enter a blind rage that gives you a x1.377 damage multiplier. Your defenses are slightly lowered in this state.
– Allows you to buy and use the Greatsword.
– Get 10% increased damage whenever you kill an enemy and a 40% damage increase when below 30% health.The Berserker throws caution to the wind, sacrificing defense for pure, relentless aggression. Like the Impaler, they deal more damage as their health drops, but they take it a step further—each enemy they defeat stacks a damage buff, making them stronger with every kill. Once they start racking up takedowns, their power snowballs fast, turning them into an unstoppable force.
Active Abilities:
– Cost: 2
– Cooldown: 8
– Type: Dark
– Damage: N/A
– Scaling: ARC
– Effect: Summon a Skeleton to fight for you.
– Cost: 2
– Cooldown: 5
– Type: Dark
– Damage: 6
– Scaling: ARC
– Effect: Lift an enemy into the air, draining their life. This energy heals you and your summons for 150% of the damage dealt.
– Cost: 3
– Cooldown: 25
– Type: Dark
– Damage: 12
– Scaling: ARC– Effect: Choose a dead ally to revive. They come back to the battle with 40% HP.
– Chance to get more energy per turn.
• Death Syphon (400 Gold)
– Killing an enemy heals you and gives you a short burst of speed.The Necromancer stands out as the best non-STR Super Class, specializing in summoning, life drain, and reviving fallen allies. No other class can bring teammates back from the dead, giving Necromancers a unique edge in battle. They also generate more energy per turn, letting them cast spells more frequently and keep the pressure on. With an army of Skeletons at their side and a steady stream of magic, they’re one of the most versatile casters in the game.
Active Abilities:
– Cost: 2– Cooldown: 5
– Type: Holy
– Damage: 0
– Scaling: Outgoing healing
– Effect: Cleanse all debuffs
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 0
– Scaling: STR/ARC
– Effect: A massive heal scaling with STR and ARC (ARC primarily)
– Cost: 2
– Cooldown: 5
– Type: Holy
– Damage: 9
– Scaling: ARC
– Effect: A burst AOE attack that inflicts Blindness on all enemies. This attack cannot be dodged.
– Healing an ally gives you a buff.
• Holy Emissary (400 Gold)
– Increase all healing by 50%The Saint is the ultimate healer, cleansing and restoring allies without any drawbacks. Every time they heal, the target gets a buff, boosting their damage and durability. On top of that, they have Light Burst, a powerful utility skill that blinds all enemies, making fights much easier. If your team needs consistent healing and strong support, the Saint is an easy pick.
Active Abilities:
– Cost: 1– Cooldown: 4
– Type: Physical
– Damage: 14
– Scaling: STR
– Effect: Thrust your blade into an enemy, inflicting 2 Bleeds.
– Cost: 3
– Cooldown: 6
– Type: Physical
– Damage: 1.35 x 8
– Scaling: STR
– Effect: Leap into the air, doing a dance of blades, continuously damaging an enemy.
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: N/A
– Scaling: STR
– Effect: Enter a stance that counters any enemy that attacks you.
– Allows you to dual-wield blades, making you more proficient with them.
• Parry Training (400 Gold)
– You get a chance to Parry attacks when blocking.The Blade Dancer is all about speed and precision, dual-wielding weapons to dish out serious damage. They don’t just hit hard—they hit fast, covering a wide area with their attacks. On top of that, they can Parry incoming strikes, countering enemies the moment they try to land a hit. If you want a mix of offense and defense without sacrificing agility, this class has you covered.
Active Abilities:
– Cost: 1
– Cooldown: 5
– Type: Fire
– Damage: 7
– Scaling: ARC– Effect: Perform a wave of fire that hits all enemies.
– Cost: 3
– Cooldown: 7
– Type: Magic
– Damage: 14
– Scaling: ARC– Effect: Do an AOE lightning attack that has a chance to stun enemies.
– Cost: 3
– Cooldown: 12
– Type: Nature
– Duration: 4 Turns
– Scaling: N/A
– Effect: Give your team increased speed and a chance to dodge attacks. Lower the enemies’ chance to block and dodge.
– You take less elemental damage.
• Caster (400 Gold)
– Chance to get extra energy per turn.The Elementalist is a walking natural disaster, throwing out fire, lightning, and all sorts of elemental chaos. They’ve got AOE burns, AOE stuns, and even team buffs, making them ridiculously versatile. Since they generate a ton of energy each turn, they can keep up the pressure nonstop. If you like controlling the battlefield and overwhelming enemies before they can react, this is your class.
Active Abilities:
– Cost: 2
– Cooldown: 6
– Type: Holy
– Damage: 11
– Scaling: STR/END
– Effect: Deal a little amount of damage to all enemies, aggroing them onto yourself for 2 turns.
– Cost: 2
– Cooldown: 9
– Type: Holy
– Duration: 5 Turns
– Scaling: N/A
– Effect: Bless your allies with a 20% Damage Reduction buff and grant them 1.5% of their max HP as regen.
– Cost: 2
– Cooldown: 7
– Type: Holy
– Duration: 3 Turns
– Scaling: N/A
– Effect: Bless an ally with 15% Damage Reduction and a damage-reflecting shield that returns 30% of all melee damage.
– Take greatly reduced damage.
• Shield Training (400 Gold)
– You can use a Shield, which increases your block window and reduces incoming damage.The Paladin is a tank with some serious firepower. They’re built to take hits, dish out heavy damage, and keep their team alive with buffs. Their low cooldowns mean they’re always in the action, and their shield gives them some of the best defensive tools in the game. Sure, they might be easier to hit, but good luck actually taking one down.
Active Abilities:
– Cost: 2
– Cooldown: 7
– Type: Physical
– Duration: 4 Turns
– Scaling: N/A– Effect: Give all your allies a damage, speed, and defense buff. This ability also draws aggro.
– Cost: 2
– Cooldown: 4
– Type: Magic
– Damage: 10
– Scaling: STR/SPD– Effect: An AOE ability that has a chance to stun.
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 14
– Scaling: STR/SPD– Effect: Pierce an enemy, dealing devastating damage. This attack has a chance to stun.
– You can use a Shield, which increases your block window and reduces incoming damage.
• Poised Slayer (400 Gold)
– Dodges and Blocks recover your health. Healing is decreased based on how high your SPD stat is.The Lancer is the definition of balanced—fast, strong, and hard to kill. Their spear gives them great reach, and they’ve got both single-target and AOE stuns to control fights. They also come with a party-wide damage buff, making the whole team hit harder. The best part? They heal when they block or dodge, so they just keep going.
Active Abilities:
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 5
– Scaling: STR
– Effect: Slash the enemy 3 times, dealing extra damage if the enemy is bleeding.
– Cost: 2
– Cooldown: 7
– Type: Poison
– Damage: 5
– Scaling: STR/SPD
– Effect: An AOE ability that has a chance to stun.
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 14
– Scaling: STR/LUCK
– Effect: A Poison trap that lasts 2 turns. Can activate 3 times before breaking.
– Your daggers deal more damage and infict Bleed on enemies.
• Advanced Thief (400 Gold)
– Become better at looting your enemies, getting better items.The Rogue is all about speed and staying one step ahead. They hit fast, keep the pressure on, and make sure enemies don’t get a chance to recover. Slipping past defenses and taking advantage of every opening is what they do best. On top of that, they always seem to walk away with the best loot, making every fight worth their time. If you like being quick, unpredictable, and always in control, this class is right up your alley.
Active Abilities:
– Cost: 1– Cooldown: 4
– Type: Dark
– Damage: N/A
– Scaling: ARC
– Effect: Summon a Darkbeast to fight for you. Consume darkcores to empower it.
– Cost: 2
– Cooldown: 4
– Type: Dark
– Damage: 2 x 4
– Scaling: ARC
– Effect: Strike the enemy 4 times, empowered by your Crit chance.
– Cost: 1
– Cooldown: 4
– Type: Dark
– Duration: N/A
– Scaling: ARC
– Effect: Damages and debuffs an enemy, scaling with the number of darkcores consumed.
– Critical attacks create darkcores. Your Strike scales with ARC.
• Spirit Wraith (400 Gold)
– When below 40% HP, your summons become empowered and gain lifesteal.The Dark Wraith is all about summoning, and their Darkbeast is no joke. The more darkcores they consume, the stronger it gets, turning into an absolute menace. But that’s not all—they’ve got plenty of damage and debuff abilities to keep enemies struggling. If you want a class that feels powerful and unpredictable, Dark Wraith is the way to go.
Active Abilities:
– Cost: 2
– Cooldown: 6
– Type: Nature
– Damage: 9
– Scaling: ARC/SPD
– Effect: Damages all enemies in an AOE burst and lowers their defense. Raise your Speed and Aggro for 1 turn.
– Cost: 3
– Cooldown: 12
– Type: Nature
– Damage: 3
– Scaling: ARC/SPD
– Effect: Start a rain that deals damage to all enemies for 4 turns.
– Cost: 2
– Cooldown: 4
– Type: Poison
– Damage: 7
– Scaling: ARC/SPD
– Effect: Deals damage to all enemies, inflicting them with Poison and Vulnerable.
– Cost: 1
– Cooldown: 5
– Type: Nature
– Duration: 3 Turns
– Scaling: N/A
– Effect: Give your allies +2 Regeneration, a 12.5% Damage buff, and Vulnerable to target enemy.
– Dodges and Crits give you a Damage and Speed boost that stacks. Your Strikes scale with Arcane.The Ranger brings the fury of nature to every fight, using AOE attacks to poison enemies and shred their defenses. They’re fast—usually striking first—which gives them a huge advantage right from the start. If you like staying ahead of the enemy and keeping them constantly weakened, this class is a solid pick.
Active Abilities:
– Cost: 1
– Cooldown: 7
– Type: Dark
– Duration: 2 Turns
– Scaling: N/A– Effect: Become invisible, dealing more damage with your next attack. You are untargetable while this is active.
– Cost: 3
– Cooldown: 7
– Type: Poison
– Damage: 3.5 x 3
– Scaling: STR/ARC
– Effect: Throws out a fan of poisoned daggers, hitting 3 enemies.
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 10
– Scaling: STR
– Effect: Teleport behind a target, stabbing them in the back. This attack inflicts 2 stacks of Cursed if the target is poisoned.
– Chance to phase through attacks.
• Poisoner (400 Gold)
– Critical attacks apply Poison.The Assassin is all about taking enemies out before they even know what hit them. They can turn invisible, deal massive bonus damage while unseen, and even have AOE options when needed. But their main focus? Pinpointing a target and wiping them out fast. If you prefer a hit-and-run playstyle with high burst damage, this is the class for you.
Active Abilities:
– Cooldown: 4
– Type: Dark
– Damage: 7
– Scaling: ARC
– Effect: Inclift an enemy with 2 Weakened, 3 Vulnerable, and 2 Blinded effects.
– Cost: 2– Cooldown: 11
– Type: Hex
– Duration: 3 Turns
– Scaling: N/A– Effect: Remove 2 energy from the target and prevent energy gain.
– Cost: 3
– Cooldown: 6
– Type: Hex– Damage: 0
– Scaling: N/A
– Effect: Set a trap that redirects all debuffs aimed at your team to the enemy team.
– Gain bonuses from being rebuffed.
– Start fights prepared, applying 3 stacks of Vulnerable on all enemies.The Hexer is a nightmare for enemy spellcasters, shutting down magic while stacking debuffs to weaken their foes. They thrive on disruption, gaining stat boosts whenever they’re debuffed themselves. Their biggest advantage? At the start of every battle, they make enemies Vulnerable, giving their team an early edge. If you like controlling fights by throwing curses and ruining enemy strategies, Hexer is the way to go.
Active Abilities:
– Cost: 2
– Cooldown: 6
– Type: Physical
– Damage: 9
– Scaling: STR– Effect: Inflict the enemy with 3 stacks of Vulnerable.
– Cost: 2
– Cooldown: 4
– Type: Physical
– Damage: 1.5 x 7
– Scaling: STR– Effect: Spin around, dealing bursts of damage to all enemies.
– Cost: 3
– Cooldown: 6
– Type: Physical
– Damage: 2.5 x 4
– Scaling: STR/LUCK
– Effect: Perform a 4-hit combo on an enemy. This attack deals bonus damage if the enemy is Vulnerable.
– Become empowered when applying negative effects. This damage buff lasts 3 turns.
– Gain increased Speed and Defense when below 50% HP.The Brawler is a relentless fighter, dishing out heavy damage while staying tanky. They get stronger every time they apply a debuff, making them even deadlier as the fight goes on. On top of that, they become faster and harder to kill when their HP gets low, turning them into an absolute menace in drawn-out battles. If you want to be the last one standing, this class won’t let you down.
How to Unlock Sub Classes and Super Classes
While you choose your Base Class at the start of the game, unlocking Sub Classes and Super Classes in Arcane Lineage requires completing specific quests and meeting certain level requirements. Here’s a breakdown of how to get them:
- Sub Classes are the first upgrade you can get, providing extra abilities and stat boosts. You can unlock one after reaching Level 15. To do so, find an NPC offering a Sub Class quest. Each one has a different requirement, like gathering items, defeating enemies, or completing a challenge. Once finished, you’ll gain access to the Sub Class and its abilities.
- Super Classes are a significant power boost, unlocking at Level 30. You must already have a Sub Class before progressing to a Super Class. Similar to the first upgrade, you’ll need to find an NPC who offers the quest and complete their specific challenge. These tend to be harder, often involving strong enemies or more complex tasks. Once done, you’ll gain access to a much stronger skill set and unique mechanics.
That should do it for our ultimate Arcane Lineage tier list. I know it’s a lot, but if you take your time to study the Base Classes, Sub Classes and Super Classes, there’s no reason why you can’t dominate. And if you need any extra help or input, the fine people at the Arcane Lineage Trello and Discord will happily assist you.
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