Capcom issues crucial announcement regarding FSR4 in Monster Hunter Wilds
I'm frankly taken aback by how Capcom is handling Monster Hunter Wilds on PC. I don't suppose I should be, considering what went down with Dragon's Dogma 2, but here we are. It gets better, though, if you like tragicomedy: Monster Hunter Wilds won't support FSR4 on day one. Look, the fact that Capcom doesn't have day-one support for a cutting-edge upscaler from AMD isn't a problem in and of itself. These things take time, and everyone knows that. The issue I take with this particular statement over on Steam is how perfectly in line it is with the company's broader handling of the PC platform. It's half-baked at best, and that's me being really polite. Even though some have lucked out, many of us have been having serious problems with performance, stability, and general feature support in Monster Hunter Wilds. This is, in fact, the main reason why the game still has Mixed reviews on Steam. Capcom's response was this delightful little Tweet a few days back: https://twitter.com/MHStatusUpdates/status/1895397927557980292 No FSR4 in Monster Hunter Wilds, but we knew that already Let's be frank here: Monster Hunter Wilds runs about as well as a Cybertruck drives in mildly snowy conditions. This has been a huge concern for the community practically from the very first public beta available on PC, and Capcom's done virtually nothing on that front. Outside of questionably bumping down PC system requirements a few weeks back, that is. Now, please keep in mind that this seemingly hasn't been the case with consoles: PlayStation 5 users, specifically, appear to have received the most stable and performant version of the game from what I've been reading. Even on PC, not everyone is having these problems. Yet, it's the fact that enough people are having them that the game's Steam reviews are as poor as they are that bugs me. Capcom's wacky handling of the situation isn't helping, either. On a final note, if we're being truly honest, Dragon's Dogma 2 at least had an excuse for running the way it did: it looked genuinely compelling most of the time. Monster Hunter Wilds runs worse and looks a generation behind DD2, and I don't think Capcom's got any excuse for the way it's handling the situation. In the end, it'll once again be up to the community to fix what Capcom is incapable or unwilling to handle the way it should be handled, the same as it was with Monster Hunter World. That's already happened, in fact, as an updated version of RE Framework allows for proper arbitrary resolution support, a variety of graphics improvements, and other items. This was available on day one of Wilds' release, mind. Should we ask Capcom what's up with that? Perhaps. Though, given the team's communications on the PC side of things, I reckon we all know what kind of response we'd get. The post Capcom issues crucial announcement regarding FSR4 in Monster Hunter Wilds appeared first on Destructoid.

I'm frankly taken aback by how Capcom is handling Monster Hunter Wilds on PC. I don't suppose I should be, considering what went down with Dragon's Dogma 2, but here we are. It gets better, though, if you like tragicomedy: Monster Hunter Wilds won't support FSR4 on day one.
Look, the fact that Capcom doesn't have day-one support for a cutting-edge upscaler from AMD isn't a problem in and of itself. These things take time, and everyone knows that. The issue I take with this particular statement over on Steam is how perfectly in line it is with the company's broader handling of the PC platform. It's half-baked at best, and that's me being really polite. Even though some have lucked out, many of us have been having serious problems with performance, stability, and general feature support in Monster Hunter Wilds. This is, in fact, the main reason why the game still has Mixed reviews on Steam. Capcom's response was this delightful little Tweet a few days back:
No FSR4 in Monster Hunter Wilds, but we knew that already
Let's be frank here: Monster Hunter Wilds runs about as well as a Cybertruck drives in mildly snowy conditions. This has been a huge concern for the community practically from the very first public beta available on PC, and Capcom's done virtually nothing on that front. Outside of questionably bumping down PC system requirements a few weeks back, that is.
Now, please keep in mind that this seemingly hasn't been the case with consoles: PlayStation 5 users, specifically, appear to have received the most stable and performant version of the game from what I've been reading. Even on PC, not everyone is having these problems. Yet, it's the fact that enough people are having them that the game's Steam reviews are as poor as they are that bugs me. Capcom's wacky handling of the situation isn't helping, either.
On a final note, if we're being truly honest, Dragon's Dogma 2 at least had an excuse for running the way it did: it looked genuinely compelling most of the time. Monster Hunter Wilds runs worse and looks a generation behind DD2, and I don't think Capcom's got any excuse for the way it's handling the situation. In the end, it'll once again be up to the community to fix what Capcom is incapable or unwilling to handle the way it should be handled, the same as it was with Monster Hunter World.
That's already happened, in fact, as an updated version of RE Framework allows for proper arbitrary resolution support, a variety of graphics improvements, and other items. This was available on day one of Wilds' release, mind. Should we ask Capcom what's up with that? Perhaps. Though, given the team's communications on the PC side of things, I reckon we all know what kind of response we'd get.
The post Capcom issues crucial announcement regarding FSR4 in Monster Hunter Wilds appeared first on Destructoid.