Should you use Vulkan or DX12 with PEAK?
One of the first decisions you need to make before playing PEAK is deciding whether to launch it using Vulkan or DX12. What are these two options? Is one better than the other? What if you start crashing or having graphical issues because of them? Several factors can influence which option you pick, which is why we're here to help. Let's dive into whether you should play PEAK using Vulkan or DirectX 12. Should you play PEAK using Vulkan or DirectX 12? DirectX 12, also known as DX12, is the overall better option of the two. If you have a mid- to high-end PC that can run PEAK without any significant crashing or stuttering issues, DirectX 12 will typically be the best option for the most stable experience possible. However, if you have an older system that experiences choppy frame rates, switching to Vulkan can help resolve this issue. There's more to this than just picking one or the other, though. For most PC builds, DX12 will provide a more stable overall experience for any game. However, if you find that you're repeatedly crashing, noticing high CPU usage, or encountering graphics problems, switching to Vulkan can help. Similarly, if you typically use Vulkan for other games but experience crashes while playing PEAK, swapping to DX12 may help. Screenshot by Destructoid If you're playing with friends, you'll also want to make sure you're using the same launch option as them. In rare instances, having someone use Vulkan and others use DX12, or vice versa, can cause voice chat-related issues to appear, making it much harder to communicate. If you know someone who can't run PEAK unless they use a specific launch option, switching over will usually resolve this issue, even if it slightly affects your game's performance. Landfall and Aggro Crab are also continuously patching bugs and implementing balance patches, especially right after PEAK's launch. If you experience performance issues around this time, there's a chance an update will be released in the future that resolves them, making it easier to decide whether to use DX12 or Vulkan. Unfortunately, this also means that one option that worked in the past may stop working if a patch introduces unexpected errors. In these cases, swapping to the one you weren't using before can be a quick and easy fix until Landfall and Aggro Crab resolve the issue. The post Should you use Vulkan or DX12 with PEAK? appeared first on Destructoid.

One of the first decisions you need to make before playing PEAK is deciding whether to launch it using Vulkan or DX12. What are these two options? Is one better than the other? What if you start crashing or having graphical issues because of them?
Several factors can influence which option you pick, which is why we're here to help. Let's dive into whether you should play PEAK using Vulkan or DirectX 12.
Should you play PEAK using Vulkan or DirectX 12?
DirectX 12, also known as DX12, is the overall better option of the two. If you have a mid- to high-end PC that can run PEAK without any significant crashing or stuttering issues, DirectX 12 will typically be the best option for the most stable experience possible. However, if you have an older system that experiences choppy frame rates, switching to Vulkan can help resolve this issue.
There's more to this than just picking one or the other, though. For most PC builds, DX12 will provide a more stable overall experience for any game. However, if you find that you're repeatedly crashing, noticing high CPU usage, or encountering graphics problems, switching to Vulkan can help. Similarly, if you typically use Vulkan for other games but experience crashes while playing PEAK, swapping to DX12 may help.
If you're playing with friends, you'll also want to make sure you're using the same launch option as them. In rare instances, having someone use Vulkan and others use DX12, or vice versa, can cause voice chat-related issues to appear, making it much harder to communicate. If you know someone who can't run PEAK unless they use a specific launch option, switching over will usually resolve this issue, even if it slightly affects your game's performance.
Landfall and Aggro Crab are also continuously patching bugs and implementing balance patches, especially right after PEAK's launch. If you experience performance issues around this time, there's a chance an update will be released in the future that resolves them, making it easier to decide whether to use DX12 or Vulkan. Unfortunately, this also means that one option that worked in the past may stop working if a patch introduces unexpected errors. In these cases, swapping to the one you weren't using before can be a quick and easy fix until Landfall and Aggro Crab resolve the issue.
The post Should you use Vulkan or DX12 with PEAK? appeared first on Destructoid.