Every New Soul Card In Rogue: Genesia And Where To Find Them
Soul Cards are the, uh, soul of Rogue: Genesia. They are what distinguishes Rogue: Genesia from Vampire Survivor and many others in the genre — the most important part of every run is your choice of Soul Cards. In short, Soul Cards are weapons and evolved weapons, weapon mods, enhancements, and special abilities, all wrapped inside the concept of a random drop of cards. After leveling up and following certain events, you get to pick one of three random Soul Cards to enhance your character. So, what’s this about new cards? The new Soul Cards in Rogue: Genesia 1.0 Update Screenshot by Destructoid Once again, Rogue: Genesia’s most recent update added a bunch of new cards to the game. However, the update covers a lot more than that, including the new A-rank world and seeded runs, but cards do take over half of the patch notes for version 1.0. Some of those cards can only be found in the Void Dimension zone. Cards being tied to a specific zone is not news, but this is the first time it applies to the new Void Dimension. Here are all the new Soul Cards in the Rogue: Genesia 1.0 update. Soul Card name Soul Card effect Accelerator Every time a projectile hits an enemy, increase its speed by 15% – Initial projectile speed -30% Bone Dust XP Gain Multiplier +0.25% Capacity Upon killing a monster, maximum talent charge +5% for 60 seconds Efficiency Talent charge cost -5% Energize Talent charge rate +10% Energy Conversion When remaining dash charges are lower than 3, use 750 talent charge to generate a new dash charge Energy Production Upon taking damage, current talent charge +10 Friction Moving increases your Talent charge rate by 50% Goblin’s Eye Critical Damage Multiplier +0.25% Gravity Field Greatly slow down enemies and projectiles as they get closer to you Magma Drop Damage +0.40% Nullifier Nullify one instance of damage – Cooldown: 15 seconds Primordial Shard Defense Piercing Multiplier +0.25% – Defense Shredding Multiplier +0.05% ThermoDynamic Increase damage of projectiles based on their speed Vampire’s Blood Drop Max Health and Health Regen Multiplier +0.20% Void Energy For each missing talent charge, Damage Multiplier +0.002%. Worm’s Scale Defense Multiplier +0.25% Wormhole Defense Multiplier +0.25% How to unlock every new Soul Cards Screenshot by Destructoid Many of Rogue: Genesia’s Soul Cards added in the 1.0 update need to be unlocked. Thankfully, unlocking them is mostly about progressing through the game. That’s the case with Goblin’s Eye, Worm’s Plate, and every other card tied to defeating a certain boss on a certain difficulty. While all the card unlocks are tied to achievements, only some feel like they earned the title. Those include Accelerator, which requires getting the Projectile Speed stat above 500%, and all the ones tied to upping Talent Charge Cost and Rate. Here’s how to unlock all of them. Soul Card Achievement Requirement to unlock ThermoDynamic Getting sciency Reach at least 300% projectile speed Accelerator Particle physics Reach at least 500% projectile speed Energy Conversion Unlimited stamina Reach 80% or less talent charge cost Energy Production You better make a defensive build with this one Reach at least 200% talent charge rate Soul Capacity Charge till the rainy days Reach at least 150 max talent charge Friction Don’t stop moving Reach at least 150% talent charge rate Goblin’s Eye At this point, he’s just asking for it Kill one A-rank world Goblin Shaman Worm’s Plate I’m gonna take it and, and double it Kill one A-rank world Sand Worm Bone Dust Good old necromancer Kill one A-rank world Necromancer Magma Drop Handy Kill one A-rank world Lava Titan Vampire Blood Drop Disco party in the court Kill one A-rank world Vampire Queen Primordial’s Shard Rogue: Genesia Kill one A-rank world Void Primordial That’s all there is to know about Rogue: Genesia’s newest Soul Cards. You better start grinding now. The post Every New Soul Card In Rogue: Genesia And Where To Find Them appeared first on Destructoid.

Soul Cards are the, uh, soul of Rogue: Genesia. They are what distinguishes Rogue: Genesia from Vampire Survivor and many others in the genre — the most important part of every run is your choice of Soul Cards.
In short, Soul Cards are weapons and evolved weapons, weapon mods, enhancements, and special abilities, all wrapped inside the concept of a random drop of cards. After leveling up and following certain events, you get to pick one of three random Soul Cards to enhance your character. So, what’s this about new cards?
The new Soul Cards in Rogue: Genesia 1.0 Update

Once again, Rogue: Genesia’s most recent update added a bunch of new cards to the game. However, the update covers a lot more than that, including the new A-rank world and seeded runs, but cards do take over half of the patch notes for version 1.0.
Some of those cards can only be found in the Void Dimension zone. Cards being tied to a specific zone is not news, but this is the first time it applies to the new Void Dimension. Here are all the new Soul Cards in the Rogue: Genesia 1.0 update.
Soul Card name Soul Card effect Accelerator Every time a projectile hits an enemy, increase its speed by 15% – Initial projectile speed -30% Bone Dust XP Gain Multiplier +0.25% Capacity Upon killing a monster, maximum talent charge +5% for 60 seconds Efficiency Talent charge cost -5% Energize Talent charge rate +10% Energy Conversion When remaining dash charges are lower than 3, use 750 talent charge to generate a new dash charge Energy Production Upon taking damage, current talent charge +10 Friction Moving increases your Talent charge rate by 50% Goblin’s Eye Critical Damage Multiplier +0.25% Gravity Field Greatly slow down enemies and projectiles as they get closer to you Magma Drop Damage +0.40% Nullifier Nullify one instance of damage – Cooldown: 15 seconds Primordial Shard Defense Piercing Multiplier +0.25% – Defense Shredding Multiplier +0.05% ThermoDynamic Increase damage of projectiles based on their speed Vampire’s Blood Drop Max Health and Health Regen Multiplier +0.20% Void Energy For each missing talent charge, Damage Multiplier +0.002%. Worm’s Scale Defense Multiplier +0.25% Wormhole Defense Multiplier +0.25%
How to unlock every new Soul Cards

Many of Rogue: Genesia’s Soul Cards added in the 1.0 update need to be unlocked. Thankfully, unlocking them is mostly about progressing through the game. That’s the case with Goblin’s Eye, Worm’s Plate, and every other card tied to defeating a certain boss on a certain difficulty.
While all the card unlocks are tied to achievements, only some feel like they earned the title. Those include Accelerator, which requires getting the Projectile Speed stat above 500%, and all the ones tied to upping Talent Charge Cost and Rate. Here’s how to unlock all of them.
Soul Card Achievement Requirement to unlock ThermoDynamic Getting sciency Reach at least 300% projectile speed Accelerator Particle physics Reach at least 500% projectile speed Energy Conversion Unlimited stamina Reach 80% or less talent charge cost Energy Production You better make a defensive build with this one Reach at least 200% talent charge rate Soul Capacity Charge till the rainy days Reach at least 150 max talent charge Friction Don’t stop moving Reach at least 150% talent charge rate Goblin’s Eye At this point, he’s just asking for it Kill one A-rank world Goblin Shaman Worm’s Plate I’m gonna take it and, and double it Kill one A-rank world Sand Worm Bone Dust Good old necromancer Kill one A-rank world Necromancer Magma Drop Handy Kill one A-rank world Lava Titan Vampire Blood Drop Disco party in the court Kill one A-rank world Vampire Queen Primordial’s Shard Rogue: Genesia Kill one A-rank world Void Primordial
That’s all there is to know about Rogue: Genesia’s newest Soul Cards. You better start grinding now.
The post Every New Soul Card In Rogue: Genesia And Where To Find Them appeared first on Destructoid.