Marvel Rivals season 2.5 patch notes – All hero buffs and nerfs

Ultron is here in Marvel Rivals' season 2.5 update, but the new healer is just the beginning when it comes to some big changes arriving in the patch. NetEase Games is aiming to make good on its promise to keep Marvel Rivals ever-evolving, changing up the formula with hero nerfs and buffs, new and removed team-up abilities, and a new map to play on when the midseason update drops. Take a look below to see what's new and changing in Marvel Rivals in season 2.5 on May 30. Table of contents Marvel Rivals season 2.5 patch notes New Strategist hero: Ultron New map: Arakko Hero buffs Hero nerfs New Team-Up Abilities Removed Team-Up Abilities Changed Team-Up Abilities Marvel Rivals season 2.5 patch notes NetEase Games Dev Vision Vol. 06 revealed a slew of changes coming to the game in the midseason update, including nerfs and buffs, along with other information that's sure to excite players. The update should become available to download in the early morning hours of Friday, May 30. New Strategist hero: Ultron Screenshot by Destructoid The rogue AI Ultron joins the game as its newest Strategist hero, with the ability to fly, summon drones, and use energy beams to both heal and do damage. Here's a look at Ultron's leaked abilities from several months ago: Ability Description Button input Encephalo-Ray Unleash a burning energy beam. LMB Imperative: Firewall Summon drones to grant bonus health to allies within range, centered on himself and the ally marked by Imperative: Patch. RMB Imperative: Patch Command a giant drone to follow an ally, constantly healing allies in its radius, with additional healing for the designated ally. E Dynamic Flight Fly quickly in the direction of movement and then enter a free-flight mode. Shift Rage of Ultron (Ultimate) Summon Ultron Drones to fire Encephalo-Rays, damaging enemies or healing allies. Q Algorithm Correction (Passive) Hold space to fall slowly. Space New map: Arakko Screenshot by Destructoid Krakoa's neighboring island, Arakko, has been taken over by Ultron and turned into a menacing mechanical location after once being lush and overrun with life. Hero buffs Screenshot by Destructoid Specific info and values are coming soon, but here's what NetEase has announced so far for hero balancing changes, including buffs and nerfs. Vanguard Magneto Increase the charging speed of rings from 4s/stack to 3s/stack. Dr. Strange Adjust the damage falloff of Daggers of Denak from starting at 10m and reducing to 62.5 percent at 20m to starting at 10m and reducing to 80 percent at 20m. Remove the range damage falloff of Maelstrom of Madness. Duelist Hawkeye Increase the base damage of his arrow from 32 to 34. Reduce the projectile damage of Blast Arrow from 15 to 16; Increase the spell field damage from 32 to 34. Increase the maximum focus from 70 to 75. Increase the charging speed when aiming at an enemy from 100/s to 108/s and charge falloff speed from 30/s to 32/s. Hela Increase the charge capacity of the Nightsword Thorn from 8 to 10. The Punisher Reduce the movement slow rate of Final Judgement (Ultimate Ability) from 20 percent to 10 percent when not firing, and from 40 percent to 30 percent when firing. Increase Adjudication's magazine size from 30 to 40, single hit damage from 18 to 19, and slightly reduce spread when firing. Squirrel Girl Increase the capacity of Burst Acorn from 10 to 12.  Decrease the cooldown of Mammal Bond from 12s to 10s. Optimize the user experience of Squirrel Blockade, Tail Bounce, and Unbeatable Squirrel Tsunami (Ultimate Ability). Storm Increase damage of Omega Hurricane (Ultimate Ability) from 150/s to 160/s. Strategist Jeff the Land Shark Add a new effect to Joyful Splash: Now also deals damage to enemies at 70/s and can heal allies through other allies, but not through enemies. Damage falloff starts at 20m to a maximum of 65 percent at 40m; Reduce healing per second from 150 to 100. Change Aqua Burst to a charge ability (max 3 charges, 3s per charge); New effect: direct hits now launch enemies up; Increase spell field damage from 40 to 45. Change the effect of Healing Bubble from One-Time Healing to Healing Over Time. Increase Healing Amount from the previous instant 85 to 120 over 4s. Reduce max charges from 6 to 3 and remove the enemy launch-up effect. Add a new effect to Hide and Seek: It now has an energy cap (max 120) that drains by 20/s while submerged and restores 15/s when not. Reduce healing while submerged from 35/s to 15/s. It's Jeff!'s (Ultimate Ability) overflow healing on swallowed allies now grants 45 Health per second as Bonus Health, up to 150. Increase the damage reduction received when taking a critical hit from 50 percent to 70 percent. Luna Snow Increase Light & Dark Ice Healing Amount and Damage from 20 per round to 22. Add a new effect to Absolute Zero: Now grants 50 Bonus Health per enemy hit.

May 22, 2025 - 20:38
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Marvel Rivals season 2.5 patch notes – All hero buffs and nerfs

Ultron in Marvel Rivals

Ultron is here in Marvel Rivals' season 2.5 update, but the new healer is just the beginning when it comes to some big changes arriving in the patch.

NetEase Games is aiming to make good on its promise to keep Marvel Rivals ever-evolving, changing up the formula with hero nerfs and buffs, new and removed team-up abilities, and a new map to play on when the midseason update drops.

Take a look below to see what's new and changing in Marvel Rivals in season 2.5 on May 30.

Marvel Rivals season 2.5 patch notes

NetEase Games Dev Vision Vol. 06 revealed a slew of changes coming to the game in the midseason update, including nerfs and buffs, along with other information that's sure to excite players. The update should become available to download in the early morning hours of Friday, May 30.

New Strategist hero: Ultron

Ultron holding out his hand with an army behind him in marvel rivals
Screenshot by Destructoid

The rogue AI Ultron joins the game as its newest Strategist hero, with the ability to fly, summon drones, and use energy beams to both heal and do damage. Here's a look at Ultron's leaked abilities from several months ago:

AbilityDescriptionButton input
Encephalo-RayUnleash a burning energy beam.LMB
Imperative: FirewallSummon drones to grant bonus health to allies within range, centered on himself and the ally marked by Imperative: Patch.RMB
Imperative: PatchCommand a giant drone to follow an ally, constantly healing allies in its radius, with additional healing for the designated ally.E
Dynamic FlightFly quickly in the direction of movement and then enter a free-flight mode.Shift
Rage of Ultron
(Ultimate)
Summon Ultron Drones to fire Encephalo-Rays, damaging enemies or healing allies.Q
Algorithm Correction
(Passive)
Hold space to fall slowly.Space

New map: Arakko

Arakko Marvel Rivals map
Screenshot by Destructoid

Krakoa's neighboring island, Arakko, has been taken over by Ultron and turned into a menacing mechanical location after once being lush and overrun with life.

Hero buffs

Magneto in Marvel Rivals
Screenshot by Destructoid

Specific info and values are coming soon, but here's what NetEase has announced so far for hero balancing changes, including buffs and nerfs.

  • Vanguard
    • Magneto
      • Increase the charging speed of rings from 4s/stack to 3s/stack.
    • Dr. Strange
      • Adjust the damage falloff of Daggers of Denak from starting at 10m and reducing to 62.5 percent at 20m to starting at 10m and reducing to 80 percent at 20m.
      • Remove the range damage falloff of Maelstrom of Madness.
  • Duelist
    • Hawkeye
      • Increase the base damage of his arrow from 32 to 34.
      • Reduce the projectile damage of Blast Arrow from 15 to 16; Increase the spell field damage from 32 to 34.
      • Increase the maximum focus from 70 to 75. Increase the charging speed when aiming at an enemy from 100/s to 108/s and charge falloff speed from 30/s to 32/s.
    • Hela
      • Increase the charge capacity of the Nightsword Thorn from 8 to 10.
    • The Punisher
      • Reduce the movement slow rate of Final Judgement (Ultimate Ability) from 20 percent to 10 percent when not firing, and from 40 percent to 30 percent when firing.
      • Increase Adjudication's magazine size from 30 to 40, single hit damage from 18 to 19, and slightly reduce spread when firing.
    • Squirrel Girl
      • Increase the capacity of Burst Acorn from 10 to 12. 
      • Decrease the cooldown of Mammal Bond from 12s to 10s.
      • Optimize the user experience of Squirrel Blockade, Tail Bounce, and Unbeatable Squirrel Tsunami (Ultimate Ability).
    • Storm
      • Increase damage of Omega Hurricane (Ultimate Ability) from 150/s to 160/s.
  • Strategist
    • Jeff the Land Shark
      • Add a new effect to Joyful Splash: Now also deals damage to enemies at 70/s and can heal allies through other allies, but not through enemies. Damage falloff starts at 20m to a maximum of 65 percent at 40m; Reduce healing per second from 150 to 100.
      • Change Aqua Burst to a charge ability (max 3 charges, 3s per charge); New effect: direct hits now launch enemies up; Increase spell field damage from 40 to 45.
      • Change the effect of Healing Bubble from One-Time Healing to Healing Over Time. Increase Healing Amount from the previous instant 85 to 120 over 4s. Reduce max charges from 6 to 3 and remove the enemy launch-up effect.
      • Add a new effect to Hide and Seek: It now has an energy cap (max 120) that drains by 20/s while submerged and restores 15/s when not. Reduce healing while submerged from 35/s to 15/s.
      • It's Jeff!'s (Ultimate Ability) overflow healing on swallowed allies now grants 45 Health per second as Bonus Health, up to 150.
      • Increase the damage reduction received when taking a critical hit from 50 percent to 70 percent.
    • Luna Snow
      • Increase Light & Dark Ice Healing Amount and Damage from 20 per round to 22.
      • Add a new effect to Absolute Zero: Now grants 50 Bonus Health per enemy hit.
      • Increase the energy cost of Fate of Both Worlds (Ultimate Ability) from 4500 to 5000.

Hero nerfs

Captain America holding his shield upward.
Screenshot by Destructoid
  • Vanguard
    • Groot
      • Decrease the damage of Vine Strike per hit from 70 to 65.
      • Increase Ironwood Wall's cooldown from 8s to 12s.
    • Emma Frost
      • Increase the range of Telepathic Pulse from 15.5m to 18m.
      • Decrease the shield value of Mind's Aegis from 500 to 400.
      • Increase the cooldown of Carbon Crush from 5s to 6s.
      • Decrease the hit damage of Crystal Kick from 50 to 40, and decrease the extra damage dealt when propelling the enemies into the wall from 100 to 90.
    • Captain America
      • Increase the delay of shield recovery from 2s to 4s after unleashing Living Legend.
      • Increase the energy cost of Freedom Charge (Ultimate Ability) from 2800 to 3100.
      • Adjust base health from 600 to 575.
  • Duelist
    • Iron Fist
      • Lower the Dragon's Defense damage blocked Bonus Health conversion rate from 1.5 to 1.3. Decrease the maximum Bonus Health converted from damage blocked from 200 to 175. Slightly decrease the dash distance of Yat Jee Chung Kuen in the z-axis direction when there is no target.
      • Reduce Dragon's Defense cooldown reduction from Jeet Kune Do hits from 1.5s to 1s.
    • Iron Man
      • Decrease the projectile damage of the third Repulsor Blast from 50 to 45, and decrease the Spell Field Damage from 60 to 55.
      • Reduce Armor Overdrive maximum Bonus Health from 100 to 50.
    • Human Torch
      • Reduce the damage of Fire Cluster from 7 per hit to 6 per hit.
      • Increase the charge speed of Blazing Blast from 2s to 3s.
      • Decrease the shield value gained from Flaming Meteor from 75 to 50 and increase the cooldown from 15s to 20s.
    • Namor
      • Increase the Cooldown of Blessing of the Deep from 15s to 20s.
      • Expand Horn of Proteus (Ultimate Ability) inner circle radius from 3m to 3.5m and outer circle radius from 8m to 9m. Decrease the outer circle radius hit damage from 200 to 180.
      • Adjust Monstro Spawn Damage Falloff from starting at 20m, reducing to 30 percent at 40m, to starting at 20m, reducing to 50 percent at 40m.
    • Psylocke
      • Decrease the retrieval damage of Wing Shurikens from 14 to 12 per hit.
      • Decrease the Invisibility Duration of Psychic Stealth from 3s to 2s.
    • Star-Lord
      • Increase the energy cost of Galactic Legend (Ultimate Ability) from 3100 to 3400. Extend the maximum target range from 30m to 40m. Adjust the damage falloff from reducing to 60 percent at 40m to reducing to 75 percent at 40m.
  • Strategist
    • Rocket Raccoon
      • Reduce Repair Mode direct hit Healing Amount from 55 to 50.

New Team-Up Abilities

Jeff Marvel Rivals
Screenshot by Destructoid
  • Symbiote Shenanigans
    • Venom and Jeff the Land Shark
      • Jeff gets symbiote tendrils that heal nearby allies.
  • Microchip
    • The Punisher and Black Widow
      • Black Widow's rifle can pierce enemies.
  • Ice Arrow
    • Luna Snow and Hawkeye
      • Hawkeye gets an ice arrow that penetrates through cover.
  • Rocket Network
    • Rocket Raccoon and Peni Parker
      • An additional spider nest for Peni that can be placed alongside her normal one. Rocket's B.R.B. spawns cyber webs and mines.
  • Stark Protocol
    • Iron Man and Ultron
      • Ultron gets a Uni-Beam laser that penetrates, damaging enemies and healing allies.
  • Jeff-nado
    • Storm and Jeff the Land Shark
      • Combines both heroes' ultimates and allows Storm to direct a land sharknado that deals damage over time, devours enemies, and then launches them.

Removed Team-Up Abilities

  • Chilling Charisma
    • Luna Snow and Jeff the Land Shark
  • Allied Agents
    • Hawkeye and Black Widow
  • Ammo Overload
    • Rocket Raccoon and The Punisher
  • Symbiote Bond
    • Venom, Spider-Man, and Peni Parker

Changed Team-Up Abilities

  • Atlas Bond
    • Iron Fist and Luna Snow
      • Decrease the Atlas Bond Team-Up Anchor damage boost proportion from 15 percent to 10 percent.
  • Gamma Charge
    • Iron Man removed.
    • Increase Gamma Monstro cooldown from 15s to 20s.
  • Mental Projection
    • Emma Frost and Magneto
      • Reduce the proportion of damage caused by Magnetic Resonance and Soul Resurgence illusions from 30 percent to 20 percent.
  • Fantastic Four
    • Invisible Woman, Human Torch, Mister Fantastic, The Thing
      • Increase cooldown of Storm Siblings, Wedded Harmony, and Cooperative Comrades from 20s to 25s.

This article will be updated with more information whenever it becomes available. The full patch notes can be found on the Marvel Rivals website.

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