Ultimate Arcane Lineage Gears Tier List – How to Get Them All
Before [LIGHT AND DARK], you had to collect Accessories to power up your character. After this latest update, it’s all about Gears. Despite the new system being simple, it takes some time to get used to. That’s why I created the ultimate Arcane Lineage Gears tier list, equipped with info on how to get them and why you should farm them. Table of contents All Arcane Lineage Gears Ranked S-Tier Arcane Lineage Gears A-Tier Arcane Lineage Gears B-Tier Arcane Lineage Gears C-Tier Arcane Lineage Gears D-Tier Arcane Lineage Gears All Arcane Lineage Gears Ranked Image by Destructoid In the Arcane Lineage Gear tier list above, you can see what you should focus on. Obviously, the emphasis is on the S Tier, with Dragon Memoir and Narthana’s Leaf leading the charge. I’d also wouldn’t scoff at A Tier Gears, but below there is true no man’s land. Nevertheless, this is still a subjective list and I still believe every Gear is good if you can find the right build for it. That’s why you should first go through our Arcane Lineage class tier list to prep accordingly. So let’s see what’s all the fuss about and how to get all the gears in Arcane Lineage. S-Tier Arcane Lineage Gears Screenshot by Destructoid While there aren’t too many, these are the Gears you should be focusing on. They’re far and away the best Arcane Lineage Gears and work well with almost every build you can imagine. Name Stats Ranking Explanation How to Get Dragon Memoir Your first strike inflicts 2 turns of Bleed and 1 stack of Fractured. Every other strike adds another stack of Fractured. Far and away the best and most versatile entry on this Arcane Lineage tier list. Any Physical build should prioritize this Gear, especially Impalers and Blade Dancers. Can be acquired after completing the Bone Quest, where you have to talk to an NPC in the Volcano area and find brightly colored bone fragments. 7-Leaf Everthistle Increases drop rate and gold acquisition by 1.85x The quintessential farming item, you should get it no matter your class. That 1.85x buff does wonders for all drops and gold, consequently accelerating leveling. Spawns in place of normal everthistles, but you'll need the Gathered Passive to get it. Narthana’s Leaf Lose 25% of your max HP and increase outgoing healing by 1.75x. Indispensable to any healer build. If you're rolling a Saint, prioritize snatching this Gear. Obtained from the red-haired NPC in Deeproot depths. Spiked Steel Ball Grants a chance to deal 5% of the attack's total damage and apply 1 Vulnerable and 1 Weakness. Initially focused on multi-hits, this particular Gear can buff your single-hit damage, too. Any DPS build should aim for either this or Dragon Memoir. Drops from Desert Bandits. A-Tier Arcane Lineage Gears Screenshot by Destructoid Now, I wouldn’t devote too much of my time grinding for these A-tier Arcane Lineage Gears. However, they aren’t to be disregarded. Each Gard in the table below is good for a niche use, a particular zone or a specific need. Name Stats Ranking Explanation How to Get Imperial Headband When your summons drop below 25% HP, you can detonate them, dealing damage to all targets with a chance to apply Stunned and Weakened for 2 turns. Essential to any summoner, Imperial Headband allows you to scale your summons' damage. Would recommend to any Necromancer main. Lava Crabs drop it. Parasitic Leach Your teammates recover 2% of the damage you deal. If you're running a 5-stack of DPS characters and everyone (or at least 4/5) has this Gear, you can effectively burn through any boss without needing a healer. Seraphon is particularly easy with this setup. Random drop from Forest mobs. Vainglorious Locket While equipped, you always act first and start each battle with a 30% damage boost that gradually decreases over time. Gives you an additional 30% damage buff that decreases as the encounter goes on. Not the best entry on our Arcane Lineage Gear tier list, but is essential for early and mid-game farming. Metroms Vessel drops it. Ever-Beating Drums Quest to receive them is not yet in the game. Not yet added to the game, but it's expected to be yet another farming build Gear, with a focus on easier bosses and known farming zones (especially in the Desert). The quest to receive them is not yet in the game. Cursed Brand Summons gain a skill that removes your status effects (buffs and debuffs), deals damage to them, and grants a 5% damage boost per removed stack. Might be hard to make use of properly. Gives your summons your stats effects, which can lead to some fun boosts if you're playing a build that relies on them. I docked it some points because it simply isn't all that versatile. Drops from random Deeproot mobs. Traveler’s Lamp Start each fight with 1 extra energy and inflict 3 Vulnerable on all enemies. Provides light outside of battle. With its application of Vulnerable and the energy boost, it's +2 effect is definit

Before [LIGHT AND DARK], you had to collect Accessories to power up your character. After this latest update, it’s all about Gears. Despite the new system being simple, it takes some time to get used to. That’s why I created the ultimate Arcane Lineage Gears tier list, equipped with info on how to get them and why you should farm them.
Table of contents
All Arcane Lineage Gears Ranked

In the Arcane Lineage Gear tier list above, you can see what you should focus on. Obviously, the emphasis is on the S Tier, with Dragon Memoir and Narthana’s Leaf leading the charge. I’d also wouldn’t scoff at A Tier Gears, but below there is true no man’s land.
Nevertheless, this is still a subjective list and I still believe every Gear is good if you can find the right build for it. That’s why you should first go through our Arcane Lineage class tier list to prep accordingly. So let’s see what’s all the fuss about and how to get all the gears in Arcane Lineage.
S-Tier Arcane Lineage Gears

While there aren’t too many, these are the Gears you should be focusing on. They’re far and away the best Arcane Lineage Gears and work well with almost every build you can imagine.
Name Stats Ranking Explanation How to Get Dragon Memoir Your first strike inflicts 2 turns of Bleed and 1 stack of Fractured. Every other strike adds another stack of Fractured. Far and away the best and most versatile entry on this Arcane Lineage tier list. Any Physical build should prioritize this Gear, especially Impalers and Blade Dancers. Can be acquired after completing the Bone Quest, where you have to talk to an NPC in the Volcano area and find brightly colored bone fragments. 7-Leaf Everthistle Increases drop rate and gold acquisition by 1.85x The quintessential farming item, you should get it no matter your class. That 1.85x buff does wonders for all drops and gold, consequently accelerating leveling. Spawns in place of normal everthistles, but you'll need the Gathered Passive to get it. Narthana’s Leaf Lose 25% of your max HP and increase outgoing healing by 1.75x. Indispensable to any healer build. If you're rolling a Saint, prioritize snatching this Gear. Obtained from the red-haired NPC in Deeproot depths. Spiked Steel Ball Grants a chance to deal 5% of the attack's total damage and apply 1 Vulnerable and 1 Weakness. Initially focused on multi-hits, this particular Gear can buff your single-hit damage, too. Any DPS build should aim for either this or Dragon Memoir. Drops from Desert Bandits.
A-Tier Arcane Lineage Gears

Now, I wouldn’t devote too much of my time grinding for these A-tier Arcane Lineage Gears. However, they aren’t to be disregarded. Each Gard in the table below is good for a niche use, a particular zone or a specific need.
Name Stats Ranking Explanation How to Get Imperial Headband When your summons drop below 25% HP, you can detonate them, dealing damage to all targets with a chance to apply Stunned and Weakened for 2 turns. Essential to any summoner, Imperial Headband allows you to scale your summons' damage. Would recommend to any Necromancer main. Lava Crabs drop it. Parasitic Leach Your teammates recover 2% of the damage you deal. If you're running a 5-stack of DPS characters and everyone (or at least 4/5) has this Gear, you can effectively burn through any boss without needing a healer. Seraphon is particularly easy with this setup. Random drop from Forest mobs. Vainglorious Locket While equipped, you always act first and start each battle with a 30% damage boost that gradually decreases over time. Gives you an additional 30% damage buff that decreases as the encounter goes on. Not the best entry on our Arcane Lineage Gear tier list, but is essential for early and mid-game farming. Metroms Vessel drops it. Ever-Beating Drums Quest to receive them is not yet in the game. Not yet added to the game, but it's expected to be yet another farming build Gear, with a focus on easier bosses and known farming zones (especially in the Desert). The quest to receive them is not yet in the game. Cursed Brand Summons gain a skill that removes your status effects (buffs and debuffs), deals damage to them, and grants a 5% damage boost per removed stack. Might be hard to make use of properly. Gives your summons your stats effects, which can lead to some fun boosts if you're playing a build that relies on them. I docked it some points because it simply isn't all that versatile. Drops from random Deeproot mobs. Traveler’s Lamp Start each fight with 1 extra energy and inflict 3 Vulnerable on all enemies. Provides light outside of battle. With its application of Vulnerable and the energy boost, it's +2 effect is definitely usable before the endgame comes. I'd say I held onto it for too long and it still served me well. Drops from Cursed Corpses (Deeproot). Sanguine Fang When hitting an enemy, there is a 25% chance to heal for 10% of the attack's damage. Had fun using this on my healer, so if you're running a Saint, this is definitely one to consider. Cess Horrors drop it (Deeproot). Tear Blood Crystal Whenever you apply Bleed, gain a 5% increase in defense and crit chance for 5 turns. I've been able to solo Seraphon with my Impaler using this gear, and I hear even Blade Dancers will find it useful. The defense and crit boosts will serve any glass cannon build amazingly. Drops from the Impaler mini-boss. Golem Rune Core Teaches you to summon a Sand Golem. One of my favorite Gears, but only useful to Summoners and can get less powerful if you get deeper into late-game content. Drops from Sand Golem. Coagulated Fingernail At the start of each turn, your base stats increase by 2.5 points. A unique case on our Arcane Lineage Gears tier list, this one is only good against bosses, but is it really something to complain about? Spare a slot and have fun with it. Cursed Corpses (Deeproot) drop it. Tainted Quiver Your first attack always applies Sundered, and subsequent attacks have a chance to drain the opponent's energy. Mainly improves your initial strike, but I have a feeling we're going to see a build or two that proves how truly busted it can be. Drops from Thorian. Embuement Reliquary Your summons now inherit the effect of your current enchant. Imperial Headband at home, basically. Gives your summons your enchants, but sounds much better in theory than in practice. Drops from Seraphon. Stone Brand Your summons learn Stone Skin, granting 60% damage reduction against most attacks. With its application of Vulnerable and the energy boost, its +2 effect is definitely usable before the endgame comes. I'd say I held onto it for too long and it still served me well. Drops from Sand Golems (Desert only).
B-Tier Arcane Lineage Gears

Unfortunately, most of the entries on our Arcane Lineage Gears tier list are just mid. Most of them are just fit for a class or two, while some are plain unremarkable or have better alternatives. Don’t shoot the messenger, though.
Name Stats Ranking Explanation How to Get Crystal Sphere Removes Crit Fatigue and increases Crit Chance by 5%. Crit Fatigue gradually reduces crit chance after landing a critical hit, stacking until an attack doesn't crit, which resets the chance to normal. This focus on crit is too RNG to be considered busted, or even feasible in the long-term. Most of the time, it equates to just being mid. Drops from Sand Elementals in the Desert. Shard of Blight Gain a 15% defense boost and a 25% increase in dark elemental damage. Since it only boosts Dark Elemental damage, I would only recommend it to Berserker players. Venom Shrooms and Sentinel Darkness Units drop it (Deeproot). Expedite Anklet Grants access to the "Godspeed" skill, significantly boosting speed scaling, providing a chance to gain energy when dodging, and preventing block decay while active. Also increases movement speed outside of battle. Might be useful if you're running a speed-focused Thief, but other than that, it suffers from chronic midness. Drops from Fog Spirits (Deeproot). Band of Crushing Force Deal 25% more damage against blocking opponents and gain 15% defense while in the Desert. I had fun with it while cruising through Desert, but its focus on block and defense makes it unusable once you progress further. Drops from Sand Golems (Desert). Aspect of Maladaptation Grants immunity to Fire stacks and heals for half the damage a Fire stack would have inflicted. Used to give you a straight-up damage buff before, but the devs nerfed it, so it's just mid now. Drops from Thorian. Forest Charm You gain a 15% damage boost while in the forest and a 25% increase to all nature-elemental attacks Run it in the Forest if you've rolled a Ranger, otherwise it's pretty useless and unremarkable. Random drop from Forest mobs. Drop chance and mob list unknown. Grain of Balance Reduce your highest invested stat by 25% and evenly distribute the amount across all other stats. If you read its effect at first, you'd think all your stats become equal to your max stat. In reality, your max stat value is divided by the number of your other stats and distributed evenly. Yay, I guess? Stray Sandstorm or Desert Bandit drop it, and both are in the Desert. Yar’thul’s Wrath Every 5 turns, gain a stack of Overheat, increasing damage by 8% and speed by 7.5%. Lose a stack of Overheat when hit by someone other than yourself. The boost to your damage and speed is S-tier, but the fact it can only be required by playing solo is D-tier. B-tier seems fair enough, right? Drops from Yar'thul. Blazing Perforator Grants immunity to Fire stacks and heals for half the damage a Fire stack would have inflicted. It's not the worst option for farming, but it's a limited Gear and doesn't deserve a higher spot on this Arcane Lineage tier list. Drops from Yar'thul. Ramizcan Idol Gain a 10% damage boost for one turn when blocking or parrying an attack. Paladin and Brawler players might rejoice, but I don't see the point in any class trying it out. Overall mid. Stray Sandstorms drop it (Desert). Shattered Clock Hand When using Strike, there's a 30% chance to reduce the cooldown of all your moves by 1 turn. Shattered Mid Hand more like it. Jokes aside, the 30% chance of getting an extra term is SO INFURIATING. Why? Well, it's good enough that it's noticeable, but not good enough to make a build around it. Thanks, I hate it. Defeat the Thief found in the Forest to obtain it. Vulcan Knuckle Gain a 15% boost to fire-elemental moves, a 15% defense increase while in the Volcano, and convert Strike's elemental typing to fire. Not a bad mix with Dragon Memoir, and I would say it can be good for Blade Dancer v Thorian, but otherwise, it's more decent than it initially appears. Lava Golems drop it (Volcano; drop chance unknown). Blazing Brand When enemies attack your summons, they take minor damage and gain 3 stacks of Fire. Due to the recent DoT nerf, now it has another flaw other than being usable only by Summoners. Such an unfortunate victim of reckless updating. Presumably dropped by Lava Golems (Volcano). Lethal Blackjack Applies a random buff or debuff to the user, with a small chance to remove 99% of your HP when used. Can have an S-tier effect or it can kill you, so I'd say this placement is perfectly fair. Received after winning against any Dealer/Gambler NPC.
C-Tier Arcane Lineage Gears

Unless someone paid me, I wouldn’t venture into this part of the Arcane Lineage Gears tier list. Each of these entries has one or more glaring flaws, with some not even making sense in the slightest. The devs got to troll too, I guess.
Name Stats Ranking Explanation How to Get Dust Storm 10% chance to phase through an attack. The dodge chance isn't big enough to be noticeable. Good idea, bad execution on this Gear. Drops from Sand Elementals (Desert). Molten Carapace Increases defense by 30% when below 40% HP. Might be useful for tankier builds, but the increased Defense when you're low could be implemented much better in different forms (higher HP regeneration, better blocking, etc.) Lava Golems drop it (Volcano). Spore Root When you block or parry a physical attack, inflict 2 Poison and have a 30% chance to apply 2 Weakened. Brawlers and Paladins might find it useful, but I'm not too pleased with the fact it only applies Vulnerable and Poison. Obtained from Zombie Mushrooms located in the Forest. Arbusta Tear Gives you Arbusta Fragrance, which has a 7T cooldown and lasts 4T. Increases the aggravation for 4T. Unless you're a Paladin player, carry on. Literally useless to anyone and everyone else. Random drop from Forest mobs. Drop chance and full list of mobs are still unknown. Magma Charm Gain 10% resistance to fire attacks and a 15% increase in movement speed. Once again, if you're not playing a Thief, the speed buff is so minimal you'll barely feel it. Dropped by random mobs in Volcano.
D-Tier Arcane Lineage Gears

Last and most certainly least, I’m not even sure why you’d want to know how to get Arcane Lineage gears in this tier, but here goes. Just don’t say I didn’t warn you.
Name Stats Ranking Explanation How to Get Wicked Crown When worn, grants immunity to poison and reduces all DoT damage by 15%. There's a hidden passive, too, and converts all physical skills to dark-element damage. The Poison immunity is okay, but the DoT increase is literally useless, making this one of the worst entries on our Arcane Lineage Gear tier list. Found after defeating Cursed Corpses (Deeproot). Biggest Pebble Throwing this rock in battle boosts your escape chance by 300%. Why would you need an increased Escape chance? Unless you're below level 10, there's no point in dodging encounters. Absolute meme item. If you have this Gear, you're trolling. Random drop from Forest mobs. Drop chance and mob list unknown.
Sheesh, that was a doozie, but we’ve finally reached the end of our ultimate Arcane Lineage Gears tier list. If you pick the right Gear, you’ll not only level up and win encounters faster, but you’ll also unlock all the races in Arcane Lineage with surgical efficiency.
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